Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
This commit is contained in:
@@ -25,7 +25,7 @@ public sealed class BodySystem : SharedBodySystem
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{
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -83,7 +83,7 @@ public sealed class BodySystem : SharedBodySystem
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return false;
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if (part.Body is { } body &&
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TryComp<HumanoidComponent>(body, out var humanoid))
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TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
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{
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var layer = part.ToHumanoidLayers();
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if (layer != null)
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@@ -103,7 +103,7 @@ public sealed class BodySystem : SharedBodySystem
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if (!base.DropPart(partId, part))
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return false;
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if (oldBody == null || !TryComp<HumanoidComponent>(oldBody, out var humanoid))
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if (oldBody == null || !TryComp<HumanoidAppearanceComponent>(oldBody, out var humanoid))
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return true;
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var layer = part.ToHumanoidLayers();
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@@ -31,6 +31,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Components;
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using Content.Shared.Humanoid;
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namespace Content.Server.Cloning
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{
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@@ -41,7 +42,7 @@ namespace Content.Server.Cloning
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly EuiManager _euiManager = null!;
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[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
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[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
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@@ -170,7 +171,7 @@ namespace Content.Server.Cloning
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if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
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return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
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if (!TryComp<HumanoidComponent>(bodyToClone, out var humanoid))
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if (!TryComp<HumanoidAppearanceComponent>(bodyToClone, out var humanoid))
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return false; // whatever body was to be cloned, was not a humanoid
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if (!_prototype.TryIndex<SpeciesPrototype>(humanoid.Species, out var speciesPrototype))
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@@ -1,39 +1,7 @@
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using Content.Server.Humanoid;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Tag;
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namespace Content.Server.Clothing;
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public sealed class ServerClothingSystem : ClothingSystem
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{
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[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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protected override void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
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{
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base.OnGotEquipped(uid, component, args);
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// why the fuck is humanoid visuals server-only???
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if (args.Slot == "head"
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&& _tagSystem.HasTag(args.Equipment, "HidesHair"))
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{
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_humanoidSystem.ToggleHiddenLayer(args.Equipee, HumanoidVisualLayers.Hair);
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}
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}
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protected override void OnGotUnequipped(EntityUid uid, ClothingComponent component, GotUnequippedEvent args)
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{
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base.OnGotUnequipped(uid, component, args);
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// why the fuck is humanoid visuals server-only???
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if (args.Slot == "head"
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&& _tagSystem.HasTag(args.Equipment, "HidesHair"))
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{
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_humanoidSystem.ToggleHiddenLayer(args.Equipee, HumanoidVisualLayers.Hair);
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}
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}
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}
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@@ -303,7 +303,7 @@ namespace Content.Server.Dragon
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var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
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//Humanoid devours allow dragon to get eggs, corpses included
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if (!EntityManager.HasComponent<HumanoidComponent>(args.Target))
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if (!EntityManager.HasComponent<HumanoidAppearanceComponent>(args.Target))
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{
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ichorInjection.ScaleSolution(0.5f);
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}
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@@ -148,7 +148,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
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private void CheckRoundEnd(EntityUid target)
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{
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//we only care about players, not monkeys and such.
