Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
@@ -38,6 +38,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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*/
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private PathfindingSystem _pathfindingSystem;
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@@ -160,7 +161,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public bool CanAccess(IEntity entity, IEntity target, float range = 0.0f)
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{
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.GridPosition);
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.Coordinates);
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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var collisionMask = 0;
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@@ -198,7 +199,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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return false;
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}
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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var entityRegion = GetRegion(entityNode);
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var targetRegion = GetRegion(targetNode);
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@@ -408,7 +409,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public PathfindingRegion GetRegion(IEntity entity)
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{
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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return GetRegion(entityNode);
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}
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@@ -632,7 +633,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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{
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return;
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}
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if (!_regions.ContainsKey(chunk.GridId))
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{
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_regions.Add(chunk.GridId, new Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>());
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@@ -714,7 +715,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugRegionNodes.Add(nodeVector);
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}
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@@ -743,7 +744,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugResult[_runningCacheIdx].Add(nodeVector);
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}
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@@ -30,6 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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public class PathfindingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public IReadOnlyDictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> Graph => _graph;
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private readonly Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> _graph = new Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>>();
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@@ -180,7 +181,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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/// <returns></returns>
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public PathfindingNode GetNode(IEntity entity)
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{
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var tile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var tile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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return GetNode(tile);
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}
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@@ -280,7 +281,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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}
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var grid = _mapManager.GetGrid(entity.Transform.GridID);
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var tileRef = grid.GetTileRef(entity.Transform.GridPosition);
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var tileRef = grid.GetTileRef(entity.Transform.Coordinates);
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var chunk = GetChunk(tileRef);
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var node = chunk.GetNode(tileRef);
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@@ -337,7 +338,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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// The pathfinding graph is tile-based so first we'll check if they're on a different tile and if we need to update.
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// If you get entities bigger than 1 tile wide you'll need some other system so god help you.
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var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GridID).GetTileRef(moveEvent.NewPosition);
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var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GetGridId(_entityManager)).GetTileRef(moveEvent.NewPosition);
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if (oldNode == null || oldNode.TileRef == newTile)
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{
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@@ -359,9 +360,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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// TODO: Need to rethink the pathfinder utils (traversable etc.). Maybe just chuck them all in PathfindingSystem
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// Otherwise you get the steerer using this and the pathfinders using a different traversable.
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// Also look at increasing tile cost the more physics entities are on it
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public bool CanTraverse(IEntity entity, GridCoordinates grid)
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public bool CanTraverse(IEntity entity, EntityCoordinates coordinates)
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{
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var tile = _mapManager.GetGrid(grid.GridID).GetTileRef(grid);
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var gridId = coordinates.GetGridId(_entityManager);
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var tile = _mapManager.GetGrid(gridId).GetTileRef(coordinates);
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var node = GetNode(tile);
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return CanTraverse(entity, node);
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}
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@@ -35,16 +35,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var cameFrom = new Dictionary<Vector2, Vector2>();
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foreach (var (from, to) in routeDebug.CameFrom)
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{
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var tileOneGrid = mapManager.GetGrid(from.GridIndex).GridTileToLocal(from.GridIndices);
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var tileOneWorld = mapManager.GetGrid(from.GridIndex).LocalToWorld(tileOneGrid).Position;
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var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
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var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
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var tileTwoWorld = mapManager.GetGrid(to.GridIndex).LocalToWorld(tileTwoGrid).Position;
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var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
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cameFrom.Add(tileOneWorld, tileTwoWorld);
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}
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@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var (tile, score) in routeDebug.GScores)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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gScores.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position, score);
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gScores.Add(tileGrid.ToMapPos(EntityManager), score);
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}
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var systemMessage = new SharedAiDebug.AStarRouteMessage(
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@@ -73,14 +73,14 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var jumpNodes = new List<Vector2>();
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foreach (var tile in routeDebug.JumpNodes)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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jumpNodes.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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jumpNodes.Add(tileGrid.ToMapPos(EntityManager));
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}
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var systemMessage = new SharedAiDebug.JpsRouteMessage(
