Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
This commit is contained in:
136
Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
Normal file
136
Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.Humanoid.HumanoidAppearanceState;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
public sealed class HumanoidAppearanceComponent : Component
|
||||
{
|
||||
[DataField("markingSet")]
|
||||
public MarkingSet MarkingSet = new();
|
||||
|
||||
[DataField("baseLayers")]
|
||||
public Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> BaseLayers = new();
|
||||
|
||||
[DataField("permanentlyHidden")]
|
||||
public HashSet<HumanoidVisualLayers> PermanentlyHidden = new();
|
||||
|
||||
// Couldn't these be somewhere else?
|
||||
|
||||
[DataField("gender")]
|
||||
[ViewVariables] public Gender Gender = default!;
|
||||
|
||||
[DataField("age")]
|
||||
[ViewVariables] public int Age = 18;
|
||||
|
||||
/// <summary>
|
||||
/// Any custom base layers this humanoid might have. See:
|
||||
/// limb transplants (potentially), robotic arms, etc.
|
||||
/// Stored on the server, this is merged in the client into
|
||||
/// all layer settings.
|
||||
/// </summary>
|
||||
[DataField("customBaseLayers")]
|
||||
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers = new();
|
||||
|
||||
/// <summary>
|
||||
/// Current species. Dictates things like base body sprites,
|
||||
/// base humanoid to spawn, etc.
|
||||
/// </summary>
|
||||
[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>))]
|
||||
public string Species { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The initial profile and base layers to apply to this humanoid.
|
||||
/// </summary>
|
||||
[DataField("initial", customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidProfilePrototype>))]
|
||||
public string? Initial { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Skin color of this humanoid.
|
||||
/// </summary>
|
||||
[DataField("skinColor")]
|
||||
public Color SkinColor { get; set; } = Color.FromHex("#C0967F");
|
||||
|
||||
/// <summary>
|
||||
/// Visual layers currently hidden. This will affect the base sprite
|
||||
/// on this humanoid layer, and any markings that sit above it.
|
||||
/// </summary>
|
||||
[DataField("hiddenLayers")]
|
||||
public HashSet<HumanoidVisualLayers> HiddenLayers = new();
|
||||
|
||||
[DataField("sex")]
|
||||
public Sex Sex = Sex.Male;
|
||||
|
||||
[DataField("eyeColor")]
|
||||
public Color EyeColor = Color.Brown;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidAppearanceState : ComponentState
|
||||
{
|
||||
public readonly MarkingSet Markings;
|
||||
public readonly HashSet<HumanoidVisualLayers> PermanentlyHidden;
|
||||
public readonly HashSet<HumanoidVisualLayers> HiddenLayers;
|
||||
public readonly Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers;
|
||||
public readonly Sex Sex;
|
||||
public readonly Gender Gender;
|
||||
public readonly int Age = 18;
|
||||
public readonly string Species;
|
||||
public readonly Color SkinColor;
|
||||
public readonly Color EyeColor;
|
||||
|
||||
public HumanoidAppearanceState(
|
||||
MarkingSet currentMarkings,
|
||||
HashSet<HumanoidVisualLayers> permanentlyHidden,
|
||||
HashSet<HumanoidVisualLayers> hiddenLayers,
|
||||
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers,
|
||||
Sex sex,
|
||||
Gender gender,
|
||||
int age,
|
||||
string species,
|
||||
Color skinColor,
|
||||
Color eyeColor)
|
||||
{
|
||||
Markings = currentMarkings;
|
||||
PermanentlyHidden = permanentlyHidden;
|
||||
HiddenLayers = hiddenLayers;
|
||||
CustomBaseLayers = customBaseLayers;
|
||||
Sex = sex;
|
||||
Gender = gender;
|
||||
Age = age;
|
||||
Species = species;
|
||||
SkinColor = skinColor;
|
||||
EyeColor = eyeColor;
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
[Serializable, NetSerializable]
|
||||
public readonly struct CustomBaseLayerInfo
|
||||
{
|
||||
public CustomBaseLayerInfo(string id, Color? color = null)
|
||||
{
|
||||
DebugTools.Assert(IoCManager.Resolve<IPrototypeManager>().HasIndex<HumanoidSpeciesSpriteLayer>(id));
|
||||
ID = id;
|
||||
Color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID of this custom base layer. Must be a <see cref="HumanoidSpeciesSpriteLayer"/>.
|
||||
/// </summary>
|
||||
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidSpeciesSpriteLayer>), required: true)]
|
||||
public string ID { init; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Color of this custom base layer. Null implies skin colour.
|
||||
/// </summary>
|
||||
[DataField("color")]
|
||||
public Color? Color { init; get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user