ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -112,7 +112,7 @@ namespace Content.Server.Disposal.Tube.Components
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
var groupController = IoCManager.Resolve<IConGroupController>();
//Check if player can interact in their current state
if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(session.AttachedEntity) || !actionBlocker.CanUse(session.AttachedEntityUid!.Value)))
if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(session.AttachedEntityUid!.Value) || !actionBlocker.CanUse(session.AttachedEntityUid!.Value)))
return false;
return true;

View File

@@ -94,7 +94,7 @@ namespace Content.Server.Disposal.Tube.Components
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
var groupController = IoCManager.Resolve<IConGroupController>();
//Check if player can interact in their current state
if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(session.AttachedEntity) || !actionBlocker.CanUse(session.AttachedEntityUid!.Value)))
if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(session.AttachedEntityUid!.Value) || !actionBlocker.CanUse(session.AttachedEntityUid!.Value)))
return false;
return true;