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@@ -25,8 +25,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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public sealed class AiSteeringSystem : EntitySystem
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{
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// http://www.red3d.com/cwr/papers/1999/gdc99steer.html for a steering overview
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[Dependency] private IMapManager _mapManager = default!;
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[Dependency] private IPauseManager _pauseManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private PathfindingSystem _pathfindingSystem;
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@@ -57,7 +58,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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private int _listIndex;
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// Cache nextGrid
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private readonly Dictionary<IEntity, GridCoordinates> _nextGrid = new Dictionary<IEntity, GridCoordinates>();
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private readonly Dictionary<IEntity, EntityCoordinates> _nextGrid = new Dictionary<IEntity, EntityCoordinates>();
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/// <summary>
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/// Current live paths for AI
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@@ -78,11 +79,11 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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/// <summary>
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/// Get a fixed position for the target entity; if they move then re-path
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/// </summary>
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private readonly Dictionary<IEntity, GridCoordinates> _entityTargetPosition = new Dictionary<IEntity, GridCoordinates>();
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private readonly Dictionary<IEntity, EntityCoordinates> _entityTargetPosition = new Dictionary<IEntity, EntityCoordinates>();
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// Anti-Stuck
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// Given the collision avoidance can lead to twitching need to store a reference position and check if we've been near this too long
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private readonly Dictionary<IEntity, GridCoordinates> _stuckPositions = new Dictionary<IEntity, GridCoordinates>();
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private readonly Dictionary<IEntity, EntityCoordinates> _stuckPositions = new Dictionary<IEntity, EntityCoordinates>();
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public override void Initialize()
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{
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@@ -268,7 +269,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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// Validation
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// Check if we can even arrive -> Currently only samegrid movement supported
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if (entity.Transform.GridID != steeringRequest.TargetGrid.GridID)
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if (entity.Transform.GridID != steeringRequest.TargetGrid.GetGridId(_entityManager))
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{
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controller.VelocityDir = Vector2.Zero;
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return SteeringStatus.NoPath;
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@@ -413,7 +414,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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var cancelToken = new CancellationTokenSource();
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var gridManager = _mapManager.GetGrid(entity.Transform.GridID);
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var startTile = gridManager.GetTileRef(entity.Transform.GridPosition);
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var startTile = gridManager.GetTileRef(entity.Transform.Coordinates);
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var endTile = gridManager.GetTileRef(steeringRequest.TargetGrid);
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var collisionMask = 0;
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if (entity.TryGetComponent(out ICollidableComponent collidableComponent))
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@@ -443,7 +444,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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{
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_pathfindingRequests.Remove(entity);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var tile = path.Dequeue();
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var closestDistance = PathfindingHelpers.OctileDistance(entityTile, tile);
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@@ -465,12 +466,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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}
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/// <summary>
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/// Get the next tile as GridCoordinates
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/// Get the next tile as EntityCoordinates
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/// </summary>
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/// <param name="entity"></param>
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/// <param name="steeringRequest"></param>
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/// <returns></returns>
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private GridCoordinates? NextGrid(IEntity entity, IAiSteeringRequest steeringRequest)
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private EntityCoordinates? NextGrid(IEntity entity, IAiSteeringRequest steeringRequest)
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{
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// Remove the cached grid
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if (!_paths.ContainsKey(entity) && _nextGrid.ContainsKey(entity))
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@@ -481,7 +482,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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// If no tiles left just move towards the target (if we're close)
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if (!_paths.ContainsKey(entity) || _paths[entity].Count == 0)
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{
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if ((steeringRequest.TargetGrid.Position - entity.Transform.GridPosition.Position).Length <= 2.0f)
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if ((steeringRequest.TargetGrid.Position - entity.Transform.Coordinates.Position).Length <= 2.0f)
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{
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return steeringRequest.TargetGrid;
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}
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@@ -491,7 +492,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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}
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if (!_nextGrid.TryGetValue(entity, out var nextGrid) ||
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(nextGrid.Position - entity.Transform.GridPosition.Position).Length <= TileTolerance)
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(nextGrid.Position - entity.Transform.Coordinates.Position).Length <= TileTolerance)
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{
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UpdateGridCache(entity);
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nextGrid = _nextGrid[entity];
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@@ -502,7 +503,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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}
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/// <summary>
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/// Rather than converting TileRef to GridCoordinates over and over we'll just cache it
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/// Rather than converting TileRef to EntityCoordinates over and over we'll just cache it
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/// </summary>
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/// <param name="entity"></param>
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/// <param name="dequeue"></param>
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@@ -515,19 +516,19 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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}
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/// <summary>
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/// Check if we've been near our last GridCoordinates too long and try to fix it
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/// Check if we've been near our last EntityCoordinates too long and try to fix it
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/// </summary>
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/// <param name="entity"></param>
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private void HandleStuck(IEntity entity)
