Nuke PowerChangedMessage (#7231)
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@@ -9,7 +9,7 @@ using Robust.Server.GameObjects;
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namespace Content.Server.Arcade
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{
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// ReSharper disable once ClassNeverInstantiated.Global
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public sealed class ArcadeSystem : EntitySystem
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public sealed partial class ArcadeSystem : EntitySystem
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{
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private readonly List<BlockGameMessages.HighScoreEntry> _roundHighscores = new();
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private readonly List<BlockGameMessages.HighScoreEntry> _globalHighscores = new();
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@@ -19,6 +19,8 @@ namespace Content.Server.Arcade
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base.Initialize();
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SubscribeLocalEvent<BlockGameArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
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SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
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InitializeBlockGame();
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InitializeSpaceVillain();
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}
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private void OnAfterUIOpen(EntityUid uid, BlockGameArcadeComponent component, AfterActivatableUIOpenEvent args)
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