Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
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Content.Client/Verbs/UI/VerbMenuElement.cs
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69
Content.Client/Verbs/UI/VerbMenuElement.cs
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using Content.Client.ContextMenu.UI;
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using Content.Shared.Verbs;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.Utility;
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namespace Content.Client.Verbs.UI
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{
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/// <summary>
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/// Slight extension of <see cref="ContextMenuElement"/> that uses a SpriteSpecifier for it's icon and provides
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/// constructors that take verbs or verb categories.
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/// </summary>
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public partial class VerbMenuElement : ContextMenuElement
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{
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public const string StyleClassVerbInteractionText = "InteractionVerb";
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public const string StyleClassVerbActivationText = "ActivationVerb";
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public const string StyleClassVerbAlternativeText = "AlternativeVerb";
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public const string StyleClassVerbOtherText = "OtherVerb";
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public const float VerbTooltipDelay = 0.5f;
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// Setters to provide access to children generated by XAML.
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public bool IconVisible { set => Icon.Visible = value; }
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public bool TextVisible { set => Label.Visible = value; }
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// Top quality variable naming
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public Verb? Verb;
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public VerbType Type;
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public VerbMenuElement(string? text, SpriteSpecifier? icon, VerbType verbType) : base(text)
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{
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Icon.AddChild(new TextureRect()
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{
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Texture = icon?.Frame0(),
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Stretch = TextureRect.StretchMode.KeepAspectCentered
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});
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Type = verbType;
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// Set text font style based on verb type
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switch (verbType)
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{
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case VerbType.Interaction:
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Label.SetOnlyStyleClass(StyleClassVerbInteractionText);
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break;
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case VerbType.Activation:
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Label.SetOnlyStyleClass(StyleClassVerbActivationText);
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break;
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case VerbType.Alternative:
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Label.SetOnlyStyleClass(StyleClassVerbAlternativeText);
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break;
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default:
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Label.SetOnlyStyleClass(StyleClassVerbOtherText);
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break;
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}
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}
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public VerbMenuElement(Verb verb, VerbType verbType) : this(verb.Text, verb.Icon, verbType)
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{
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ToolTip = verb.Message;
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TooltipDelay = VerbTooltipDelay;
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Disabled = verb.Disabled;
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Verb = verb;
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}
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public VerbMenuElement(VerbCategory category, VerbType verbType) : this(category.Text, category.Icon, verbType) { }
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}
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}
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