Новые амбиенты и пару песен (#586)
* Фича * Доделываю * Sussy update # 1 (#45) * remove useless field's serialization * fix: use invariant culture where is possible * feat: rotatable radars * feat: menu ref * tweak: delete useless * fix * new * feat: new ambient system * add: new lobby audio files * feat: helmet overlays & HUDs * fix * fix * tweak: add a way to play without RTX * ooops * forget * Revert "forget" This reverts commit 244cdbe5562d759250697e7b65da2471dd809456. * privet ya valtos leniviy yeban * remove: drink delay * tweak: don't kick player after ban * fix: shaders * tweak: ban message * sus * oops Co-authored-by: Игорь Спичкин <55196698+igorsaux@users.noreply.github.com> * Revert "Sussy update # 1 (#45)" This reverts commit 810fa91adc76144527f9bb0e4e3f7ccca4ebe697. * holy shit so many sounds * proebalis --------- Co-authored-by: wCATw <leb.beliiii@gmail.com> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com> Co-authored-by: Игорь Спичкин <55196698+igorsaux@users.noreply.github.com>
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@@ -31,8 +31,8 @@ public sealed partial class ContentAudioSystem
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[Dependency] private readonly RulesSystem _rules = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private readonly TimeSpan _minAmbienceTime = TimeSpan.FromSeconds(30);
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private readonly TimeSpan _maxAmbienceTime = TimeSpan.FromSeconds(60);
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private readonly TimeSpan _minAmbienceTime = TimeSpan.FromSeconds(5);
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private readonly TimeSpan _maxAmbienceTime = TimeSpan.FromSeconds(10);
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private const float AmbientMusicFadeTime = 10f;
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private static float _volumeSlider;
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