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if (!HasComp<HumanoidComponent>(target))
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if (!HasComp<HumanoidAppearanceComponent>(target))
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return;
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var percent = GetInfectedPercentage(out var num);
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@@ -196,7 +196,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
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private float GetInfectedPercentage(out List<EntityUid> livingHumans)
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{
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var allPlayers = EntityQuery<HumanoidComponent, MobStateComponent>(true);
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var allPlayers = EntityQuery<HumanoidAppearanceComponent, MobStateComponent>(true);
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var allZombers = GetEntityQuery<ZombieComponent>();
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var totalPlayers = new List<EntityUid>();
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@@ -1,50 +1,32 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Shared.Examine;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Preferences;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects.Components.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Humanoid;
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public sealed partial class HumanoidSystem : SharedHumanoidSystem
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public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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{
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[Dependency] private readonly MarkingManager _markingManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<HumanoidComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
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SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
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SubscribeLocalEvent<HumanoidComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
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SubscribeLocalEvent<HumanoidComponent, ExaminedEvent>(OnExamined);
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
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SubscribeLocalEvent<HumanoidAppearanceComponent, ExaminedEvent>(OnExamined);
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}
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private void Synchronize(EntityUid uid, HumanoidComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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return;
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}
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SetAppearance(uid,
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component.Species,
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component.CustomBaseLayers,
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component.SkinColor,
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component.Sex,
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component.AllHiddenLayers.ToList(),
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component.CurrentMarkings.GetForwardEnumerator().ToList());
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}
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private void OnInit(EntityUid uid, HumanoidComponent humanoid, ComponentInit args)
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private void OnInit(EntityUid uid, HumanoidAppearanceComponent humanoid, ComponentInit args)
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{
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if (string.IsNullOrEmpty(humanoid.Species))
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{
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@@ -67,7 +49,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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LoadProfile(uid, startingSet.Profile, humanoid);
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}
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private void OnExamined(EntityUid uid, HumanoidComponent component, ExaminedEvent args)
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private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
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{
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var identity = Identity.Entity(component.Owner, EntityManager);
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var species = GetSpeciesRepresentation(component.Species).ToLower();
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@@ -82,7 +64,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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/// <param name="uid">The mob's entity UID.</param>
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/// <param name="profile">The character profile to load.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidComponent? humanoid = null)
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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@@ -91,11 +73,11 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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SetSpecies(uid, profile.Species, false, humanoid);
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humanoid.Sex = profile.Sex;
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humanoid.EyeColor = profile.Appearance.EyeColor;
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SetSkinColor(uid, profile.Appearance.SkinColor, false);
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SetBaseLayerColor(uid, HumanoidVisualLayers.Eyes, profile.Appearance.EyeColor, false);
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humanoid.CurrentMarkings.Clear();
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humanoid.MarkingSet.Clear();
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// Hair/facial hair - this may eventually be deprecated.
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@@ -117,7 +99,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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humanoid.Age = profile.Age;
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Synchronize(uid);
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Dirty(humanoid);
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}
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// this was done enough times that it only made sense to do it here
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@@ -129,8 +111,8 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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/// <param name="target">Target entity to apply the source entity's appearance to.</param>
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/// <param name="sourceHumanoid">Source entity's humanoid component.</param>
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/// <param name="targetHumanoid">Target entity's humanoid component.</param>
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public void CloneAppearance(EntityUid source, EntityUid target, HumanoidComponent? sourceHumanoid = null,
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HumanoidComponent? targetHumanoid = null)
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public void CloneAppearance(EntityUid source, EntityUid target, HumanoidAppearanceComponent? sourceHumanoid = null,
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HumanoidAppearanceComponent? targetHumanoid = null)
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{
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if (!Resolve(source, ref sourceHumanoid) || !Resolve(target, ref targetHumanoid))
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{
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@@ -141,7 +123,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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targetHumanoid.SkinColor = sourceHumanoid.SkinColor;
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targetHumanoid.Sex = sourceHumanoid.Sex;
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targetHumanoid.CustomBaseLayers = new(sourceHumanoid.CustomBaseLayers);
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targetHumanoid.CurrentMarkings = new(sourceHumanoid.CurrentMarkings);
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targetHumanoid.MarkingSet = new(sourceHumanoid.MarkingSet);
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targetHumanoid.Gender = sourceHumanoid.Gender;
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if (TryComp<GrammarComponent>(target, out var grammar))
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@@ -149,180 +131,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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grammar.Gender = sourceHumanoid.Gender;
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}
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Synchronize(target, targetHumanoid);
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}
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/// <summary>
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/// Set a humanoid mob's species. This will change their base sprites, as well as their current
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/// set of markings to fit against the mob's new species.
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/// </summary>
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/// <param name="uid">The humanoid mob's UID.</param>
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/// <param name="species">The species to set the mob to. Will return if the species prototype was invalid.</param>
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/// <param name="sync">Whether to immediately synchronize this to the humanoid mob, or not.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetSpecies(EntityUid uid, string species, bool sync = true, HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid) || !_prototypeManager.TryIndex<SpeciesPrototype>(species, out var prototype))
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{
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return;
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}
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humanoid.Species = species;
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humanoid.CurrentMarkings.FilterSpecies(species, _markingManager);
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var oldMarkings = humanoid.CurrentMarkings.GetForwardEnumerator().ToList();
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humanoid.CurrentMarkings = new(oldMarkings, prototype.MarkingPoints, _markingManager, _prototypeManager);
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if (sync)
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{
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Synchronize(uid, humanoid);
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}
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}
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/// <summary>
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/// Sets the skin color of this humanoid mob. Will only affect base layers that are not custom,
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/// custom base layers should use <see cref="SetBaseLayerColor"/> instead.
