Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public class AfterInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public EntityCoordinates ClickLocation { get; set; }
public IEntity Target { get; set; }
public bool CanReach { get; set; }
}
@@ -55,7 +55,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public GridCoordinates ClickLocation { get; }
public EntityCoordinates ClickLocation { get; }
/// <summary>
/// Is the click location close enough to reach by the player? This does not check for obstructions, just that the target is within
@@ -63,7 +63,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// </summary>
public bool CanReach { get; }
public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation, bool canReach)
public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation, bool canReach)
{
User = user;
Attacked = attacked;

View File

@@ -20,20 +20,19 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public class AttackEventArgs : EventArgs
{
public AttackEventArgs(IEntity user, GridCoordinates clickLocation, bool wideAttack, EntityUid target = default)
public AttackEventArgs(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
{
User = user;
ClickLocation = clickLocation;
WideAttack = wideAttack;
Target = target;
IEntity? targetEntity = null;
IoCManager.Resolve<IEntityManager>()?.TryGetEntity(Target, out targetEntity);
IoCManager.Resolve<IEntityManager>().TryGetEntity(Target, out var targetEntity);
TargetEntity = targetEntity;
}
public IEntity User { get; }
public GridCoordinates ClickLocation { get; }
public EntityCoordinates ClickLocation { get; }
public bool WideAttack { get; }
public EntityUid Target { get; }
public IEntity? TargetEntity { get; }

View File

@@ -42,7 +42,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
/// <param name="dropped">The entity that is being dragged and dropped.</param>
/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
public DragDropEventArgs(IEntity user, GridCoordinates dropLocation, IEntity dropped, IEntity target)
public DragDropEventArgs(IEntity user, EntityCoordinates dropLocation, IEntity dropped, IEntity target)
{
User = user;
DropLocation = dropLocation;
@@ -58,7 +58,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// The location where <see cref="Dropped"/> is being dropped.
/// </summary>
public GridCoordinates DropLocation { get; }
public EntityCoordinates DropLocation { get; }
/// <summary>
/// The entity that is being dragged and dropped.

View File

@@ -29,7 +29,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public EntityCoordinates ClickLocation { get; set; }
public IEntity Using { get; set; }
public IEntity Target { get; set; }
}
@@ -63,9 +63,9 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// The original location that was clicked by the user.
/// </summary>
public GridCoordinates ClickLocation { get; }
public EntityCoordinates ClickLocation { get; }
public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;

View File

@@ -16,14 +16,14 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public class LandEventArgs : EventArgs
{
public LandEventArgs(IEntity user, GridCoordinates landingLocation)
public LandEventArgs(IEntity user, EntityCoordinates landingLocation)
{
User = user;
LandingLocation = landingLocation;
}
public IEntity User { get; }
public GridCoordinates LandingLocation { get; }
public EntityCoordinates LandingLocation { get; }
}
/// <summary>
@@ -50,9 +50,9 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// Location where the item landed.
/// </summary>
public GridCoordinates LandLocation { get; }
public EntityCoordinates LandLocation { get; }
public LandMessage(IEntity user, IEntity thrown, GridCoordinates landLocation)
public LandMessage(IEntity user, IEntity thrown, EntityCoordinates landLocation)
{
User = user;
Thrown = thrown;

View File

@@ -24,7 +24,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
{
public IEntity User { get; set; }
public IEntity Using { get; set; }
public GridCoordinates ClickLocation { get; set; }
public EntityCoordinates ClickLocation { get; set; }
}
/// <summary>
@@ -56,9 +56,9 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public GridCoordinates ClickLocation { get; }
public EntityCoordinates ClickLocation { get; }
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;