Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
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26
Content.Client/ContextMenu/UI/ContextMenuElement.xaml
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26
Content.Client/ContextMenu/UI/ContextMenuElement.xaml
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<ContainerButton
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xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:ui="clr-namespace:Content.Client.ContextMenu.UI"
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MinHeight="{x:Static ui:ContextMenuElement.ElementHeight}">
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<BoxContainer Orientation="Horizontal">
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<Control
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Name="Icon"
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SetWidth="{x:Static ui:ContextMenuElement.ElementHeight}"
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SetHeight="{x:Static ui:ContextMenuElement.ElementHeight}"/>
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<RichTextLabel
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Name="Label"
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MaxWidth="300"
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HorizontalExpand="True"
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VerticalAlignment="Center"
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Margin ="4 0 4 0"/>
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<TextureRect
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Name="ExpansionIndicator"
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HorizontalAlignment="Right"
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Stretch="KeepCentered"
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TextureScale="0.5 0.5"
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SetWidth="{x:Static ui:ContextMenuElement.ElementHeight}"
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SetHeight="{x:Static ui:ContextMenuElement.ElementHeight}"
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Visible ="false"/>
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</BoxContainer>
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</ContainerButton>
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