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/// </summary>
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/// <param name="uid">The humanoid mob's UID.</param>
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/// <param name="skinColor">Skin color to set on the humanoid mob.</param>
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/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetSkinColor(EntityUid uid, Color skinColor, bool sync = true, HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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humanoid.SkinColor = skinColor;
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if (sync)
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Synchronize(uid, humanoid);
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}
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/// <summary>
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/// Sets the base layer ID of this humanoid mob. A humanoid mob's 'base layer' is
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/// the skin sprite that is applied to the mob's sprite upon appearance refresh.
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/// </summary>
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/// <param name="uid">The humanoid mob's UID.</param>
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/// <param name="layer">The layer to target on this humanoid mob.</param>
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/// <param name="id">The ID of the sprite to use. See <see cref="HumanoidSpeciesSpriteLayer"/>.</param>
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/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string id, bool sync = true,
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HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_prototypeManager.HasIndex<HumanoidSpeciesSpriteLayer>(id))
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{
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return;
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}
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if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
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{
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humanoid.CustomBaseLayers[layer] = new(id, info.Color);
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}
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else
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{
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var layerInfo = new CustomBaseLayerInfo(id, humanoid.SkinColor);
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humanoid.CustomBaseLayers.Add(layer, layerInfo);
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}
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if (sync)
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Synchronize(uid, humanoid);
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}
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/// <summary>
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/// Sets the color of this humanoid mob's base layer. See <see cref="SetBaseLayerId"/> for a
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/// description of how base layers work.
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/// </summary>
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/// <param name="uid">The humanoid mob's UID.</param>
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/// <param name="layer">The layer to target on this humanoid mob.</param>
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/// <param name="color">The color to set this base layer to.</param>
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public void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color, bool sync = true, HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
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{
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humanoid.CustomBaseLayers[layer] = new(info.ID, color);
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}
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else
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{
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var layerInfo = new CustomBaseLayerInfo(string.Empty, color);
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humanoid.CustomBaseLayers.Add(layer, layerInfo);
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}
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if (sync)
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Synchronize(uid, humanoid);
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}
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/// <summary>
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/// Toggles a humanoid's sprite layer visibility.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="layer">Layer to toggle visibility for</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void ToggleHiddenLayer(EntityUid uid, HumanoidVisualLayers layer, HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid, false))
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{
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return;
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}
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if (humanoid.HiddenLayers.Contains(layer))
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{
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humanoid.HiddenLayers.Remove(layer);
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}
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else
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{
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humanoid.HiddenLayers.Add(layer);
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}
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Synchronize(uid, humanoid);
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}
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/// <summary>
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/// Sets the visibility for multiple layers at once on a humanoid's sprite.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="layers">An enumerable of all sprite layers that are going to have their visibility set</param>
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/// <param name="visible">The visibility state of the layers given</param>
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/// <param name="permanent">If this is a permanent change, or temporary. Permanent layers are stored in their own hash set.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetLayersVisibility(EntityUid uid, IEnumerable<HumanoidVisualLayers> layers, bool visible, bool permanent = false,
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HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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foreach (var layer in layers)
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{
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if (visible)
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{
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if (permanent && humanoid.PermanentlyHidden.Contains(layer))
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{
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humanoid.PermanentlyHidden.Remove(layer);
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}
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humanoid.HiddenLayers.Remove(layer);
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}
