Remove stamina + damageable .Owner (#14602)
* Remove stamina + damageable .Owner * More
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Content.Server.Damage.Systems
|
||||
|
||||
if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
|
||||
{
|
||||
_damageableSystem.SetDamage(damageable, new DamageSpecifier());
|
||||
_damageableSystem.SetDamage(entity, damageable, new DamageSpecifier());
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -66,7 +66,7 @@ namespace Content.Server.Damage.Systems
|
||||
{
|
||||
if (old.Damage != null)
|
||||
{
|
||||
_damageableSystem.SetDamage(damageable, old.Damage);
|
||||
_damageableSystem.SetDamage(entity, damageable, old.Damage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace Content.Server.Polymorph.Systems
|
||||
_mobThreshold.GetScaledDamage(uid, child, out var damage) &&
|
||||
damage != null)
|
||||
{
|
||||
_damageable.SetDamage(damageParent, damage);
|
||||
_damageable.SetDamage(child, damageParent, damage);
|
||||
}
|
||||
|
||||
if (proto.Inventory == PolymorphInventoryChange.Transfer)
|
||||
@@ -244,7 +244,7 @@ namespace Content.Server.Polymorph.Systems
|
||||
_mobThreshold.GetScaledDamage(uid, parent, out var damage) &&
|
||||
damage != null)
|
||||
{
|
||||
_damageable.SetDamage(damageParent, damage);
|
||||
_damageable.SetDamage(parent, damageParent, damage);
|
||||
}
|
||||
|
||||
if (proto.Inventory == PolymorphInventoryChange.Transfer)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Repairable
|
||||
else
|
||||
{
|
||||
// Repair all damage
|
||||
_damageableSystem.SetAllDamage(damageable, 0);
|
||||
_damageableSystem.SetAllDamage(uid, damageable, 0);
|
||||
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} back to full health");
|
||||
}
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ public sealed class SalvageMobRestrictionsSystem : EntitySystem
|
||||
}
|
||||
else if (damageQuery.TryGetComponent(target, out var damageableComponent))
|
||||
{
|
||||
_damageableSystem.SetAllDamage(damageableComponent, 200);
|
||||
_damageableSystem.SetAllDamage(target, damageableComponent, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace Content.Server.Zombies
|
||||
|
||||
//Heals the zombie from all the damage it took while human
|
||||
if (TryComp<DamageableComponent>(target, out var damageablecomp))
|
||||
_damageable.SetAllDamage(damageablecomp, 0);
|
||||
_damageable.SetAllDamage(target, damageablecomp, 0);
|
||||
|
||||
//gives it the funny "Zombie ___" name.
|
||||
var meta = MetaData(target);
|
||||
|
||||
Reference in New Issue
Block a user