From 4917943c3d9c656738f15a1e9e45a4b108de9ce0 Mon Sep 17 00:00:00 2001 From: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Date: Fri, 8 Jul 2022 14:30:45 +0200 Subject: [PATCH] Fix adjacent tile atmosphere creation using the wrong coordinates. (#9539) --- .../Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs index a8c5103b49..df0bd23d97 100644 --- a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs +++ b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.GridAtmosphere.cs @@ -333,8 +333,8 @@ public sealed partial class AtmosphereSystem if (!component.Tiles.TryGetValue(otherIndices, out var adjacent)) { adjacent = new TileAtmosphere(tile.GridIndex, otherIndices, - GetTileMixture(uid, mapUid, args.Tile), - space:IsTileSpace(uid, mapUid, otherIndices, mapGridComp)); + GetTileMixture(null, mapUid, otherIndices), + space:IsTileSpace(null, mapUid, otherIndices, mapGridComp)); } var oppositeDirection = direction.GetOpposite();