Change gun activates to uses (#10699)
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@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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@@ -18,7 +19,7 @@ public abstract partial class SharedGunSystem
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, TakeAmmoEvent>(OnChamberMagazineTakeAmmo);
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, GetVerbsEvent<Verb>>(OnMagazineVerb);
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, ItemSlotChangedEvent>(OnMagazineSlotChange);
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, ActivateInWorldEvent>(OnMagazineActivate);
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, UseInHandEvent>(OnMagazineUse);
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SubscribeLocalEvent<ChamberMagazineAmmoProviderComponent, ExaminedEvent>(OnChamberMagazineExamine);
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}
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