ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
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@@ -59,7 +59,7 @@ namespace Content.Server.Tabletop
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return;
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// Check that the entity can interact with the game board.
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if(_actionBlockerSystem.CanInteract(args.User))
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if(_actionBlockerSystem.CanInteract(args.User.Uid))
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OpenSessionFor(actor.PlayerSession, uid);
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}
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