ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
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@@ -48,7 +48,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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{
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if (args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User))
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if (args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User.Uid))
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{
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Toggle(uid, component);
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SoundSystem.Play(Filter.Pvs(component.Owner), component._valveSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.25f));
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