Fix server lobby music exception.
Audio resources aren't shipped with the server, so the check is essentially useless.
This commit is contained in:
@@ -1,7 +1,4 @@
|
|||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Robust.Shared.ContentPack;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Log;
|
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
@@ -10,7 +7,6 @@ namespace Content.Server.GameTicking
|
|||||||
{
|
{
|
||||||
public partial class GameTicker
|
public partial class GameTicker
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IResourceManager _resourceManager = default!;
|
|
||||||
private const string LobbyMusicCollection = "LobbyMusic";
|
private const string LobbyMusicCollection = "LobbyMusic";
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
@@ -48,12 +44,6 @@ namespace Content.Server.GameTicking
|
|||||||
// TODO GAMETICKER send song stop event
|
// TODO GAMETICKER send song stop event
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_resourceManager.ContentFileExists(song))
|
|
||||||
{
|
|
||||||
Logger.ErrorS("ticker", $"Tried to set lobby song to \"{song}\", which doesn't exist!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
LobbySong = song;
|
LobbySong = song;
|
||||||
// TODO GAMETICKER send song change event
|
// TODO GAMETICKER send song change event
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user