ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -48,7 +48,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
{
if (args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User))
if (args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User.Uid))
{
Toggle(uid, component);
SoundSystem.Play(Filter.Pvs(component.Owner), component._valveSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.25f));