Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
This commit is contained in:
@@ -1,249 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Interactable.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Content.Client.ContextMenu.UI
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{
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public abstract class ContextMenuElement : Control
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{
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private static readonly Color HoverColor = Color.DarkSlateGray;
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protected internal readonly ContextMenuPopup? ParentMenu;
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protected ContextMenuElement(ContextMenuPopup? parentMenu)
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{
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ParentMenu = parentMenu;
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MouseFilter = MouseFilterMode.Stop;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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if (UserInterfaceManager.CurrentlyHovered == this)
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{
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handle.DrawRect(PixelSizeBox, HoverColor);
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}
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}
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}
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public sealed class SingleContextElement : ContextMenuElement
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{
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public event Action? OnMouseHovering;
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public event Action? OnExitedTree;
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public IEntity ContextEntity{ get; }
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public readonly StackContextElement? Pre;
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public ISpriteComponent? SpriteComp { get; }
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public InteractionOutlineComponent? OutlineComponent { get; }
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public int OriginalDrawDepth { get; }
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public bool DrawOutline { get; set; }
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public SingleContextElement(IEntity entity, StackContextElement? pre, ContextMenuPopup? parentMenu) : base(parentMenu)
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{
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Pre = pre;
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ContextEntity = entity;
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if (ContextEntity.TryGetComponent(out ISpriteComponent? sprite))
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{
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SpriteComp = sprite;
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OriginalDrawDepth = SpriteComp.DrawDepth;
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}
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OutlineComponent = ContextEntity.GetComponentOrNull<InteractionOutlineComponent>();
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AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new LayoutContainer
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{
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Children = { new SpriteView { Sprite = SpriteComp } }
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},
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new Label
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{
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Text = Loc.GetString(UserInterfaceManager.DebugMonitors.Visible ? $"{ContextEntity.Name} ({ContextEntity.Uid})" : ContextEntity.Name)
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}
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}, Margin = new Thickness(0,0,10,0)
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}
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);
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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if (UserInterfaceManager.CurrentlyHovered == this)
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{
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OnMouseHovering?.Invoke();
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}
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}
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protected override void ExitedTree()
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{
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OnExitedTree?.Invoke();
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base.ExitedTree();
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}
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}
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public sealed class StackContextElement : ContextMenuElement
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{
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public event Action? OnExitedTree;
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public HashSet<IEntity> ContextEntities { get; }
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public readonly StackContextElement? Pre;
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private readonly SpriteView _spriteView;
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private readonly Label _label;
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public int EntitiesCount => ContextEntities.Count;
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public StackContextElement(IEnumerable<IEntity> entities, StackContextElement? pre, ContextMenuPopup? parentMenu)
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: base(parentMenu)
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{
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Pre = pre;
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ContextEntities = new(entities);
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_spriteView = new SpriteView
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{
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Sprite = ContextEntities.First().GetComponent<ISpriteComponent>()
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};
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_label = new Label
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{
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Text = Loc.GetString(ContextEntities.Count.ToString()),
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StyleClasses = { StyleNano.StyleClassContextMenuCount }
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};
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LayoutContainer.SetAnchorPreset(_label, LayoutContainer.LayoutPreset.BottomRight);
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LayoutContainer.SetGrowHorizontal(_label, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetGrowVertical(_label, LayoutContainer.GrowDirection.Begin);
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AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 6,
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Children =
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{
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new LayoutContainer { Children = { _spriteView, _label } },
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 6,
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Children =
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{
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new Label
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{
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Text = Loc.GetString(ContextEntities.First().Name)
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},
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new TextureRect
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{
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Texture = IoCManager.Resolve<IResourceCache>().GetTexture("/Textures/Interface/VerbIcons/group.svg.192dpi.png"),
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TextureScale = (0.5f, 0.5f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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}
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}
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}
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}, Margin = new Thickness(0,0,10,0)
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}
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);
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}
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protected override void ExitedTree()
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{
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OnExitedTree?.Invoke();
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base.ExitedTree();
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}
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public void RemoveEntity(IEntity entity)
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{
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ContextEntities.Remove(entity);
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_label.Text = Loc.GetString(ContextEntities.Count.ToString());
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_spriteView.Sprite = ContextEntities.FirstOrDefault(e => !e.Deleted)?.GetComponent<ISpriteComponent>();
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}
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}
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public class ContextMenuPopup : Popup
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{
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public static readonly Color ButtonColor = Color.FromHex("#1119");
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public static readonly Color BackgroundColor = Color.FromHex("#333E");
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public const int MaxItemsBeforeScroll = 10;
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public const int MarginSize = 2;
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public const int ButtonHeight = 32;
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public BoxContainer List { get; }
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public ScrollContainer Scroll { get; }
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public int Depth { get; }
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public ContextMenuPopup(int depth = 0)
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{
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MaxHeight = MaxItemsBeforeScroll * (ButtonHeight + 2*MarginSize);
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Depth = depth;
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List = new() { Orientation = LayoutOrientation.Vertical };
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Scroll = new()
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{
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HScrollEnabled = false,
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Children = { List }
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};
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AddChild(new PanelContainer
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{
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Children = { Scroll },
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PanelOverride = new StyleBoxFlat { BackgroundColor = BackgroundColor }
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});
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}
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public void AddToMenu(Control element)
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{
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List.AddChild(new PanelContainer
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{
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Children = { element },
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Margin = new Thickness(MarginSize, MarginSize, MarginSize, MarginSize),
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PanelOverride = new StyleBoxFlat { BackgroundColor = ButtonColor }
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});
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}
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public void RemoveFromMenu(ContextMenuElement element)
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{
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if (element.Parent != null)
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{
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List.RemoveChild(element.Parent);
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InvalidateMeasure();
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}
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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if (List.ChildCount == 0)
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{
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return Vector2.Zero;
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}
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Scroll.Measure(availableSize);
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var size = List.DesiredSize;
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// account for scroll bar width
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if (size.Y > MaxHeight)
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{
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// Scroll._vScrollBar is private and ScrollContainer gives no size information :/
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// 10 = Scroll._vScrollBar.DesiredSize
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size.X += 10;
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}
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return size;
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}
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}
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}
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26
Content.Client/ContextMenu/UI/ContextMenuElement.xaml
Normal file
26
Content.Client/ContextMenu/UI/ContextMenuElement.xaml
Normal file
@@ -0,0 +1,26 @@
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<ContainerButton
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xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:ui="clr-namespace:Content.Client.ContextMenu.UI"
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MinHeight="{x:Static ui:ContextMenuElement.ElementHeight}">
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<BoxContainer Orientation="Horizontal">
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<Control
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Name="Icon"
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SetWidth="{x:Static ui:ContextMenuElement.ElementHeight}"
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SetHeight="{x:Static ui:ContextMenuElement.ElementHeight}"/>
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<RichTextLabel
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Name="Label"
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MaxWidth="300"
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HorizontalExpand="True"
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VerticalAlignment="Center"
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Margin ="4 0 4 0"/>
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<TextureRect
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Name="ExpansionIndicator"
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HorizontalAlignment="Right"
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Stretch="KeepCentered"
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TextureScale="0.5 0.5"
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SetWidth="{x:Static ui:ContextMenuElement.ElementHeight}"
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SetHeight="{x:Static ui:ContextMenuElement.ElementHeight}"
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Visible ="false"/>
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</BoxContainer>
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</ContainerButton>
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101
Content.Client/ContextMenu/UI/ContextMenuElement.xaml.cs
Normal file
101
Content.Client/ContextMenu/UI/ContextMenuElement.xaml.cs
Normal file
@@ -0,0 +1,101 @@
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using Content.Client.Resources;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.Client.ContextMenu.UI
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{
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/// <summary>
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/// This is a basic entry in a context menu. It has a label and room for some sort of icon on the left.
