Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -38,6 +38,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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*/
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private PathfindingSystem _pathfindingSystem;
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@@ -160,7 +161,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public bool CanAccess(IEntity entity, IEntity target, float range = 0.0f)
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{
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.GridPosition);
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var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.Coordinates);
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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var collisionMask = 0;
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@@ -198,7 +199,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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return false;
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}
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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var entityRegion = GetRegion(entityNode);
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var targetRegion = GetRegion(targetNode);
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@@ -408,7 +409,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// <returns></returns>
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public PathfindingRegion GetRegion(IEntity entity)
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{
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
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var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.Coordinates);
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var entityNode = _pathfindingSystem.GetNode(entityTile);
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return GetRegion(entityNode);
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}
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@@ -632,7 +633,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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{
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return;
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}
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if (!_regions.ContainsKey(chunk.GridId))
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{
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_regions.Add(chunk.GridId, new Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>());
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@@ -714,7 +715,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugRegionNodes.Add(nodeVector);
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}
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@@ -743,7 +744,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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foreach (var node in region.Nodes)
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{
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
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var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_entityManager);
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debugResult[_runningCacheIdx].Add(nodeVector);
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}
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