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else
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{
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if (permanent)
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{
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humanoid.PermanentlyHidden.Add(layer);
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}
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humanoid.HiddenLayers.Add(layer);
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}
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}
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Synchronize(uid, humanoid);
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Dirty(targetHumanoid);
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}
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/// <summary>
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@@ -334,7 +143,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
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/// <param name="sync">Whether to immediately sync this marking or not</param>
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/// <param name="forced">If this marking was forced (ignores marking points)</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
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public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
@@ -352,10 +161,10 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
}
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
|
||||
humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -367,7 +176,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
/// <param name="sync">Whether to immediately sync this marking or not</param>
|
||||
/// <param name="forced">If this marking was forced (ignores marking points)</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
|
||||
public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
@@ -377,10 +186,10 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
|
||||
var markingObject = new Marking(marking, colors);
|
||||
markingObject.Forced = forced;
|
||||
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
|
||||
humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -390,7 +199,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
/// <param name="marking">The marking to try and remove.</param>
|
||||
/// <param name="sync">Whether to immediately sync this to the humanoid</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidComponent? humanoid = null)
|
||||
public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
@@ -398,10 +207,10 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Remove(prototype.MarkingCategory, marking);
|
||||
humanoid.MarkingSet.Remove(prototype.MarkingCategory, marking);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -411,19 +220,18 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
/// <param name="category">Category of the marking</param>
|
||||
/// <param name="index">Index of the marking</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidComponent? humanoid = null)
|
||||
public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Remove(category, index);
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
humanoid.MarkingSet.Remove(category, index);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -434,12 +242,12 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
/// <param name="index">Index of the marking</param>
|
||||
/// <param name="markingId">The marking ID to use</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidComponent? humanoid = null)
|
||||
public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
@@ -451,9 +259,8 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
marking.SetColor(i, markings[index].MarkingColors[i]);
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Replace(category, index, marking);
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
humanoid.MarkingSet.Replace(category, index, marking);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -465,11 +272,11 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
/// <param name="colors">The marking colors to use</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
|
||||
HumanoidComponent? humanoid = null)
|
||||
HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
@@ -480,7 +287,7 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
markings[index].SetColor(i, colors[i]);
|
||||
}
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
Dirty(humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -521,13 +328,13 @@ public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
return Loc.GetString("identity-age-old");
|
||||
}
|
||||
|
||||
private void EnsureDefaultMarkings(EntityUid uid, HumanoidComponent? humanoid)
|
||||
private void EnsureDefaultMarkings(EntityUid uid, HumanoidAppearanceComponent? humanoid)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.EnsureDefault(humanoid.SkinColor, _markingManager);
|
||||
humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, _markingManager);
|
||||
}
|
||||
}
|
||||
@@ -7,12 +7,12 @@ using Robust.Server.Player;
|
||||
|
||||
namespace Content.Server.Humanoid;
|
||||
|
||||
public sealed partial class HumanoidSystem
|
||||
public sealed partial class HumanoidAppearanceSystem
|
||||
{
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
private void OnVerbsRequest(EntityUid uid, HumanoidComponent component, GetVerbsEvent<Verb> args)
|
||||
private void OnVerbsRequest(EntityUid uid, HumanoidAppearanceComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!TryComp<ActorComponent>(args.User, out var actor))
|
||||
{
|
||||
@@ -35,12 +35,12 @@ public sealed partial class HumanoidSystem
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnBaseLayersSet(EntityUid uid, HumanoidComponent component,
|
||||
private void OnBaseLayersSet(EntityUid uid, HumanoidAppearanceComponent component,
|
||||
HumanoidMarkingModifierBaseLayersSetMessage message)
|
||||
{
|
||||
if (message.Session is not IPlayerSession player
|
||||
@@ -55,24 +55,21 @@ public sealed partial class HumanoidSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!component.CustomBaseLayers.TryAdd(message.Layer, message.Info))
|
||||
{
|
||||
component.CustomBaseLayers[message.Layer] = message.Info;
|
||||
}
|
||||
component.CustomBaseLayers[message.Layer] = message.Info.Value;
|
||||
}
|
||||
|
||||
Synchronize(uid, component);
|
||||
Dirty(component);
|
||||
|
||||
if (message.ResendState)
|
||||
{
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMarkingsSet(EntityUid uid, HumanoidComponent component,
|
||||
private void OnMarkingsSet(EntityUid uid, HumanoidAppearanceComponent component,
|
||||
HumanoidMarkingModifierMarkingSetMessage message)
|
||||
{
|
||||
if (message.Session is not IPlayerSession player
|
||||
@@ -81,15 +78,15 @@ public sealed partial class HumanoidSystem
|
||||
return;
|
||||
}
|
||||
|
||||
component.CurrentMarkings = message.MarkingSet;
|
||||
Synchronize(uid, component);
|
||||
component.MarkingSet = message.MarkingSet;
|
||||
Dirty(component);
|
||||
|
||||
if (message.ResendState)
|
||||
{
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Preferences;
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Content.Server.Humanoid.Systems;
|
||||
|
||||
public sealed class RandomHumanoidAppearanceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -18,7 +18,7 @@ public sealed class RandomHumanoidAppearanceSystem : EntitySystem
|
||||
private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
|
||||
{
|
||||
// If we have an initial profile/base layer set, do not randomize this humanoid.