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/// If this entry has a sub-menu, it also shows a little ">" icon on the right.
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/// </summary>
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[GenerateTypedNameReferences]
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public partial class ContextMenuElement : ContainerButton
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{
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public const string StyleClassContextMenuButton = "contextMenuButton";
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public const float ElementMargin = 2;
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public const float ElementHeight = 32;
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/// <summary>
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/// The menu that contains this element
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/// </summary>
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public ContextMenuPopup? ParentMenu;
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private ContextMenuPopup? _subMenu;
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/// <summary>
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/// The pop-up menu that is opened when hovering over this element.
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/// </summary>
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public ContextMenuPopup? SubMenu
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{
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get => _subMenu;
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set
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{
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_subMenu = value;
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ExpansionIndicator.Visible = _subMenu != null;
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}
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}
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/// <summary>
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/// Convenience property to set label text.
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/// </summary>
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public string Text { set => Label.SetMessage(FormattedMessage.FromMarkupPermissive(value.Trim())); }
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public ContextMenuElement(string? text = null)
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{
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RobustXamlLoader.Load(this);
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Margin = new Thickness(ElementMargin, ElementMargin, ElementMargin, ElementMargin);
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SetOnlyStyleClass(StyleClassContextMenuButton);
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if (text != null)
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Text = text;
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ExpansionIndicator.Texture = IoCManager.Resolve<IResourceCache>()
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.GetTexture("/Textures/Interface/VerbIcons/group.svg.192dpi.png");
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_subMenu?.Dispose();
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_subMenu = null;
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ParentMenu = null;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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UpdateStyle();
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base.Draw(handle);
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}
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/// <summary>
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/// If this element's sub-menu is currently visible, give it the hovered pseudo class.
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/// </summary>
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/// <remarks>
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/// Basically: if we are in a sub menu, keep the element in the parent menu highlighted even though we are
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/// not actually hovering over it.
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/// </remarks>
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protected virtual void UpdateStyle()
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{
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if ((_subMenu?.Visible ?? false) && !HasStylePseudoClass(StylePseudoClassHover))
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{
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AddStylePseudoClass(StylePseudoClassHover);
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return;
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}
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|
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if (DrawMode == DrawModeEnum.Hover)
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return;
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|
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if (_subMenu?.Visible ?? true)
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return;
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||||
RemoveStylePseudoClass(StylePseudoClassHover);
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}
|
||||
}
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}
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6
Content.Client/ContextMenu/UI/ContextMenuPopup.xaml
Normal file
6
Content.Client/ContextMenu/UI/ContextMenuPopup.xaml
Normal file
@@ -0,0 +1,6 @@
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<Popup xmlns="https://spacestation14.io">
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<PanelContainer Name="MenuPanel">
|
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<ScrollContainer Name="Scroll" VerticalExpand="True" HScrollEnabled="False" ReturnMeasure="True">
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</ScrollContainer>
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</PanelContainer>
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</Popup>
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70
Content.Client/ContextMenu/UI/ContextMenuPopup.xaml.cs
Normal file
70
Content.Client/ContextMenu/UI/ContextMenuPopup.xaml.cs
Normal file
@@ -0,0 +1,70 @@
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using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
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using Robust.Client.UserInterface.Controls;
|
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using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// The base context-menu pop-up window used for both the entity and verb menus.
|
||||
/// </summary>
|
||||
[GenerateTypedNameReferences]
|
||||
public partial class ContextMenuPopup : Popup
|
||||
{
|
||||
public const string StyleClassContextMenuPopup = "contextMenuPopup";
|
||||
|
||||
/// <summary>
|
||||
/// How many items to list before limiting the size and adding a scroll bar.
|
||||
/// </summary>
|
||||
public const int MaxItemsBeforeScroll = 10;
|
||||
|
||||
/// <summary>
|
||||
/// If this pop-up is created by hovering over some element in another pop-up, this is that element.
|
||||
/// </summary>
|
||||
public ContextMenuElement? ParentElement;
|
||||
|
||||
/// <summary>
|
||||
/// This is the main body of the menu. The menu entries should be added to this object.
|
||||
/// </summary>
|
||||
public BoxContainer MenuBody = new() { Orientation = LayoutOrientation.Vertical };
|
||||
|
||||
private ContextMenuPresenter _presenter;
|
||||
|
||||
public ContextMenuPopup (ContextMenuPresenter presenter, ContextMenuElement? parentElement) : base()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
MenuPanel.SetOnlyStyleClass(StyleClassContextMenuPopup);
|
||||
|
||||
_presenter = presenter;
|
||||
ParentElement = parentElement;
|
||||
|
||||
//XAML controls are private. So defining and adding MenuBody here instead.
|
||||
Scroll.AddChild(MenuBody);
|
||||
|
||||
// Set Max Height based on MaxItemsBeforeScroll and the panel's style box
|
||||
MenuPanel.ForceRunStyleUpdate();
|
||||
MenuPanel.TryGetStyleProperty<StyleBox>(PanelContainer.StylePropertyPanel, out var box);
|
||||
var styleSize = (box?.MinimumSize ?? Vector2.Zero) / UIScale;
|
||||
MenuPanel.MaxHeight = MaxItemsBeforeScroll * (ContextMenuElement.ElementHeight + 2 * ContextMenuElement.ElementMargin) + styleSize.Y;
|
||||
|
||||
UserInterfaceManager.ModalRoot.AddChild(this);
|
||||
MenuBody.OnChildRemoved += ctrl => _presenter.OnRemoveElement(this, ctrl);
|
||||
|
||||
if (ParentElement != null)
|
||||
{
|
||||
DebugTools.Assert(ParentElement.SubMenu == null);
|
||||
ParentElement.SubMenu = this;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
MenuBody.OnChildRemoved -= ctrl => _presenter.OnRemoveElement(this, ctrl);
|
||||
ParentElement = null;
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,389 +1,179 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Content.Client.Examine;
|
||||
using Content.Client.Interactable;
|
||||
using Content.Client.Items.Managers;
|
||||
using Content.Client.Verbs;
|
||||
using Content.Client.Viewport;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||
using Robust.Shared.Maths;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// This class handles all the logic associated with showing a context menu.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This largely involves setting up timers to open and close sub-menus when hovering over other menu elements.
