Godmode refactor (#14651)
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@@ -1,6 +1,10 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Damage.Components;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.Damage.Systems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Rejuvenate;
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using Content.Shared.StatusEffect;
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using JetBrains.Annotations;
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namespace Content.Server.Damage.Systems
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@@ -8,108 +12,85 @@ namespace Content.Server.Damage.Systems
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[UsedImplicitly]
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public sealed class GodmodeSystem : EntitySystem
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{
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private readonly Dictionary<EntityUid, OldEntityInformation> _entities = new();
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<GodmodeComponent, BeforeDamageChangedEvent>(OnBeforeDamageChanged);
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SubscribeLocalEvent<GodmodeComponent, BeforeStatusEffectAddedEvent>(OnBeforeStatusEffect);
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SubscribeLocalEvent<GodmodeComponent, BeforeStaminaDamageEvent>(OnBeforeStaminaDamage);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
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{
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_entities.Clear();
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args.Cancelled = true;
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}
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public bool EnableGodmode(EntityUid entity)
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private void OnBeforeStatusEffect(EntityUid uid, GodmodeComponent component, ref BeforeStatusEffectAddedEvent args)
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{
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if (_entities.ContainsKey(entity))
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{
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return false;
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}
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args.Cancelled = true;
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}
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_entities[entity] = new OldEntityInformation(entity, EntityManager);
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private void OnBeforeStaminaDamage(EntityUid uid, GodmodeComponent component, ref BeforeStaminaDamageEvent args)
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{
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args.Cancelled = true;
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}
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if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
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public void EnableGodmode(EntityUid uid)
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{
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var godmode = EnsureComp<GodmodeComponent>(uid);
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if (TryComp<MovedByPressureComponent>(uid, out var moved))
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{
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godmode.WasMovedByPressure = moved.Enabled;
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moved.Enabled = false;
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}
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if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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if (TryComp<DamageableComponent>(uid, out var damageable))
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{
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_damageableSystem.SetDamage(entity, damageable, new DamageSpecifier());
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godmode.OldDamage = new(damageable.Damage);
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}
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return true;
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// Rejuv to cover other stuff
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RaiseLocalEvent(uid, new RejuvenateEvent());
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}
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public bool HasGodmode(EntityUid entity)
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public void DisableGodmode(EntityUid uid)
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{
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return _entities.ContainsKey(entity);
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}
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if (!TryComp<GodmodeComponent>(uid, out var godmode))
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return;
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public bool DisableGodmode(EntityUid entity)
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{
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if (!_entities.Remove(entity, out var old))
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if (TryComp<MovedByPressureComponent>(uid, out var moved))
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{
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return false;
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moved.Enabled = godmode.WasMovedByPressure;
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}
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if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
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{
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moved.Enabled = old.MovedByPressure;
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}
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if (!TryComp<DamageableComponent>(uid, out var damageable))
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return;
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if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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if (godmode.OldDamage != null)
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{
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if (old.Damage != null)
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{
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_damageableSystem.SetDamage(entity, damageable, old.Damage);
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}
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_damageable.SetDamage(uid, damageable, godmode.OldDamage);
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}
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return true;
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}
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/// <summary>
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/// Toggles godmode for a given entity.
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/// </summary>
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/// <param name="entity">The entity to toggle godmode for.</param>
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/// <param name="uid">The entity to toggle godmode for.</param>
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/// <returns>true if enabled, false if disabled.</returns>
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public bool ToggleGodmode(EntityUid entity)
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public bool ToggleGodmode(EntityUid uid)
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{
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if (HasGodmode(entity))
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if (HasComp<GodmodeComponent>(uid))
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{
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DisableGodmode(entity);
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DisableGodmode(uid);
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return false;
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}
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else
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{
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EnableGodmode(entity);
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return true;
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}
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}
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public sealed class OldEntityInformation
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{
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public OldEntityInformation(EntityUid entity, IEntityManager entityManager)
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{
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Entity = entity;
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MovedByPressure = entityManager.HasComponent<MovedByPressureComponent>(entity);
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if (entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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{
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Damage = damageable.Damage;
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}
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}
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public EntityUid Entity { get; }
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public bool MovedByPressure { get; }
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public DamageSpecifier? Damage { get; }
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EnableGodmode(uid);
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return true;
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}
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}
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}
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