|
||||
if (!TryComp(uid, out HumanoidComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial))
|
||||
if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ public sealed class RandomHumanoidSystem : EntitySystem
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly ISerializationManager _serialization = default!;
|
||||
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
|
||||
@@ -118,7 +118,7 @@ public class IdentitySystem : SharedIdentitySystem
|
||||
/// </summary>
|
||||
private IdentityRepresentation GetIdentityRepresentation(EntityUid target,
|
||||
InventoryComponent? inventory=null,
|
||||
HumanoidComponent? appearance=null)
|
||||
HumanoidAppearanceComponent? appearance=null)
|
||||
{
|
||||
int age = 18;
|
||||
Gender gender = Gender.Epicene;
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Server.MagicMirror;
|
||||
public sealed class MagicMirrorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markings = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
|
||||
@@ -30,14 +30,14 @@ public sealed class MagicMirrorSystem : EntitySystem
|
||||
|
||||
private void OnOpenUIAttempt(EntityUid uid, MagicMirrorComponent mirror, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!HasComp<HumanoidComponent>(args.User))
|
||||
if (!HasComp<HumanoidAppearanceComponent>(args.User))
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnMagicMirrorSelect(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorSelectMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidAppearanceComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -63,7 +63,7 @@ public sealed class MagicMirrorSystem : EntitySystem
|
||||
private void OnMagicMirrorChangeColor(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorChangeColorMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidAppearanceComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -90,7 +90,7 @@ public sealed class MagicMirrorSystem : EntitySystem
|
||||
private void OnMagicMirrorRemoveSlot(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorRemoveSlotMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidAppearanceComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -116,7 +116,7 @@ public sealed class MagicMirrorSystem : EntitySystem
|
||||
private void OnMagicMirrorAddSlot(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorAddSlotMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidAppearanceComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -145,34 +145,34 @@ public sealed class MagicMirrorSystem : EntitySystem
|
||||
UpdateInterface(uid, message.Session.AttachedEntity.Value, message.Session);
|
||||
}
|
||||
|
||||
private void UpdateInterface(EntityUid uid, EntityUid playerUid, ICommonSession session, HumanoidComponent? humanoid = null)
|
||||
private void UpdateInterface(EntityUid uid, EntityUid playerUid, ICommonSession session, HumanoidAppearanceComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(playerUid, ref humanoid) || session is not IPlayerSession player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var hair = humanoid.CurrentMarkings.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
|
||||
var hair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
|
||||
? new List<Marking>(hairMarkings)
|
||||
: new();
|
||||
|
||||
var facialHair = humanoid.CurrentMarkings.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
|
||||
var facialHair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
|
||||
? new List<Marking>(facialHairMarkings)
|
||||
: new();
|
||||
|
||||
var msg = new MagicMirrorUiData(
|
||||
humanoid.Species,
|
||||
hair,
|
||||
humanoid.CurrentMarkings.PointsLeft(MarkingCategories.Hair) + hair.Count,
|
||||
humanoid.MarkingSet.PointsLeft(MarkingCategories.Hair) + hair.Count,
|
||||
facialHair,
|
||||
humanoid.CurrentMarkings.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
|
||||
humanoid.MarkingSet.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
|
||||
|
||||
_uiSystem.TrySendUiMessage(uid, MagicMirrorUiKey.Key, msg, player);
|
||||
}
|
||||
|
||||
private void AfterUIOpen(EntityUid uid, MagicMirrorComponent component, AfterActivatableUIOpenEvent args)
|
||||
{
|
||||
var looks = Comp<HumanoidComponent>(args.User);
|
||||
var looks = Comp<HumanoidAppearanceComponent>(args.User);
|
||||
var actor = Comp<ActorComponent>(args.User);
|
||||
|
||||
UpdateInterface(uid, args.User, args.Session);
|
||||
|
||||
@@ -26,6 +26,7 @@ using Robust.Shared.Random;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Server.Medical.BiomassReclaimer
|
||||
{
|
||||
@@ -256,7 +257,7 @@ namespace Content.Server.Medical.BiomassReclaimer
|
||||
|
||||
// Reject souled bodies in easy mode.