|
||||
/// </remarks>
|
||||
public class ContextMenuPresenter : IDisposable
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
public static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);
|
||||
private CancellationTokenSource? _cancelHover;
|
||||
|
||||
private readonly IContextMenuView _contextMenuView;
|
||||
private readonly VerbSystem _verbSystem;
|
||||
public ContextMenuPopup RootMenu;
|
||||
public Stack<ContextMenuPopup> Menus { get; } = new();
|
||||
|
||||
private MapCoordinates _mapCoordinates;
|
||||
/// <summary>
|
||||
/// Used to cancel the timer that opens menus.
|
||||
/// </summary>
|
||||
public CancellationTokenSource? CancelOpen;
|
||||
|
||||
public ContextMenuPresenter(VerbSystem verbSystem)
|
||||
/// <summary>
|
||||
/// Used to cancel the timer that closes menus.
|
||||
/// </summary>
|
||||
public CancellationTokenSource? CancelClose;
|
||||
|
||||
public ContextMenuPresenter()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_verbSystem = verbSystem;
|
||||
|
||||
_contextMenuView = new ContextMenuView();
|
||||
_contextMenuView.OnKeyBindDownSingle += OnKeyBindDownSingle;
|
||||
_contextMenuView.OnMouseEnteredSingle += OnMouseEnteredSingle;
|
||||
_contextMenuView.OnMouseExitedSingle += OnMouseExitedSingle;
|
||||
_contextMenuView.OnMouseHoveringSingle += OnMouseHoveringSingle;
|
||||
|
||||
_contextMenuView.OnKeyBindDownStack += OnKeyBindDownStack;
|
||||
_contextMenuView.OnMouseEnteredStack += OnMouseEnteredStack;
|
||||
|
||||
_contextMenuView.OnExitedTree += OnExitedTree;
|
||||
_contextMenuView.OnCloseRootMenu += OnCloseRootMenu;
|
||||
_contextMenuView.OnCloseChildMenu += OnCloseChildMenu;
|
||||
|
||||
_cfg.OnValueChanged(CCVars.ContextMenuGroupingType, _contextMenuView.OnGroupingContextMenuChanged, true);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.OpenContextMenu, new PointerInputCmdHandler(HandleOpenContextMenu))
|
||||
.Register<ContextMenuPresenter>();
|
||||
}
|
||||
|
||||
#region View Events
|
||||
private void OnCloseChildMenu(object? sender, int depth)
|
||||
{
|
||||
_contextMenuView.CloseContextPopups(depth);
|
||||
}
|
||||
|
||||
private void OnCloseRootMenu(object? sender, EventArgs e)
|
||||
{
|
||||
_contextMenuView.CloseContextPopups();
|
||||
}
|
||||
|
||||
private void OnExitedTree(object? sender, ContextMenuElement e)
|
||||
{
|
||||
_contextMenuView.UpdateParents(e);
|
||||
}
|
||||
|
||||
private void OnMouseEnteredStack(object? sender, StackContextElement e)
|
||||
{
|
||||
var realGlobalPosition = e.GlobalPosition;
|
||||
|
||||
_cancelHover?.Cancel();
|
||||
_cancelHover = new();
|
||||
|
||||
Timer.Spawn(HoverDelay, () =>
|
||||
{
|
||||
if (_contextMenuView.Menus.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
|
||||
|
||||
var filteredEntities = e.ContextEntities.Where(entity => !entity.Deleted);
|
||||
if (filteredEntities.Any())
|
||||
{
|
||||
_contextMenuView.AddChildMenu(filteredEntities, realGlobalPosition, e);
|
||||
}
|
||||
}, _cancelHover.Token);
|
||||
}
|
||||
|
||||
private void OnKeyBindDownStack(object? sender, (GUIBoundKeyEventArgs, StackContextElement) e)
|
||||
{
|
||||
var (args, stack) = e;
|
||||
var firstEntity = stack.ContextEntities.FirstOrDefault(ent => !ent.Deleted);
|
||||
|
||||
if (firstEntity == null) return;
|
||||
|
||||
if (args.Function == EngineKeyFunctions.Use || args.Function == ContentKeyFunctions.AltActivateItemInWorld || args.Function == ContentKeyFunctions.TryPullObject || args.Function == ContentKeyFunctions.MovePulledObject)
|
||||
{
|
||||
var inputSys = _systemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
|
||||
|
||||
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
|
||||
BoundKeyState.Down, firstEntity.Transform.Coordinates, args.PointerLocation, firstEntity.Uid);
|
||||
|
||||
var session = _playerManager.LocalPlayer?.Session;
|
||||
if (session != null)
|
||||
{
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
}
|
||||
CloseAllMenus();
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemSlotManager.OnButtonPressed(args, firstEntity))
|
||||
{
|
||||
CloseAllMenus();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseHoveringSingle(object? sender, SingleContextElement e)
|
||||
{
|
||||
if (!e.DrawOutline) return;
|
||||
|
||||
var localPlayer = _playerManager.LocalPlayer;
|
||||
if (localPlayer?.ControlledEntity != null)
|
||||
{
|
||||
var inRange =
|
||||
localPlayer.InRangeUnobstructed(e.ContextEntity, ignoreInsideBlocker: true);
|
||||
|
||||
// BUG: This assumes that the main viewport is the viewport that the context menu is active on.
|
||||
// This is not necessarily true but we currently have no way to find the viewport (reliably)
|
||||
// from the input event.
|
||||
//
|
||||
// This might be particularly important in the future with a more advanced mapping mode.