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{
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if (!_stuckPositions.TryGetValue(entity, out var stuckPosition))
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{
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_stuckPositions[entity] = entity.Transform.GridPosition;
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_stuckPositions[entity] = entity.Transform.Coordinates;
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_stuckCounter[entity] = 0;
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return;
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}
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if ((entity.Transform.GridPosition.Position - stuckPosition.Position).Length <= 1.0f)
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if ((entity.Transform.Coordinates.Position - stuckPosition.Position).Length <= 1.0f)
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{
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_stuckCounter.TryGetValue(entity, out var stuckCount);
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_stuckCounter[entity] = stuckCount + 1;
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@@ -535,7 +536,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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else
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{
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// No longer stuck
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_stuckPositions[entity] = entity.Transform.GridPosition;
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_stuckPositions[entity] = entity.Transform.Coordinates;
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_stuckCounter[entity] = 0;
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return;
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}
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@@ -558,11 +559,13 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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/// <param name="entity"></param>
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/// <param name="grid"></param>
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/// <returns></returns>
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private Vector2 Seek(IEntity entity, GridCoordinates grid)
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private Vector2 Seek(IEntity entity, EntityCoordinates grid)
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{
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// is-even much
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var entityPos = entity.Transform.GridPosition;
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return entityPos == grid ? Vector2.Zero : (grid.Position - entityPos.Position).Normalized;
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var entityPos = entity.Transform.Coordinates;
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return entityPos == grid
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? Vector2.Zero
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: (grid.Position - entityPos.Position).Normalized;
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}
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/// <summary>
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@@ -572,9 +575,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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/// <param name="grid"></param>
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/// <param name="slowingDistance"></param>
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/// <returns></returns>
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private Vector2 Arrival(IEntity entity, GridCoordinates grid, float slowingDistance = 1.0f)
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private Vector2 Arrival(IEntity entity, EntityCoordinates grid, float slowingDistance = 1.0f)
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{
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var entityPos = entity.Transform.GridPosition;
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var entityPos = entity.Transform.Coordinates;
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DebugTools.Assert(slowingDistance > 0.0f);
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if (entityPos == grid)
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{
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@@ -593,8 +596,8 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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/// <returns></returns>
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private Vector2 Pursuit(IEntity entity, IEntity target)
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{
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var entityPos = entity.Transform.GridPosition;
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var targetPos = target.Transform.GridPosition;
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var entityPos = entity.Transform.Coordinates;
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var targetPos = target.Transform.Coordinates;
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if (entityPos == targetPos)
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{
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return Vector2.Zero;
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@@ -630,7 +633,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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var avoidanceVector = Vector2.Zero;
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var checkTiles = new HashSet<TileRef>();
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var avoidTiles = new HashSet<TileRef>();
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var entityGridCoords = entity.Transform.GridPosition;
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var entityGridCoords = entity.Transform.Coordinates;
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var grid = _mapManager.GetGrid(entity.Transform.GridID);
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var currentTile = grid.GetTileRef(entityGridCoords);
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var halfwayTile = grid.GetTileRef(entityGridCoords.Offset(direction / 2));
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@@ -665,7 +668,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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continue;
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}
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var centerGrid = physicsEntity.Transform.GridPosition;
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var centerGrid = physicsEntity.Transform.Coordinates;
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// Check how close we are to center of tile and get the inverse; if we're closer this is stronger
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var additionalVector = (centerGrid.Position - entityGridCoords.Position);
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var distance = additionalVector.Length;
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@@ -7,16 +7,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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{
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public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
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public MapCoordinates TargetMap => _target.Transform.MapPosition;
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public GridCoordinates TargetGrid => _target.Transform.GridPosition;
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public EntityCoordinates TargetGrid => _target.Transform.Coordinates;
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public IEntity Target => _target;
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private IEntity _target;
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|
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/// <inheritdoc />
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public float ArrivalDistance { get; }
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|
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|
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/// <inheritdoc />
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public float PathfindingProximity { get; }
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|
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|
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/// <summary>
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/// How far the target can move before we re-path
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/// </summary>
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@@ -24,12 +24,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
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|
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/// <inheritdoc />
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public bool RequiresInRangeUnobstructed { get; }
|
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|
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|
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/// <summary>
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/// To avoid spamming InRangeUnobstructed we'll apply a cd to it.
