ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -77,7 +77,7 @@ namespace Content.Server.Arcade.Components
if (!Powered || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
return;
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User.Uid))
return;
_game ??= new SpaceVillainGame(this);