|
||||
var renderScale = _eyeManager.MainViewport.GetRenderScale();
|
||||
e.OutlineComponent?.UpdateInRange(inRange, renderScale);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseEnteredSingle(object? sender, SingleContextElement e)
|
||||
{
|
||||
// close other pop-ups after a short delay
|
||||
_cancelHover?.Cancel();
|
||||
_cancelHover = new();
|
||||
|
||||
Timer.Spawn(HoverDelay, () =>
|
||||
{
|
||||
if (_contextMenuView.Menus.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
|
||||
|
||||
}, _cancelHover.Token);
|
||||
|
||||
|
||||
var entity = e.ContextEntity;
|
||||
|
||||
OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
|
||||
|
||||
if (entity.Deleted) return;
|
||||
|
||||
var localPlayer = _playerManager.LocalPlayer;
|
||||
if (localPlayer?.ControlledEntity == null) return;
|
||||
|
||||
var renderScale = _eyeManager.MainViewport.GetRenderScale();
|
||||
e.OutlineComponent?.OnMouseEnter(localPlayer.InRangeUnobstructed(entity, ignoreInsideBlocker: true), renderScale);
|
||||
if (e.SpriteComp != null)
|
||||
{
|
||||
e.SpriteComp.DrawDepth = (int) DrawDepth.HighlightedItems;
|
||||
}
|
||||
e.DrawOutline = true;
|
||||
}
|
||||
|
||||
private void OnMouseExitedSingle(object? sender, SingleContextElement e)
|
||||
{
|
||||
if (!e.ContextEntity.Deleted)
|
||||
{
|
||||
if (e.SpriteComp != null)
|
||||
{
|
||||
e.SpriteComp.DrawDepth = e.OriginalDrawDepth;
|
||||
}
|
||||
e.OutlineComponent?.OnMouseLeave();
|
||||
}
|
||||
e.DrawOutline = false;
|
||||
}
|
||||
|
||||
private void OnKeyBindDownSingle(object? sender, (GUIBoundKeyEventArgs, SingleContextElement) valueTuple)
|
||||
{
|
||||
var (args, single) = valueTuple;
|
||||
var entity = single.ContextEntity;
|
||||
if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
||||
{
|
||||
_verbSystem.OnContextButtonPressed(entity);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == ContentKeyFunctions.ExamineEntity)
|
||||
{
|
||||
_systemManager.GetEntitySystem<ExamineSystem>().DoExamine(entity);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == EngineKeyFunctions.Use || args.Function == ContentKeyFunctions.AltActivateItemInWorld || args.Function == ContentKeyFunctions.Point ||
|
||||
args.Function == ContentKeyFunctions.TryPullObject || args.Function == ContentKeyFunctions.MovePulledObject)
|
||||
{
|
||||
var inputSys = _systemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
|
||||
|
||||
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
|
||||
BoundKeyState.Down, entity.Transform.Coordinates, args.PointerLocation, entity.Uid);
|
||||
|
||||
var session = _playerManager.LocalPlayer?.Session;
|
||||
if (session != null)
|
||||
{
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
}
|
||||
|
||||
CloseAllMenus();
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemSlotManager.OnButtonPressed(args, single.ContextEntity))
|
||||
{
|
||||
CloseAllMenus();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Model Updates
|
||||
private bool HandleOpenContextMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
if (args.State != BoundKeyState.Down)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_stateManager.CurrentState is not GameScreenBase)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_mapCoordinates = args.Coordinates.ToMap(_entityManager);
|
||||
|
||||
if (!_verbSystem.TryGetContextEntities(player, _mapCoordinates, out var entities, ignoreVisibility: _verbSystem.CanSeeAllContext))
|
||||
return false;
|
||||
|
||||
// do we need to do visiblity checks?
|
||||
if (_verbSystem.CanSeeAllContext)
|
||||
{
|
||||
_contextMenuView.AddRootMenu(entities);
|
||||
return true;
|
||||
}
|
||||
|
||||
//visibility checks
|
||||
player.TryGetContainer(out var playerContainer);
|
||||
foreach (var entity in entities.ToList())
|
||||
{
|
||||
if (!entity.TryGetComponent(out ISpriteComponent? spriteComponent) ||
|
||||
!spriteComponent.Visible ||
|
||||
!CanSeeContainerCheck(entity, playerContainer))
|
||||
{
|
||||
entities.Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (entities.Count == 0)
|
||||
return false;
|
||||
|
||||
_contextMenuView.AddRootMenu(entities);
|
||||
return true;
|
||||
RootMenu = new(this, null);
|
||||
RootMenu.OnPopupHide += RootMenu.MenuBody.DisposeAllChildren;
|
||||
Menus.Push(RootMenu);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Can the player see the entity through any entity containers?
|
||||
/// Dispose of all UI elements.
|
||||
/// </summary>
|
||||
public virtual void Dispose()
|
||||
{
|
||||
RootMenu.OnPopupHide -= RootMenu.MenuBody.DisposeAllChildren;
|
||||
RootMenu.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Close and clear the root menu. This will also dispose any sub-menus.
|
||||
/// </summary>
|
||||
public virtual void Close()
|
||||
{
|
||||
RootMenu.Close();
|
||||
CancelOpen?.Cancel();
|
||||
CancelClose?.Cancel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts closing menus until the top-most menu is the given one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is similar to <see cref="ContainerHelpers.IsInSameOrParentContainer()"/>, except that we do not
|
||||
/// allow the player to be the "parent" container and we allow for see-through containers (display cases).
|
||||
/// Note that this does not actually check if the given menu IS a sub menu of this presenter. In that case
|
||||
/// this will close all menus.
|
||||
/// </remarks>
|
||||
private bool CanSeeContainerCheck(IEntity entity, IContainer? playerContainer)
|
||||
public void CloseSubMenus(ContextMenuPopup? menu)
|
||||
{
|
||||
// is the player inside this entity?
|
||||
if (playerContainer?.Owner == entity)
|
||||
return true;
|
||||
if (menu == null || !menu.Visible)
|
||||
return;
|
||||
|
||||
entity.TryGetContainer(out var entityContainer);
|
||||
|
||||
// are they in the same container (or none?)
|
||||
if (playerContainer == entityContainer)
|
||||
return true;
|
||||
|
||||
// Is the entity in a display case?
|
||||
if (playerContainer == null && entityContainer!.ShowContents)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
while (Menus.TryPeek(out var subMenu) && subMenu != menu)
|
||||
{
|
||||
Menus.Pop().Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that entities in the context menu are still visible. If not, remove them from the context menu.
|
||||
/// Start a timer to open this element's sub-menu.
|
||||
/// </summary>
|
||||
public void Update()
|
||||
public virtual void OnMouseEntered(ContextMenuElement element)
|
||||
{
|
||||
if (_contextMenuView.Elements.Count == 0)
|
||||
var topMenu = Menus.Peek();
|
||||
|
||||
if (element.ParentMenu == topMenu || element.SubMenu == topMenu)
|
||||
CancelClose?.Cancel();
|
||||
|
||||
if (element.SubMenu == topMenu)
|
||||
return;
|
||||
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
// open the sub-menu after a short delay.
|
||||
CancelOpen?.Cancel();
|
||||
CancelOpen = new();
|
||||
Timer.Spawn(HoverDelay, () => OpenSubMenu(element), CancelOpen.Token);
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
/// <summary>
|
||||
/// Start a timer to close this element's sub-menu.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that this timer will be aborted when entering the actual sub-menu itself.
