Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2 - Pellet damage from 13 to 8 (3 shotting players instead of 2 shot) - Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
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@@ -10,6 +10,7 @@
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- ShellShotgun
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- type: CartridgeAmmo
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count: 6
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spread: 15
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soundEject:
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collection: ShellEject
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- type: Sprite
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@@ -46,7 +47,7 @@
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- type: CartridgeAmmo
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proto: PelletShotgunSlug
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count: 4
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spread: 2.5
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spread: 5
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- type: entity
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id: ShellShotgunFlare
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@@ -10,7 +10,7 @@
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- type: Projectile
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damage:
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types:
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Piercing: 13
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Piercing: 8 # Should have the same or less damage than a regular pellet
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- type: entity
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id: PelletShotgunBeanbag
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@@ -41,7 +41,7 @@
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- type: Projectile
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damage:
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types:
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Piercing: 13
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Piercing: 8
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- type: entity
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id: PelletShotgunFlash
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@@ -51,7 +51,7 @@
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sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
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size: 24
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- type: Gun
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fireRate: 3
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fireRate: 2
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selectedMode: FullAuto
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availableModes:
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- FullAuto
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