Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -38,6 +38,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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*/
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private PathfindingSystem _pathfindingSystem;
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@@ -160,7 +161,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public bool CanAccess(IEntity entity, IEntity target, float range = 0.0f)
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{
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.GridPosition);
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.Coordinates);
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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var collisionMask = 0;
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@@ -198,7 +199,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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return false;
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}
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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var entityRegion = GetRegion(entityNode);
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var targetRegion = GetRegion(targetNode);
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@@ -408,7 +409,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public PathfindingRegion GetRegion(IEntity entity)
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{
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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return GetRegion(entityNode);
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}
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@@ -632,7 +633,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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{
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return;
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}
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if (!_regions.ContainsKey(chunk.GridId))
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{
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_regions.Add(chunk.GridId, new Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>());
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@@ -714,7 +715,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugRegionNodes.Add(nodeVector);
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}
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@@ -743,7 +744,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugResult[_runningCacheIdx].Add(nodeVector);
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}
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@@ -30,6 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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public class PathfindingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public IReadOnlyDictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> Graph => _graph;
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private readonly Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> _graph = new Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>>();
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@@ -180,7 +181,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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/// <returns></returns>
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public PathfindingNode GetNode(IEntity entity)
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{
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var tile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var tile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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return GetNode(tile);
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}
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@@ -280,7 +281,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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}
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var grid = _mapManager.GetGrid(entity.Transform.GridID);
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var tileRef = grid.GetTileRef(entity.Transform.GridPosition);
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var tileRef = grid.GetTileRef(entity.Transform.Coordinates);
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var chunk = GetChunk(tileRef);
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var node = chunk.GetNode(tileRef);
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@@ -337,7 +338,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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// The pathfinding graph is tile-based so first we'll check if they're on a different tile and if we need to update.
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// If you get entities bigger than 1 tile wide you'll need some other system so god help you.
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var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GridID).GetTileRef(moveEvent.NewPosition);
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var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GetGridId(_entityManager)).GetTileRef(moveEvent.NewPosition);
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if (oldNode == null || oldNode.TileRef == newTile)
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{
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@@ -359,9 +360,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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// TODO: Need to rethink the pathfinder utils (traversable etc.). Maybe just chuck them all in PathfindingSystem
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// Otherwise you get the steerer using this and the pathfinders using a different traversable.
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// Also look at increasing tile cost the more physics entities are on it
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public bool CanTraverse(IEntity entity, GridCoordinates grid)
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public bool CanTraverse(IEntity entity, EntityCoordinates coordinates)
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{
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var tile = _mapManager.GetGrid(grid.GridID).GetTileRef(grid);
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var gridId = coordinates.GetGridId(_entityManager);
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var tile = _mapManager.GetGrid(gridId).GetTileRef(coordinates);
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var node = GetNode(tile);
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return CanTraverse(entity, node);
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}
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@@ -35,16 +35,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var cameFrom = new Dictionary<Vector2, Vector2>();
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foreach (var (from, to) in routeDebug.CameFrom)
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{
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var tileOneGrid = mapManager.GetGrid(from.GridIndex).GridTileToLocal(from.GridIndices);
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var tileOneWorld = mapManager.GetGrid(from.GridIndex).LocalToWorld(tileOneGrid).Position;
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var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
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var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
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var tileTwoWorld = mapManager.GetGrid(to.GridIndex).LocalToWorld(tileTwoGrid).Position;
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var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
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cameFrom.Add(tileOneWorld, tileTwoWorld);
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}
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@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var (tile, score) in routeDebug.GScores)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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gScores.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position, score);
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gScores.Add(tileGrid.ToMapPos(EntityManager), score);
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}
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var systemMessage = new SharedAiDebug.AStarRouteMessage(
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@@ -73,14 +73,14 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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foreach (var tile in routeDebug.Route)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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route.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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route.Add(tileGrid.ToMapPos(EntityManager));
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}
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var jumpNodes = new List<Vector2>();
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foreach (var tile in routeDebug.JumpNodes)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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jumpNodes.Add(mapManager.GetGrid(tile.GridIndex).LocalToWorld(tileGrid).Position);
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jumpNodes.Add(tileGrid.ToMapPos(EntityManager));
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}
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var systemMessage = new SharedAiDebug.JpsRouteMessage(
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