|
||||
/// </remarks>
|
||||
public virtual void OnMouseExited(ContextMenuElement element)
|
||||
{
|
||||
CancelOpen?.Cancel();
|
||||
|
||||
if (element.SubMenu == null)
|
||||
return;
|
||||
|
||||
foreach (var entity in _contextMenuView.Elements.Keys.ToList())
|
||||
{
|
||||
if (entity.Deleted || !_verbSystem.CanSeeAllContext && !player.InRangeUnOccluded(entity))
|
||||
{
|
||||
_contextMenuView.RemoveEntity(entity);
|
||||
if (_verbSystem.CurrentTarget == entity.Uid)
|
||||
_verbSystem.CloseVerbMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void CloseAllMenus()
|
||||
{
|
||||
_contextMenuView.CloseContextPopups();
|
||||
_verbSystem.CloseVerbMenu();
|
||||
CancelClose?.Cancel();
|
||||
CancelClose = new();
|
||||
Timer.Spawn(HoverDelay, () => CloseSubMenus(element.ParentMenu), CancelClose.Token);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
public virtual void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args) { }
|
||||
|
||||
/// <summary>
|
||||
/// Opens a new sub menu, and close the old one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the given element has no sub-menu, just close the current one.
|
||||
/// </remarks>
|
||||
public virtual void OpenSubMenu(ContextMenuElement element)
|
||||
{
|
||||
_contextMenuView.OnKeyBindDownSingle -= OnKeyBindDownSingle;
|
||||
_contextMenuView.OnMouseEnteredSingle -= OnMouseEnteredSingle;
|
||||
_contextMenuView.OnMouseExitedSingle -= OnMouseExitedSingle;
|
||||
_contextMenuView.OnMouseHoveringSingle -= OnMouseHoveringSingle;
|
||||
// If This is already the top most menu, do nothing.
|
||||
if (element.SubMenu == Menus.Peek())
|
||||
return;
|
||||
|
||||
_contextMenuView.OnKeyBindDownStack -= OnKeyBindDownStack;
|
||||
_contextMenuView.OnMouseEnteredStack -= OnMouseEnteredStack;
|
||||
// Was the parent menu closed or disposed before an open timer completed?
|
||||
if (element.Disposed || element.ParentMenu == null || !element.ParentMenu.Visible)
|
||||
return;
|
||||
|
||||
_contextMenuView.OnExitedTree -= OnExitedTree;
|
||||
_contextMenuView.OnCloseRootMenu -= OnCloseRootMenu;
|
||||
_contextMenuView.OnCloseChildMenu -= OnCloseChildMenu;
|
||||
// Close any currently open sub-menus up to this element's parent menu.
|
||||
CloseSubMenus(element.ParentMenu);
|
||||
|
||||
CommandBinds.Unregister<ContextMenuPresenter>();
|
||||
if (element.SubMenu == null)
|
||||
return;
|
||||
|
||||
// open pop-up adjacent to the parent element. We want the sub-menu elements to align with this element
|
||||
// which depends on the panel container style margins.
|
||||
var altPos = element.GlobalPosition;
|
||||
var pos = altPos + (element.Width + 2*ContextMenuElement.ElementMargin, - 2*ContextMenuElement.ElementMargin);
|
||||
element.SubMenu.Open(UIBox2.FromDimensions(pos, (1, 1)), altPos);
|
||||
element.SubMenu.Close();
|
||||
element.SubMenu.Open(UIBox2.FromDimensions(pos, (1, 1)), altPos);
|
||||
|
||||
// draw on top of other menus
|
||||
element.SubMenu.SetPositionLast();
|
||||
|
||||
Menus.Push(element.SubMenu);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an element to a menu and subscribe to GUI events.
|
||||
/// </summary>
|
||||
public void AddElement(ContextMenuPopup menu, ContextMenuElement element)
|
||||
{
|
||||
element.OnMouseEntered += _ => OnMouseEntered(element);
|
||||
element.OnMouseExited += _ => OnMouseExited(element);
|
||||
element.OnKeyBindDown += args => OnKeyBindDown(element, args);
|
||||
element.ParentMenu = menu;
|
||||
menu.MenuBody.AddChild(element);
|
||||
menu.InvalidateMeasure();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes event subscriptions when an element is removed from a menu,
|
||||
/// </summary>
|
||||
public void OnRemoveElement(ContextMenuPopup menu, Control control)
|
||||
{
|
||||
if (control is not ContextMenuElement element)
|
||||
return;
|
||||
|
||||
element.OnMouseEntered -= _ => OnMouseEntered(element);
|
||||
element.OnMouseExited -= _ => OnMouseExited(element);
|
||||
element.OnKeyBindDown -= args => OnKeyBindDown(element, args);
|
||||
|
||||
menu.InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,263 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
public interface IContextMenuView : IDisposable
|
||||
{
|
||||
Dictionary<IEntity, ContextMenuElement> Elements { get; set; }
|
||||
Stack<ContextMenuPopup> Menus { get; }
|
||||
event EventHandler<(GUIBoundKeyEventArgs, SingleContextElement)>? OnKeyBindDownSingle;
|
||||
event EventHandler<SingleContextElement>? OnMouseEnteredSingle;
|
||||
event EventHandler<SingleContextElement>? OnMouseExitedSingle;
|
||||
event EventHandler<SingleContextElement>? OnMouseHoveringSingle;
|
||||
|
||||
event EventHandler<(GUIBoundKeyEventArgs, StackContextElement)>? OnKeyBindDownStack;
|
||||
event EventHandler<StackContextElement>? OnMouseEnteredStack;
|
||||
|
||||
event EventHandler<ContextMenuElement>? OnExitedTree;
|
||||
|
||||
event EventHandler? OnCloseRootMenu;
|
||||
event EventHandler<int>? OnCloseChildMenu;
|
||||
|
||||
void UpdateParents(ContextMenuElement element);
|
||||
void RemoveEntity(IEntity element);
|
||||
void AddRootMenu(List<IEntity> entities);
|
||||
void AddChildMenu(IEnumerable<IEntity> entities, Vector2 position, StackContextElement? stack);
|
||||
void CloseContextPopups(int depth);
|
||||
void CloseContextPopups();
|
||||
|
||||
void OnGroupingContextMenuChanged(int obj);
|
||||
}
|
||||
|
||||
public partial class ContextMenuView : IContextMenuView
|
||||
{
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
|
||||
public Stack<ContextMenuPopup> Menus { get; }
|
||||
public Dictionary<IEntity, ContextMenuElement> Elements { get; set; }
|
||||
|
||||
public event EventHandler<(GUIBoundKeyEventArgs, SingleContextElement)>? OnKeyBindDownSingle;
|
||||
public event EventHandler<SingleContextElement>? OnMouseEnteredSingle;
|
||||
public event EventHandler<SingleContextElement>? OnMouseExitedSingle;
|
||||
public event EventHandler<SingleContextElement>? OnMouseHoveringSingle;
|
||||
|
||||
public event EventHandler<(GUIBoundKeyEventArgs, StackContextElement)>? OnKeyBindDownStack;
|
||||
public event EventHandler<StackContextElement>? OnMouseEnteredStack;
|
||||
|
||||
public event EventHandler<ContextMenuElement>? OnExitedTree;
|
||||
|
||||
public event EventHandler? OnCloseRootMenu;
|
||||
public event EventHandler<int>? OnCloseChildMenu;
|
||||
|
||||
public ContextMenuView()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Menus = new Stack<ContextMenuPopup>();
|
||||
