Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -39,7 +39,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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/// </summary>
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(Vector2 walking, Vector2 sprinting) VelocityDir { get; }
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GridCoordinates LastPosition { get; set; }
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EntityCoordinates LastPosition { get; set; }
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float StepSoundDistance { get; set; }
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@@ -132,7 +132,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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}
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}
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public abstract GridCoordinates LastPosition { get; set; }
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public abstract EntityCoordinates LastPosition { get; set; }
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public abstract float StepSoundDistance { get; set; }
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/// <summary>
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@@ -38,9 +38,9 @@ namespace Content.Shared.GameObjects.Components.Movement
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[Serializable, NetSerializable]
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public class TeleportMessage : ComponentMessage
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{
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public readonly GridCoordinates Target;
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public readonly EntityCoordinates Target;
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public TeleportMessage(GridCoordinates target)
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public TeleportMessage(EntityCoordinates target)
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{
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Target = target;
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}
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@@ -31,23 +31,23 @@ namespace Content.Shared.GameObjects.Components
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{
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// To see what these do look at DoAfter and DoAfterEventArgs
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public byte ID { get; }
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public TimeSpan StartTime { get; }
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public GridCoordinates UserGrid { get; }
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public GridCoordinates TargetGrid { get; }
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public EntityCoordinates UserGrid { get; }
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public EntityCoordinates TargetGrid { get; }
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public EntityUid TargetUid { get; }
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public float Delay { get; }
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// TODO: The other ones need predicting
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public bool BreakOnUserMove { get; }
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public bool BreakOnTargetMove { get; }
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public DoAfterMessage(byte id, GridCoordinates userGrid, GridCoordinates targetGrid, TimeSpan startTime, float delay, bool breakOnUserMove, bool breakOnTargetMove, EntityUid targetUid = default)
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public DoAfterMessage(byte id, EntityCoordinates userGrid, EntityCoordinates targetGrid, TimeSpan startTime, float delay, bool breakOnUserMove, bool breakOnTargetMove, EntityUid targetUid = default)
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{
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ID = id;
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UserGrid = userGrid;
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@@ -59,4 +59,4 @@ namespace Content.Shared.GameObjects.Components
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TargetUid = targetUid;
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}
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}
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}
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}
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@@ -11,11 +11,11 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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[Serializable, NetSerializable]
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public class DragDropMessage : EntitySystemMessage
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{
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public GridCoordinates DropLocation { get; }
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public EntityCoordinates DropLocation { get; }
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public EntityUid Dropped { get; }
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public EntityUid Target { get; }
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public DragDropMessage(GridCoordinates dropLocation, EntityUid dropped, EntityUid target)
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public DragDropMessage(EntityCoordinates dropLocation, EntityUid dropped, EntityUid target)
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{
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DropLocation = dropLocation;
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Dropped = dropped;
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@@ -47,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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public class ExplosionEventArgs : EventArgs
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{
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public GridCoordinates Source { get; set; }
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public EntityCoordinates Source { get; set; }
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public IEntity Target { get; set; }
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public ExplosionSeverity Severity { get; set; }
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}
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@@ -71,7 +71,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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owner.Delete();
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}
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public void HandleExplosion(GridCoordinates source, IEntity target, ExplosionSeverity severity)
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public void HandleExplosion(EntityCoordinates source, IEntity target, ExplosionSeverity severity)
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{
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var eventArgs = new ExplosionEventArgs
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{
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@@ -22,7 +22,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// <summary>
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/// Position to start building.
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/// </summary>
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public readonly GridCoordinates Location;
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public readonly EntityCoordinates Location;
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/// <summary>
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/// The construction prototype to start building.
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@@ -36,7 +36,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// </summary>
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public readonly int Ack;
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public TryStartStructureConstructionMessage(GridCoordinates loc, string prototypeName, Angle angle, int ack)
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public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
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{
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Location = loc;
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PrototypeName = prototypeName;
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@@ -5,7 +5,6 @@ using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -21,7 +20,6 @@ namespace Content.Shared.GameObjects.EntitySystems
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public class SharedInteractionSystem : EntitySystem
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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@@ -284,7 +282,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// </returns>
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public bool InRangeUnobstructed(
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IEntity origin,
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GridCoordinates other,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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@@ -292,7 +290,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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bool popup = false)
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{
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var originPosition = origin.Transform.MapPosition;
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var otherPosition = other.ToMap(_mapManager);
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var otherPosition = other.ToMap(EntityManager);
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predicate ??= e => e == origin;
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var inRange = InRangeUnobstructed(originPosition, otherPosition, range, collisionMask, predicate, ignoreInsideBlocker);
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@@ -522,7 +520,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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if (target == null)
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{
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otherPosition = args.ClickLocation.ToMap(_mapManager);
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otherPosition = args.ClickLocation.ToMap(EntityManager);
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}
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else
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{
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@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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@@ -58,7 +57,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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collidable.EnsureController<MoverController>();
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var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
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_physicsManager.IsWeightless(transform.GridPosition);
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_physicsManager.IsWeightless(transform.Coordinates);
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if (weightless)
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{
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