Change gun activates to uses (#10699)

This commit is contained in:
metalgearsloth
2022-08-20 12:15:53 +10:00
committed by GitHub
parent c62f5c247d
commit 4901201b2d
3 changed files with 8 additions and 5 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
@@ -17,7 +18,7 @@ public abstract partial class SharedGunSystem
SubscribeLocalEvent<MagazineAmmoProviderComponent, TakeAmmoEvent>(OnMagazineTakeAmmo);
SubscribeLocalEvent<MagazineAmmoProviderComponent, GetVerbsEvent<Verb>>(OnMagazineVerb);
SubscribeLocalEvent<MagazineAmmoProviderComponent, ItemSlotChangedEvent>(OnMagazineSlotChange);
SubscribeLocalEvent<MagazineAmmoProviderComponent, ActivateInWorldEvent>(OnMagazineActivate);
SubscribeLocalEvent<MagazineAmmoProviderComponent, UseInHandEvent>(OnMagazineUse);
SubscribeLocalEvent<MagazineAmmoProviderComponent, ExaminedEvent>(OnMagazineExamine);
}
@@ -27,7 +28,7 @@ public abstract partial class SharedGunSystem
args.PushMarkup(Loc.GetString("gun-magazine-examine", ("color", AmmoExamineColor), ("count", count)));
}
private void OnMagazineActivate(EntityUid uid, MagazineAmmoProviderComponent component, ActivateInWorldEvent args)
private void OnMagazineUse(EntityUid uid, MagazineAmmoProviderComponent component, UseInHandEvent args)
{
var magEnt = GetMagazineEntity(uid);