Elements = new Dictionary<IEntity, ContextMenuElement>();
|
||||
}
|
||||
|
||||
public void AddRootMenu(List<IEntity> entities)
|
||||
{
|
||||
Elements = new Dictionary<IEntity, ContextMenuElement>(entities.Count);
|
||||
|
||||
var rootContextMenu = new ContextMenuPopup();
|
||||
rootContextMenu.OnPopupHide += () => OnCloseRootMenu?.Invoke(this, EventArgs.Empty);
|
||||
Menus.Push(rootContextMenu);
|
||||
|
||||
var entitySpriteStates = GroupEntities(entities);
|
||||
var orderedStates = entitySpriteStates.ToList();
|
||||
orderedStates.Sort((x, y) => string.CompareOrdinal(x.First().Prototype?.Name, y.First().Prototype?.Name));
|
||||
AddToUI(orderedStates);
|
||||
|
||||
_userInterfaceManager.ModalRoot.AddChild(rootContextMenu);
|
||||
var size = rootContextMenu.List.DesiredSize;
|
||||
var box = UIBox2.FromDimensions(_userInterfaceManager.MousePositionScaled.Position, size);
|
||||
rootContextMenu.Open(box);
|
||||
}
|
||||
public void AddChildMenu(IEnumerable<IEntity> entities, Vector2 position, StackContextElement? stack)
|
||||
{
|
||||
if (stack == null) return;
|
||||
var newDepth = stack.ParentMenu?.Depth + 1 ?? 1;
|
||||
var childContextMenu = new ContextMenuPopup(newDepth);
|
||||
Menus.Push(childContextMenu);
|
||||
|
||||
var orderedStates = GroupEntities(entities, newDepth);
|
||||
AddToUI(orderedStates, stack);
|
||||
|
||||
_userInterfaceManager.ModalRoot.AddChild(childContextMenu);
|
||||
var size = childContextMenu.List.DesiredSize;
|
||||
childContextMenu.Open(UIBox2.FromDimensions(position + (stack.Width, 0), size));
|
||||
}
|
||||
|
||||
private void AddToUI(List<List<IEntity>> entities, StackContextElement? stack = null)
|
||||
{
|
||||
if (entities.Count == 1)
|
||||
{
|
||||
foreach (var entity in entities[0])
|
||||
{
|
||||
AddSingleContextElement(entity, stack);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity.Count == 1)
|
||||
{
|
||||
AddSingleContextElement(entity[0], stack);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddStackContextElement(entity, stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void AddSingleContextElement(IEntity entity, StackContextElement? pre)
|
||||
{
|
||||
if (Menus.TryPeek(out var menu))
|
||||
{
|
||||
var single = new SingleContextElement(entity, pre, menu);
|
||||
|
||||
single.OnKeyBindDown += args => OnKeyBindDownSingle?.Invoke(this, (args, single));
|
||||
single.OnMouseEntered += _ => OnMouseEnteredSingle?.Invoke(this, single);
|
||||
single.OnMouseExited += _ => OnMouseExitedSingle?.Invoke(this, single);
|
||||
single.OnMouseHovering += () => OnMouseHoveringSingle?.Invoke(this, single);
|
||||
single.OnExitedTree += () => OnExitedTree?.Invoke(this, single);
|
||||
|
||||
UpdateElements(entity, single);
|
||||
menu.AddToMenu(single);
|
||||
}
|
||||
}
|
||||
private void AddStackContextElement(IEnumerable<IEntity> entities, StackContextElement? pre)
|
||||
{
|
||||
if (Menus.TryPeek(out var menu))
|
||||
{
|
||||
var stack = new StackContextElement(entities, pre, menu);
|
||||
|
||||
stack.OnKeyBindDown += args => OnKeyBindDownStack?.Invoke(this, (args, stack));
|
||||
stack.OnMouseEntered += _ => OnMouseEnteredStack?.Invoke(this, stack);
|
||||
stack.OnExitedTree += () => OnExitedTree?.Invoke(this, stack);
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
UpdateElements(entity, stack);
|
||||
}
|
||||
menu.AddToMenu(stack);
|
||||
}
|
||||
}
|
||||
private void UpdateElements(IEntity entity, ContextMenuElement element)
|
||||
{
|
||||
if (Elements.ContainsKey(entity))
|
||||
{
|
||||
Elements[entity] = element;
|
||||
}
|
||||
else
|
||||
{
|
||||
Elements.Add(entity, element);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveFromUI(ContextMenuElement element)
|
||||
{
|
||||
var menu = element.ParentMenu;
|
||||
if (menu != null)
|
||||
{
|
||||
menu.RemoveFromMenu(element);
|
||||
if (menu.List.ChildCount == 0)
|
||||
{
|
||||
OnCloseChildMenu?.Invoke(this, menu.Depth - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RemoveEntity(IEntity entity)
|
||||
{
|
||||
var element = Elements[entity];
|
||||
switch (element)
|
||||
{
|
||||
case SingleContextElement singleContextElement:
|
||||
RemoveFromUI(singleContextElement);
|
||||
UpdateBranch(entity, singleContextElement.Pre);
|
||||
break;
|
||||
case StackContextElement stackContextElement:
|
||||
stackContextElement.RemoveEntity(entity);
|
||||
if (stackContextElement.EntitiesCount == 0)
|
||||
{
|
||||
RemoveFromUI(stackContextElement);
|
||||
}
|
||||
UpdateBranch(entity, stackContextElement.Pre);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(element));
|
||||
}
|
||||
Elements.Remove(entity);
|
||||
}
|
||||
private void UpdateBranch(IEntity entity, StackContextElement? stack)
|
||||
{
|
||||
while (stack != null)
|
||||
{
|
||||
stack.RemoveEntity(entity);
|
||||
if (stack.EntitiesCount == 0)
|
||||
{
|
||||
RemoveFromUI(stack);
|
||||
}
|
||||
|
||||
stack = stack.Pre;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateParents(ContextMenuElement element)
|
||||
{
|
||||
switch (element)
|
||||
{
|
||||
case SingleContextElement singleContextElement:
|
||||
if (singleContextElement.Pre != null)
|
||||
{
|
||||
Elements[singleContextElement.ContextEntity] = singleContextElement.Pre;
|
||||
}
|
||||
|
||||
break;
|
||||
case StackContextElement stackContextElement:
|
||||
if (stackContextElement.Pre != null)
|
||||
{
|
||||
foreach (var entity in stackContextElement.ContextEntities)
|
||||
{
|
||||
Elements[entity] = stackContextElement.Pre;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(element));
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseContextPopups()
|
||||
{
|
||||
while (Menus.Count > 0)
|
||||
{
|
||||
Menus.Pop().Dispose();
|
||||
}
|
||||
|
||||
Elements.Clear();
|
||||
}
|
||||
public void CloseContextPopups(int depth)
|
||||
{
|
||||
while (Menus.Count > 0 && Menus.Peek().Depth > depth)
|
||||
{
|
||||
Menus.Pop().Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
CloseContextPopups();
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Content.Client/ContextMenu/UI/EntityMenuElement.cs
Normal file
70
Content.Client/ContextMenu/UI/EntityMenuElement.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using Content.Client.Stylesheets;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
public partial class EntityMenuElement : ContextMenuElement
|
||||
{
|
||||
public const string StyleClassEntityMenuCountText = "contextMenuCount";
|
||||
|
||||
/// <summary>
|
||||
/// The entity that can be accessed by interacting with this element.
