Remove stamina + damageable .Owner (#14602)
* Remove stamina + damageable .Owner * More
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@@ -12,7 +12,7 @@ public sealed class StaminaMeleeHitEvent : HandledEntityEventArgs
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/// <summary>
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/// List of hit stamina components.
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/// </summary>
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public List<StaminaComponent> HitList;
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public List<(EntityUid Entity, StaminaComponent Component)> HitList;
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/// <summary>
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/// The multiplier. Generally, try to use *= or /= instead of overwriting.
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@@ -24,7 +24,7 @@ public sealed class StaminaMeleeHitEvent : HandledEntityEventArgs
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/// </summary>
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public float FlatModifier = 0;
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public StaminaMeleeHitEvent(List<StaminaComponent> hitList)
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public StaminaMeleeHitEvent(List<(EntityUid Entity, StaminaComponent Component)> hitList)
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{
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HitList = hitList;
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}
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