Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
@@ -58,7 +57,7 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
collidable.EnsureController<MoverController>();
|
||||
|
||||
var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
|
||||
_physicsManager.IsWeightless(transform.GridPosition);
|
||||
_physicsManager.IsWeightless(transform.Coordinates);
|
||||
|
||||
if (weightless)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user