|
||||
/// </summary>
|
||||
public IEntity? Entity;
|
||||
|
||||
/// <summary>
|
||||
/// How many entities are accessible through this element's sub-menus.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is used for <see cref="CountLabel"/>
|
||||
/// </remarks>
|
||||
public int Count;
|
||||
|
||||
public Label CountLabel;
|
||||
public SpriteView EntityIcon = new SpriteView { OverrideDirection = Direction.South};
|
||||
|
||||
public EntityMenuElement(IEntity? entity = null) : base()
|
||||
{
|
||||
CountLabel = new Label { StyleClasses = { StyleClassEntityMenuCountText } };
|
||||
Icon.AddChild(new LayoutContainer() { Children = { EntityIcon, CountLabel } });
|
||||
|
||||
LayoutContainer.SetAnchorPreset(CountLabel, LayoutContainer.LayoutPreset.BottomRight);
|
||||
LayoutContainer.SetGrowHorizontal(CountLabel, LayoutContainer.GrowDirection.Begin);
|
||||
LayoutContainer.SetGrowVertical(CountLabel, LayoutContainer.GrowDirection.Begin);
|
||||
|
||||
Entity = entity;
|
||||
if (Entity != null)
|
||||
{
|
||||
Count = 1;
|
||||
CountLabel.Visible = false;
|
||||
UpdateEntity();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
Entity = null;
|
||||
Count = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the icon and text of this element based on the given entity or this element's own entity if none
|
||||
/// is provided.
|
||||
/// </summary>
|
||||
public void UpdateEntity(IEntity? entity = null)
|
||||
{
|
||||
entity ??= Entity;
|
||||
|
||||
EntityIcon.Sprite = entity?.GetComponentOrNull<ISpriteComponent>();
|
||||
|
||||
if (UserInterfaceManager.DebugMonitors.Visible)
|
||||
Text = $"{entity?.Name} ({entity?.Uid})";
|
||||
else
|
||||
Text = entity?.Name ?? string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
358
Content.Client/ContextMenu/UI/EntityMenuPresenter.cs
Normal file
358
Content.Client/ContextMenu/UI/EntityMenuPresenter.cs
Normal file
@@ -0,0 +1,358 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.Examine;
|
||||
using Content.Client.Items.Managers;
|
||||
using Content.Client.Verbs;
|
||||
using Content.Client.Viewport;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// This class handles the displaying of the entity context menu.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// In addition to the normal <see cref="ContextMenuPresenter"/> functionality, this also provides functions get
|
||||
/// a list of entities near the mouse position, add them to the context menu grouped by prototypes, and remove
|
||||
/// them from the menu as they move out of sight.
|
||||
/// </remarks>
|
||||
public sealed partial class EntityMenuPresenter : ContextMenuPresenter
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
private readonly VerbSystem _verbSystem;
|
||||
|
||||
/// <summary>
|
||||
/// This maps the currently displayed entities to the actual GUI elements.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is used remove GUI elements when the entities are deleted. or leave the LOS.
|
||||
/// </remarks>
|
||||
public Dictionary<IEntity, EntityMenuElement> Elements = new();
|
||||
|
||||
public EntityMenuPresenter(VerbSystem verbSystem) : base()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_verbSystem = verbSystem;
|
||||
|
||||
_cfg.OnValueChanged(CCVars.EntityMenuGroupingType, OnGroupingChanged, true);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.OpenContextMenu, new PointerInputCmdHandler(HandleOpenEntityMenu))
|
||||
.Register<EntityMenuPresenter>();
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
Elements.Clear();
|
||||
CommandBinds.Unregister<EntityMenuPresenter>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a list of entities, sort them into groups and them to a new entity menu.
|
||||
/// </summary>
|
||||
public void OpenRootMenu(List<IEntity> entities)
|
||||
{
|
||||
var entitySpriteStates = GroupEntities(entities);
|
||||
var orderedStates = entitySpriteStates.ToList();
|
||||
orderedStates.Sort((x, y) => string.CompareOrdinal(x.First().Prototype?.Name, y.First().Prototype?.Name));
|
||||
Elements.Clear();
|
||||
AddToUI(orderedStates);
|
||||
|
||||
var box = UIBox2.FromDimensions(_userInterfaceManager.MousePositionScaled.Position, (1, 1));
|
||||
RootMenu.Open(box);
|
||||
}
|
||||
|
||||
public override void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.OnKeyBindDown(element, args);
|
||||
if (element is not EntityMenuElement entityElement)
|
||||
return;
|
||||
|
||||
// get an entity associated with this element
|
||||
var entity = entityElement.Entity;
|
||||
entity ??= GetFirstEntityOrNull(element.SubMenu);
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
// open verb menu?
|
||||
if (args.Function == ContentKeyFunctions.OpenContextMenu)
|
||||
{
|
||||
_verbSystem.VerbMenu.OpenVerbMenu(entity);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
// do examination?
|
||||
if (args.Function == ContentKeyFunctions.ExamineEntity)
|
||||
{
|
||||
_systemManager.GetEntitySystem<ExamineSystem>().DoExamine(entity);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
// do some other server-side interaction?
|
||||
if (args.Function == EngineKeyFunctions.Use || args.Function == ContentKeyFunctions.AltActivateItemInWorld || args.Function == ContentKeyFunctions.Point ||
|
||||
args.Function == ContentKeyFunctions.TryPullObject || args.Function == ContentKeyFunctions.MovePulledObject)
|
||||
{
|
||||
var inputSys = _systemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
|
||||
|
||||
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
|
||||
BoundKeyState.Down, entity.Transform.Coordinates, args.PointerLocation, entity.Uid);
|
||||
|
||||
var session = _playerManager.LocalPlayer?.Session;
|
||||
if (session != null)
|
||||
{
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
}
|
||||
|
||||
_verbSystem.CloseAllMenus();
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemSlotManager.OnButtonPressed(args, entity))
|
||||
{
|
||||
_verbSystem.CloseAllMenus();
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleOpenEntityMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||
{
|
||||
if (args.State != BoundKeyState.Down)
|
||||
return false;
|
||||
|
||||
if (_stateManager.CurrentState is not GameScreenBase)
|
||||
return false;
|
||||
|
||||
var coords = args.Coordinates.ToMap(_entityManager);
|
||||
|
||||
if (!_verbSystem.TryGetEntityMenuEntities(coords, out var entities))
|
||||
return false;
|
||||
|
||||
OpenRootMenu(entities);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that entities in the context menu are still visible. If not, remove them from the context menu.
