Shotgun nerfs (#8590)

- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
This commit is contained in:
metalgearsloth
2022-06-03 17:57:39 +10:00
committed by GitHub
parent 89338af63c
commit 49dfa9034a
6 changed files with 9 additions and 8 deletions

View File

@@ -54,8 +54,8 @@ public sealed partial class GunSystem : SharedGunSystem
{
if (cartridge.Count > 1)
{
var angles = LinearSpread(mapAngle - Angle.FromDegrees(cartridge.Spread / 2f),
mapAngle + Angle.FromDegrees(cartridge.Spread / 2f), cartridge.Count);
var angles = LinearSpread(mapAngle - cartridge.Spread / 2,
mapAngle + cartridge.Spread / 2, cartridge.Count);
for (var i = 0; i < cartridge.Count; i++)
{