Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Physics;
using Content.Shared.Physics.Pull;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
@@ -58,7 +57,7 @@ namespace Content.Shared.GameObjects.EntitySystems
collidable.EnsureController<MoverController>();
var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
_physicsManager.IsWeightless(transform.GridPosition);
_physicsManager.IsWeightless(transform.Coordinates);
if (weightless)
{