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/// </summary>
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public float TimeUntilInteractionCheck { get; set; }
|
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|
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public EntityTargetSteeringRequest(IEntity target, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
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{
|
||||
_target = target;
|
||||
@@ -38,4 +38,4 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
@@ -8,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
{
|
||||
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
|
||||
public MapCoordinates TargetMap { get; }
|
||||
public GridCoordinates TargetGrid { get; }
|
||||
public EntityCoordinates TargetGrid { get; }
|
||||
/// <inheritdoc />
|
||||
public float ArrivalDistance { get; }
|
||||
/// <inheritdoc />
|
||||
@@ -19,15 +20,15 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
public float TimeUntilInteractionCheck { get; set; } = 0.0f;
|
||||
|
||||
|
||||
public GridTargetSteeringRequest(GridCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
|
||||
public GridTargetSteeringRequest(EntityCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
|
||||
{
|
||||
// Get it once up front so we the manager doesn't have to continuously get it
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
TargetMap = targetGrid.ToMap(mapManager);
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
TargetMap = targetGrid.ToMap(entityManager);
|
||||
TargetGrid = targetGrid;
|
||||
ArrivalDistance = arrivalDistance;
|
||||
PathfindingProximity = pathfindingProximity;
|
||||
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,25 +6,25 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
{
|
||||
SteeringStatus Status { get; set; }
|
||||
MapCoordinates TargetMap { get; }
|
||||
GridCoordinates TargetGrid { get; }
|
||||
EntityCoordinates TargetGrid { get; }
|
||||
/// <summary>
|
||||
/// How close we have to get before we've arrived
|
||||
/// </summary>
|
||||
float ArrivalDistance { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// How close the pathfinder needs to get. Typically you want this set lower than ArrivalDistance
|
||||
/// </summary>
|
||||
float PathfindingProximity { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// If we need LOS on the entity first before interaction
|
||||
/// </summary>
|
||||
bool RequiresInRangeUnobstructed { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// To avoid spamming InRangeUnobstructed we'll apply a cd to it.
|
||||
/// </summary>
|
||||
public float TimeUntilInteractionCheck { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,7 +207,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
continue;
|
||||
}
|
||||
|
||||
var entityTile = grid.GetTileRef(entity.Transform.GridPosition).GridIndices;
|
||||
var entityTile = grid.GetTileRef(entity.Transform.Coordinates).GridIndices;
|
||||
|
||||
for (var x = -maxXDiff; x <= maxXDiff; x++)
|
||||
{
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Timing;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -40,6 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
public sealed class InteractionSystem : SharedInteractionSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleActivateItemInWorld(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleActivateItemInWorld(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(uid, out var used))
|
||||
return false;
|
||||
@@ -106,7 +106,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!playerEnt.Transform.GridPosition.InRange(_mapManager, used.Transform.GridPosition, InteractionRange))
|
||||
if (!playerEnt.Transform.Coordinates.InRange(EntityManager, used.Transform.Coordinates, InteractionRange))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -151,10 +151,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleWideAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleWideAttack(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!_mapManager.GridExists(coords.GridID))
|
||||
if (!_mapManager.GridExists(coords.GetGridId(_entityManager)))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
|
||||
return true;
|
||||
@@ -189,7 +189,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
/// <param name="entity"></param>
|
||||
/// <param name="coords"></param>
|
||||
/// <param name="uid"></param>
|
||||
internal void UseItemInHand(IEntity entity, GridCoordinates coords, EntityUid uid)
|
||||
