ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -75,7 +75,7 @@ namespace Content.Server.Medical
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent component, RelayMovementEntityEvent args)
{
if (_blocker.CanInteract(args.Entity))
if (_blocker.CanInteract(args.Entity.Uid))
{
if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + MedicalScannerComponent.InternalOpenAttemptDelay)