Shotgun nerfs (#8590)

- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
This commit is contained in:
metalgearsloth
2022-06-03 17:57:39 +10:00
committed by GitHub
parent 89338af63c
commit 49dfa9034a
6 changed files with 9 additions and 8 deletions

View File

@@ -10,6 +10,7 @@
- ShellShotgun
- type: CartridgeAmmo
count: 6
spread: 15
soundEject:
collection: ShellEject
- type: Sprite
@@ -46,7 +47,7 @@
- type: CartridgeAmmo
proto: PelletShotgunSlug
count: 4
spread: 2.5
spread: 5
- type: entity
id: ShellShotgunFlare

View File

@@ -10,7 +10,7 @@
- type: Projectile
damage:
types:
Piercing: 13
Piercing: 8 # Should have the same or less damage than a regular pellet
- type: entity
id: PelletShotgunBeanbag
@@ -41,7 +41,7 @@
- type: Projectile
damage:
types:
Piercing: 13
Piercing: 8
- type: entity
id: PelletShotgunFlash

View File

@@ -51,7 +51,7 @@
sprite: Objects/Weapons/Guns/Shotguns/bojevic.rsi
size: 24
- type: Gun
fireRate: 3
fireRate: 2
selectedMode: FullAuto
availableModes:
- FullAuto