ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
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@@ -42,7 +42,7 @@ namespace Content.Server.Actions.Spells
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return;
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}
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(caster)) return;
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(caster.Uid)) return;
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// TODO: Nix when we get EntityPrototype serializers
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if (!IoCManager.Resolve<IPrototypeManager>().HasIndex<EntityPrototype>(ItemProto))
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