internal void UseItemInHand(IEntity entity, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (entity.HasComponent<BasicActorComponent>())
|
||||
{
|
||||
@@ -206,10 +206,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleClientUseItemInHand(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleClientUseItemInHand(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!_mapManager.GridExists(coords.GridID))
|
||||
if (!_mapManager.GridExists(coords.GetGridId(_entityManager)))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
|
||||
return true;
|
||||
@@ -237,10 +237,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandleTryPullObject(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleTryPullObject(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
// client sanitization
|
||||
if (!_mapManager.GridExists(coords.GridID))
|
||||
if (!_mapManager.GridExists(coords.GetGridId(_entityManager)))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Invalid Coordinates for pulling: client={session}, coords={coords}");
|
||||
return false;
|
||||
@@ -282,7 +282,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
return false;
|
||||
}
|
||||
|
||||
var dist = player.Transform.GridPosition.Position - pulledObject.Transform.GridPosition.Position;
|
||||
var dist = player.Transform.Coordinates.Position - pulledObject.Transform.Coordinates.Position;
|
||||
if (dist.LengthSquared > InteractionRangeSquared)
|
||||
{
|
||||
return false;
|
||||
@@ -308,7 +308,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
return false;
|
||||
}
|
||||
|
||||
private void UserInteraction(IEntity player, GridCoordinates coordinates, EntityUid clickedUid)
|
||||
private void UserInteraction(IEntity player, EntityCoordinates coordinates, EntityUid clickedUid)
|
||||
{
|
||||
// Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null
|
||||
if (!EntityManager.TryGetEntity(clickedUid, out var attacked))
|
||||
@@ -323,7 +323,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
|
||||
// Verify player is on the same map as the entity he clicked on
|
||||
if (_mapManager.GetGrid(coordinates.GridID).ParentMapId != playerTransform.MapID)
|
||||
if (_mapManager.GetGrid(coordinates.GetGridId(EntityManager)).ParentMapId != playerTransform.MapID)
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Player named {player.Name} clicked on a map he isn't located on");
|
||||
@@ -340,7 +340,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
|
||||
if (ActionBlockerSystem.CanChangeDirection(player))
|
||||
{
|
||||
var diff = coordinates.ToMapPos(_mapManager) - playerTransform.MapPosition.Position;
|
||||
var diff = coordinates.ToMapPos(EntityManager) - playerTransform.MapPosition.Position;
|
||||
if (diff.LengthSquared > 0.01f)
|
||||
{
|
||||
playerTransform.LocalRotation = new Angle(diff);
|
||||
@@ -373,7 +373,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
if (item != null)
|
||||
{
|
||||
// After attack: Check if we clicked on an empty location, if so the only interaction we can do is AfterInteract
|
||||
var distSqrt = (playerTransform.WorldPosition - coordinates.ToMapPos(_mapManager)).LengthSquared;
|
||||
var distSqrt = (playerTransform.WorldPosition - coordinates.ToMapPos(EntityManager)).LengthSquared;
|
||||
InteractAfter(player, item, coordinates, distSqrt <= InteractionRangeSquared);
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
/// <summary>
|
||||
/// We didn't click on any entity, try doing an AfterInteract on the click location
|
||||
/// </summary>
|
||||
private void InteractAfter(IEntity user, IEntity weapon, GridCoordinates clickLocation, bool canReach)
|
||||
private void InteractAfter(IEntity user, IEntity weapon, EntityCoordinates clickLocation, bool canReach)
|
||||
{
|
||||
var message = new AfterInteractMessage(user, weapon, null, clickLocation, canReach);
|
||||
RaiseLocalEvent(message);
|
||||
@@ -440,7 +440,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
/// Uses a weapon/object on an entity
|
||||
/// Finds components with the InteractUsing interface and calls their function
|
||||
/// </summary>
|
||||
public async Task Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
public async Task Interaction(IEntity user, IEntity weapon, IEntity attacked, EntityCoordinates clickLocation)
|
||||
{
|
||||
var attackMsg = new InteractUsingMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(attackMsg);
|
||||
@@ -607,7 +607,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
/// Calls Land on all components that implement the ILand interface
|
||||
/// on an entity that has landed after being thrown.
