[Feat] Modules Update (#268)
* add new module slot * update priority * sprites + changes in system * sprites on SMGs + fix examine * sprite fix
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Shared._White.WeaponModules;
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using Content.Shared.Actions;
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using Content.Shared.Examine;
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@@ -30,10 +31,9 @@ public abstract partial class SharedGunSystem
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return;
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}
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foreach (var module in weaponModulesComponent.Modules)
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{
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args.PushMarkup(Loc.GetString("gun-modules", ("modules", Name(module))));
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}
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var moduleNames = weaponModulesComponent.Modules.Select(module => Name(module)).ToArray();
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args.PushMarkup(Loc.GetString("gun-modules", ("modules", string.Join(", ", moduleNames))));
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}
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if (!TryComp<TwoModeEnergyAmmoProviderComponent>(uid, out var comp))
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