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (!RootMenu.Visible)
|
||||
return;
|
||||
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
// Do we need to do in-range unOccluded checks?
|
||||
var ignoreFov = !_eyeManager.CurrentEye.DrawFov ||
|
||||
(_verbSystem.Visibility & MenuVisibility.NoFov) == MenuVisibility.NoFov;
|
||||
|
||||
foreach (var entity in Elements.Keys.ToList())
|
||||
{
|
||||
if (entity.Deleted || !ignoreFov && !player.InRangeUnOccluded(entity))
|
||||
RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add menu elements for a list of grouped entities;
|
||||
/// </summary>
|
||||
/// <param name="entityGroups"> A list of entity groups. Entities are grouped together based on prototype.</param>
|
||||
private void AddToUI(List<List<IEntity>> entityGroups)
|
||||
{
|
||||
// If there is only a single group. We will just directly list individual entities
|
||||
if (entityGroups.Count == 1)
|
||||
{
|
||||
foreach (var entity in entityGroups[0])
|
||||
{
|
||||
var element = new EntityMenuElement(entity);
|
||||
AddElement(RootMenu, element);
|
||||
Elements.TryAdd(entity, element);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var group in entityGroups)
|
||||
{
|
||||
if (group.Count > 1)
|
||||
{
|
||||
AddGroupToUI(group);
|
||||
continue;
|
||||
}
|
||||
|
||||
// this group only has a single entity, add a simple menu element
|
||||
var element = new EntityMenuElement(group[0]);
|
||||
AddElement(RootMenu, element);
|
||||
Elements.TryAdd(group[0], element);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a group of entities, add a menu element that has a pop-up sub-menu listing group members
|
||||
/// </summary>
|
||||
private void AddGroupToUI(List<IEntity> group)
|
||||
{
|
||||
EntityMenuElement element = new();
|
||||
ContextMenuPopup subMenu = new(this, element);
|
||||
|
||||
foreach (var entity in group)
|
||||
{
|
||||
var subElement = new EntityMenuElement(entity);
|
||||
AddElement(subMenu, subElement);
|
||||
Elements.TryAdd(entity, subElement);
|
||||
}
|
||||
|
||||
UpdateElement(element);
|
||||
AddElement(RootMenu, element);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove an entity from the entity context menu.
|
||||
/// </summary>
|
||||
private void RemoveEntity(IEntity entity)
|
||||
{
|
||||
// find the element associated with this entity
|
||||
if (!Elements.TryGetValue(entity, out var element))
|
||||
{
|
||||
Logger.Error($"Attempted to remove unknown entity from the entity menu: {entity.Name} ({entity.Uid})");
|
||||
return;
|
||||
}
|
||||
|
||||
// remove the element
|
||||
var parent = element.ParentMenu?.ParentElement;
|
||||
element.Dispose();
|
||||
Elements.Remove(entity);
|
||||
|
||||
// update any parent elements
|
||||
if (parent is EntityMenuElement e)
|
||||
UpdateElement(e);
|
||||
|
||||
// if the verb menu is open and targeting this entity, close it.
|
||||
if (_verbSystem.VerbMenu.CurrentTarget == entity.Uid)
|
||||
_verbSystem.VerbMenu.Close();
|
||||
|
||||
// If this was the last entity, close the entity menu
|
||||
if (RootMenu.MenuBody.ChildCount == 0)
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the information displayed by a menu element.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is called when initializing elements or after an element was removed from a sub-menu.
|
||||
/// </remarks>
|
||||
private void UpdateElement(EntityMenuElement element)
|
||||
{
|
||||
if (element.SubMenu == null)
|
||||
return;
|
||||
|
||||
// Get the first entity in the sub-menus
|
||||
var entity = GetFirstEntityOrNull(element.SubMenu);
|
||||
if (entity == null)
|
||||
{
|
||||
// This whole element has no associated entities. We should remove it
|
||||
element.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
element.UpdateEntity(entity);
|
||||
|
||||
// Update the entity count & count label
|
||||
element.Count = 0;
|
||||
foreach (var subElement in element.SubMenu.MenuBody.Children)
|
||||
{
|
||||
if (subElement is EntityMenuElement entityElement)
|
||||
element.Count += entityElement.Count;
|
||||
}
|
||||
element.CountLabel.Text = element.Count.ToString();
|
||||
|
||||
if (element.Count == 1)
|
||||
{
|
||||
// There was only one entity in the sub-menu. So we will just remove the sub-menu and point directly to
|
||||
// that entity.
|
||||
element.Entity = entity;
|
||||
element.SubMenu.Dispose();
|
||||
element.SubMenu = null;
|
||||
element.CountLabel.Visible = false;
|
||||
Elements[entity] = element;
|
||||
}
|
||||
|
||||
// update the parent element, so that it's count and entity icon gets updated.
|
||||
var parent = element.ParentMenu?.ParentElement;
|
||||
if (parent is EntityMenuElement e)
|
||||
UpdateElement(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Look through a sub-menu and return the first entity.
|
||||
/// </summary>
|
||||
private IEntity? GetFirstEntityOrNull(ContextMenuPopup? menu)
|
||||
{
|
||||
if (menu == null)
|
||||
return null;
|
||||
|
||||
foreach (var element in menu.MenuBody.Children)
|
||||
{
|
||||
if (element is not EntityMenuElement entityElement)
|
||||
continue;
|
||||
|
||||
if (entityElement.Entity != null)
|
||||
return entityElement.Entity;
|
||||
|
||||
var entity = GetFirstEntityOrNull(entityElement.SubMenu);
|
||||
if (entity != null)
|
||||
return entity;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void OpenSubMenu(ContextMenuElement element)
|
||||
{
|
||||
base.OpenSubMenu(element);
|
||||
|
||||
// In case the verb menu is currently open, ensure that it is shown ABOVE the entity menu.
|
||||
if (_verbSystem.VerbMenu.Menus.TryPeek(out var menu) && menu.Visible)
|
||||
{
|
||||
menu.ParentElement?.ParentMenu?.SetPositionLast();
|
||||
menu.SetPositionLast();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,13 +6,13 @@ using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.ContextMenu.UI
|
||||
{
|
||||
public partial class ContextMenuView
|
||||
public sealed partial class EntityMenuPresenter : ContextMenuPresenter
|
||||
{
|
||||
public const int GroupingTypesCount = 2;
|
||||
private int GroupingContextMenuType { get; set; }
|
||||
public void OnGroupingContextMenuChanged(int obj)
|
||||
public void OnGroupingChanged(int obj)
|
||||
{
|
||||
CloseContextPopups();
|
||||
Close();
|
||||
GroupingContextMenuType = obj;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user