|
||||
/// </summary>
|
||||
public void LandInteraction(IEntity user, IEntity landing, GridCoordinates landLocation)
|
||||
public void LandInteraction(IEntity user, IEntity landing, EntityCoordinates landLocation)
|
||||
{
|
||||
var landMsg = new LandMessage(user, landing, landLocation);
|
||||
RaiseLocalEvent(landMsg);
|
||||
@@ -752,7 +752,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
/// Will have two behaviors, either "uses" the weapon at range on the entity if it is capable of accepting that action
|
||||
/// Or it will use the weapon itself on the position clicked, regardless of what was there
|
||||
/// </summary>
|
||||
public void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
public void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, EntityCoordinates clickLocation)
|
||||
{
|
||||
var rangedMsg = new RangedInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(rangedMsg);
|
||||
@@ -793,10 +793,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
}
|
||||
|
||||
private void DoAttack(IEntity player, GridCoordinates coordinates, bool wideAttack, EntityUid target = default)
|
||||
private void DoAttack(IEntity player, EntityCoordinates coordinates, bool wideAttack, EntityUid target = default)
|
||||
{
|
||||
// Verify player is on the same map as the entity he clicked on
|
||||
if (_mapManager.GetGrid(coordinates.GridID).ParentMapId != player.Transform.MapID)
|
||||
if (_mapManager.GetGrid(coordinates.GetGridId(_entityManager)).ParentMapId != player.Transform.MapID)
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Player named {player.Name} clicked on a map he isn't located on");
|
||||
@@ -804,7 +804,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
|
||||
if (!ActionBlockerSystem.CanAttack(player) ||
|
||||
(!wideAttack && !InRangeUnobstructed(player.Transform.MapPosition, coordinates.ToMap(_mapManager), ignoreInsideBlocker:true)))
|
||||
(!wideAttack && !player.InRangeUnobstructed(coordinates, ignoreInsideBlocker:true)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
@@ -20,7 +19,6 @@ using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -36,7 +34,6 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
internal class ConstructionSystem : SharedConstructionSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly Dictionary<string, ConstructionPrototype> _craftRecipes = new Dictionary<string, ConstructionPrototype>();
|
||||
|
||||
@@ -240,7 +237,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{ ConstructionStepMaterial.MaterialType.Glass, "GlassSheet1" }
|
||||
};
|
||||
|
||||
private bool TryStartStructureConstruction(IEntity placingEnt, GridCoordinates loc, string prototypeName, Angle angle)
|
||||
private bool TryStartStructureConstruction(IEntity placingEnt, EntityCoordinates loc, string prototypeName, Angle angle)
|
||||
{
|
||||
var prototype = _prototypeManager.Index<ConstructionPrototype>(prototypeName);
|
||||
|
||||
@@ -380,7 +377,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
var stage = constructPrototype.Stages[constructionComponent.Stage];
|
||||
|
||||
if (await TryProcessStep(constructEntity, stage.Forward, handTool, user, transformComponent.GridPosition))
|
||||
if (await TryProcessStep(constructEntity, stage.Forward, handTool, user, transformComponent.Coordinates))
|
||||
{
|
||||
constructionComponent.Stage++;
|
||||
if (constructionComponent.Stage == constructPrototype.Stages.Count - 1)
|
||||
@@ -402,7 +399,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
else if (await TryProcessStep(constructEntity, stage.Backward, handTool, user, transformComponent.GridPosition))
|
||||
else if (await TryProcessStep(constructEntity, stage.Backward, handTool, user, transformComponent.Coordinates))
|
||||
{
|
||||
constructionComponent.Stage--;
|
||||
stage = constructPrototype.Stages[constructionComponent.Stage];
|
||||
@@ -439,7 +436,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<bool> TryProcessStep(IEntity constructEntity, ConstructionStep step, IEntity slapped, IEntity user, GridCoordinates gridCoords)
|
||||
private async Task<bool> TryProcessStep(IEntity constructEntity, ConstructionStep step, IEntity slapped, IEntity user, EntityCoordinates gridCoords)
|
||||
{
|
||||
if (step == null)
|
||||
{
|
||||
|
||||
@@ -23,9 +23,9 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
public float Elapsed { get; set; }
|
||||
|
||||
public GridCoordinates UserGrid { get; }
|
||||
public EntityCoordinates UserGrid { get; }
|
||||
|
||||
public GridCoordinates TargetGrid { get; }
|
||||
public EntityCoordinates TargetGrid { get; }
|
||||
|
||||
private bool _tookDamage;
|
||||
|
||||
@@ -42,13 +42,13 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
if (eventArgs.BreakOnUserMove)
|
||||
{
|
||||
UserGrid = eventArgs.User.Transform.GridPosition;
|
||||
UserGrid = eventArgs.User.Transform.Coordinates;
|
||||
}
|
||||
|
||||
if (eventArgs.BreakOnTargetMove)
|
||||
{
|
||||
// Target should never be null if the bool is set.
