Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2 - Pellet damage from 13 to 8 (3 shotting players instead of 2 shot) - Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
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@@ -54,8 +54,8 @@ public sealed partial class GunSystem : SharedGunSystem
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{
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if (cartridge.Count > 1)
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{
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var angles = LinearSpread(mapAngle - Angle.FromDegrees(cartridge.Spread / 2f),
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mapAngle + Angle.FromDegrees(cartridge.Spread / 2f), cartridge.Count);
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var angles = LinearSpread(mapAngle - cartridge.Spread / 2,
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mapAngle + cartridge.Spread / 2, cartridge.Count);
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for (var i = 0; i < cartridge.Count; i++)
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{
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