|
||||
if (_configManager.GetCVar(CCVars.BiomassEasyMode) &&
|
||||
HasComp<HumanoidComponent>(dragged) &&
|
||||
HasComp<HumanoidAppearanceComponent>(dragged) &&
|
||||
TryComp<MindComponent>(dragged, out var mindComp))
|
||||
{
|
||||
if (mindComp.Mind?.UserId != null && _playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out _))
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Server.Polymorph.Systems
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
|
||||
[Dependency] private readonly ContainerSystem _container = default!;
|
||||
|
||||
public override void Initialize()
|
||||
|
||||
@@ -276,7 +276,7 @@ namespace Content.Server.Preferences.Managers
|
||||
case HumanoidCharacterProfile hp:
|
||||
{
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
var selectedSpecies = HumanoidSystem.DefaultSpecies;
|
||||
var selectedSpecies = HumanoidAppearanceSystem.DefaultSpecies;
|
||||
|
||||
if (prototypeManager.TryIndex<SpeciesPrototype>(hp.Species, out var species) && species.RoundStart)
|
||||
{
|
||||
|
||||
@@ -29,6 +29,7 @@ using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Revenant.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Server.Revenant.EntitySystems;
|
||||
|
||||
@@ -70,7 +71,7 @@ public sealed partial class RevenantSystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidComponent>(target) || HasComp<RevenantComponent>(target))
|
||||
if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidAppearanceComponent>(target) || HasComp<RevenantComponent>(target))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
@@ -70,7 +70,7 @@ public sealed class VocalSystem : EntitySystem
|
||||
if (!_blocker.CanSpeak(uid))
|
||||
return false;
|
||||
|
||||
var sex = CompOrNull<HumanoidComponent>(uid)?.Sex ?? Sex.Unsexed;
|
||||
var sex = CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
|
||||
|
||||
if (_random.Prob(component.WilhelmProbability))
|
||||
{
|
||||
|
||||
@@ -34,7 +34,7 @@ public sealed class StationSpawningSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly HandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly PDASystem _pdaSystem = default!;
|
||||
@@ -106,7 +106,7 @@ public sealed class StationSpawningSystem : EntitySystem
|
||||
}
|
||||
|
||||
var entity = EntityManager.SpawnEntity(
|
||||
_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? HumanoidSystem.DefaultSpecies).Prototype,
|
||||
_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? HumanoidAppearanceSystem.DefaultSpecies).Prototype,
|
||||
coordinates);
|
||||
|
||||
if (job?.StartingGear != null)
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Humanoid;
|
||||
using Content.Shared.Store;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Server.Store.Conditions;
|
||||
|
||||
@@ -28,7 +29,7 @@ public sealed class BuyerSpeciesCondition : ListingCondition
|
||||
{
|
||||
var ent = args.EntityManager;
|
||||
|
||||
if (!ent.TryGetComponent<HumanoidComponent>(args.Buyer, out var appearance))
|
||||
if (!ent.TryGetComponent<HumanoidAppearanceComponent>(args.Buyer, out var appearance))
|
||||
return true; // inanimate or non-humanoid entities should be handled elsewhere, main example being surplus crates
|
||||
|
||||
if (Blacklist != null)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Zombies
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Content.Server.Zombies
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
|
||||
[Dependency] private readonly ServerInventorySystem _serverInventory = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly HumanoidSystem _sharedHuApp = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _sharedHuApp = default!;
|
||||
[Dependency] private readonly IdentitySystem _identity = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
||||
[Dependency] private readonly IChatManager _chatMan = default!;
|
||||
@@ -125,7 +125,7 @@ namespace Content.Server.Zombies
|
||||
Dirty(melee);
|
||||
|
||||
//We have specific stuff for humanoid zombies because they matter more
|
||||
if (TryComp<HumanoidComponent>(target, out var huApComp)) //huapcomp
|
||||
if (TryComp<HumanoidAppearanceComponent>(target, out var huApComp)) //huapcomp
|
||||
{
|
||||
//store some values before changing them in case the humanoid get cloned later
|
||||
zombiecomp.BeforeZombifiedSkinColor = huApComp.SkinColor;
|
||||
|
||||
Reference in New Issue
Block a user