|
||||
TargetGrid = eventArgs.Target!.Transform.GridPosition;
|
||||
TargetGrid = eventArgs.Target!.Transform.Coordinates;
|
||||
}
|
||||
|
||||
// For this we need to stay on the same hand slot and need the same item in that hand slot
|
||||
@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
{
|
||||
Tcs.SetResult(DoAfterStatus.Finished);
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//https://github.com/tgstation/tgstation/blob/1aa293ea337283a0191140a878eeba319221e5df/code/__HELPERS/mobs.dm
|
||||
if (EventArgs.CancelToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -118,12 +118,12 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
}
|
||||
|
||||
// TODO :Handle inertia in space.
|
||||
if (EventArgs.BreakOnUserMove && EventArgs.User.Transform.GridPosition != UserGrid)
|
||||
if (EventArgs.BreakOnUserMove && EventArgs.User.Transform.Coordinates != UserGrid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (EventArgs.BreakOnTargetMove && EventArgs.Target!.Transform.GridPosition != TargetGrid)
|
||||
if (EventArgs.BreakOnTargetMove && EventArgs.Target!.Transform.Coordinates != TargetGrid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,12 +10,14 @@ using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -28,6 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
internal sealed class HandsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
|
||||
|
||||
@@ -107,7 +110,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleDrop(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var ent = ((IPlayerSession) session).AttachedEntity;
|
||||
|
||||
@@ -120,13 +123,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
if (handsComp.GetActiveHand == null)
|
||||
return false;
|
||||
|
||||
var entCoords = ent.Transform.GridPosition.Position;
|
||||
var entCoords = ent.Transform.Coordinates.Position;
|
||||
var entToDesiredDropCoords = coords.Position - entCoords;
|
||||
var targetLength = Math.Min(entToDesiredDropCoords.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
|
||||
var newCoords = new GridCoordinates((entToDesiredDropCoords.Normalized * targetLength) + entCoords, coords.GridID);
|
||||
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords.ToMap(_mapManager), ignoredEnt: ent);
|
||||
var newCoords = coords.WithPosition((entToDesiredDropCoords.Normalized * targetLength) + entCoords).ToMap(_entityManager);
|
||||
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords, ignoredEnt: ent);
|
||||
|
||||
handsComp.Drop(handsComp.ActiveHand, new GridCoordinates(entCoords + (entToDesiredDropCoords.Normalized * rayLength), coords.GridID));
|
||||
handsComp.Drop(handsComp.ActiveHand, coords.WithPosition(entCoords + (entToDesiredDropCoords.Normalized * rayLength)));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -139,7 +142,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
handsComp.ActivateItem();
|
||||
}
|
||||
|
||||
private bool HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleThrowItem(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var plyEnt = ((IPlayerSession)session).AttachedEntity;
|
||||
|
||||
@@ -165,14 +168,14 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
else
|
||||
{
|
||||
stackComp.Use(1);
|
||||
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
|
||||
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.Coordinates);
|
||||
|
||||
// can only throw one item at a time, regardless of what the prototype stack size is.
