Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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@@ -17,7 +18,7 @@ namespace Content.Server.StationEvents
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public sealed class RadiationStorm : StationEvent
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{
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// Based on Goonstation style radiation storm with some TG elements (announcer, etc.)
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[Dependency] private IEntityManager _entityManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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[Dependency] private IRobustRandom _robustRandom = default!;
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@@ -65,12 +66,12 @@ namespace Content.Server.StationEvents
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public override void Shutdown()
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{
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base.Shutdown();
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// IOC uninject?
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_entityManager = null;
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_mapManager = null;
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_robustRandom = null;
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var componentManager = IoCManager.Resolve<IComponentManager>();
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foreach (var overlay in componentManager.EntityQuery<ServerOverlayEffectsComponent>())
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@@ -78,7 +79,7 @@ namespace Content.Server.StationEvents
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overlay.RemoveOverlay(SharedOverlayID.RadiationPulseOverlay);
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}
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}
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public override void Update(float frameTime)
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{
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_timeElapsed += frameTime;
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@@ -112,20 +113,20 @@ namespace Content.Server.StationEvents
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}
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private void SpawnPulse(IMapGrid mapGrid)
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{
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{
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_entityManager.SpawnEntity("RadiationPulse", FindRandomGrid(mapGrid));
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_timeUntilPulse = _robustRandom.NextFloat() * (MaxPulseDelay - MinPulseDelay) + MinPulseDelay;
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_pulsesRemaining -= 1;
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}
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private GridCoordinates FindRandomGrid(IMapGrid mapGrid)
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private EntityCoordinates FindRandomGrid(IMapGrid mapGrid)
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{
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// TODO: Need to get valid tiles? (maybe just move right if the tile we chose is invalid?)
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var randomX = _robustRandom.Next((int) mapGrid.WorldBounds.Left, (int) mapGrid.WorldBounds.Right);
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var randomY = _robustRandom.Next((int) mapGrid.WorldBounds.Bottom, (int) mapGrid.WorldBounds.Top);
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return mapGrid.GridTileToLocal(new MapIndices(randomX, randomY));
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return mapGrid.ToCoordinates(randomX, randomY);
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}
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}
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}
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}
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