ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -59,7 +59,7 @@ namespace Content.Server.Tabletop
return;
// Check that the entity can interact with the game board.
if(_actionBlockerSystem.CanInteract(args.User))
if(_actionBlockerSystem.CanInteract(args.User.Uid))
OpenSessionFor(actor.PlayerSession, uid);
}