|
||||
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
|
||||
newStackComp.Count = 1;
|
||||
}
|
||||
|
||||
ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
|
||||
ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.Coordinates, false, plyEnt);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -228,7 +231,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleMovePulledObject(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleMovePulledObject(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var playerEntity = session.AttachedEntity;
|
||||
|
||||
@@ -238,7 +241,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
hands.MovePulledObject(playerEntity.Transform.GridPosition, coords);
|
||||
hands.MovePulledObject(playerEntity.Transform.Coordinates, coords);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -9,15 +9,16 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
internal sealed class ListeningSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public void PingListeners(IEntity source, GridCoordinates sourcePos, string message)
|
||||
public void PingListeners(IEntity source, EntityCoordinates sourcePos, string message)
|
||||
{
|
||||
foreach (var listener in ComponentManager.EntityQuery<ListeningComponent>())
|
||||
{
|
||||
var dist = sourcePos.Distance(_mapManager, listener.Owner.Transform.GridPosition);
|
||||
if (!sourcePos.TryDistance(EntityManager, listener.Owner.Transform.Coordinates, out var distance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
listener.PassSpeechData(message, source, dist);
|
||||
listener.PassSpeechData(message, source, distance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -35,6 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private AudioSystem _audioSystem = default!;
|
||||
|
||||
@@ -92,14 +94,18 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
var transform = mover.Owner.Transform;
|
||||
// Handle footsteps.
|
||||
if (_mapManager.GridExists(mover.LastPosition.GridID))
|
||||
if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
|
||||
{
|
||||
// Can happen when teleporting between grids.
|
||||
var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
|
||||
if (!transform.Coordinates.TryDistance(_entityManager, mover.LastPosition, out var distance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mover.StepSoundDistance += distance;
|
||||
}
|
||||
|
||||
mover.LastPosition = transform.GridPosition;
|
||||
mover.LastPosition = transform.Coordinates;
|
||||
float distanceNeeded;
|
||||
if (mover.Sprinting)
|
||||
{
|
||||
@@ -127,15 +133,15 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayFootstepSound(transform.GridPosition);
|
||||
PlayFootstepSound(transform.Coordinates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayFootstepSound(GridCoordinates coordinates)
|
||||
private void PlayFootstepSound(EntityCoordinates coordinates)
|
||||
{
|
||||
// Step one: figure out sound collection prototype.
|
||||
var grid = _mapManager.GetGrid(coordinates.GridID);
|
||||
var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
|
||||
var tile = grid.GetTileRef(coordinates);
|
||||
|
||||
// If the coordinates have a catwalk, it's always catwalk.
|
||||
|
||||
@@ -75,12 +75,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public bool InRange(GridCoordinates from, GridCoordinates to)
|
||||
public bool InRange(EntityCoordinates from, EntityCoordinates to)
|
||||
{
|
||||
return from.InRange(_mapManager, to, 15);
|
||||
return from.InRange(EntityManager, to, 15);
|
||||
}
|
||||
|
||||
public bool TryPoint(ICommonSession? session, GridCoordinates coords, EntityUid uid)
|
||||
public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var player = (session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity;
|
||||
if (player == null)
|
||||
@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!InRange(coords, player.Transform.GridPosition))
|
||||
if (!InRange(coords, player.Transform.Coordinates))
|
||||
{
|
||||
player.PopupMessage(Loc.GetString("You can't reach there!"));
|
||||
return false;
|
||||
@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
if (ActionBlockerSystem.CanChangeDirection(player))
|
||||
{
|
||||
var diff = coords.ToMapPos(_mapManager) - player.Transform.MapPosition.Position;
|
||||
var diff = coords.ToMapPos(EntityManager) - player.Transform.MapPosition.Position;
|
||||
if (diff.LengthSquared > 0.01f)
|
||||
{
|
||||
player.Transform.LocalRotation = new Angle(diff);
|
||||
@@ -154,7 +154,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
else
|
||||
{
|
||||
var tileRef = _mapManager.GetGrid(coords.GridID).GetTileRef(coords);
|
||||
var tileRef = _mapManager.GetGrid(coords.GetGridId(EntityManager)).GetTileRef(coords);
|
||||
var tileDef = _tileDefinitionManager[tileRef.Tile.TypeId];
|
||||
|
||||
selfMessage = Loc.GetString("You point at {0}.", tileDef.DisplayName);
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleUse(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
private bool HandleUse(ICommonSession session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (!_transmitters.TryGetValue(session.SessionId, out var signalTransmitter))
|
||||
{
|
||||
@@ -76,11 +76,6 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent<SignalReceiverComponent>(out var signalReceiver))
|
||||
{
|
||||
if (signalReceiver.Interact(session.AttachedEntity, signalTransmitter))
|
||||
|
||||
Reference in New Issue
Block a user