Fix a bunch of warnings (#9528)
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@@ -8,6 +8,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Server.Cooldown;
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using Content.Server.Bible.Components;
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using Content.Server.MobState;
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using Content.Server.Popups;
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using Robust.Shared.Random;
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using Robust.Shared.Audio;
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@@ -25,6 +26,7 @@ namespace Content.Server.Bible
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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@@ -37,8 +39,8 @@ namespace Content.Server.Bible
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SubscribeLocalEvent<FamiliarComponent, MobStateChangedEvent>(OnFamiliarDeath);
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}
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private Queue<EntityUid> AddQueue = new();
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private Queue<EntityUid> RemQueue = new();
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private readonly Queue<EntityUid> _addQueue = new();
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private readonly Queue<EntityUid> _remQueue = new();
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/// <summary>
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/// This handles familiar respawning.
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@@ -47,17 +49,17 @@ namespace Content.Server.Bible
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{
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base.Update(frameTime);
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foreach(var entity in AddQueue)
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foreach(var entity in _addQueue)
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{
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EnsureComp<SummonableRespawningComponent>(entity);
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}
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AddQueue.Clear();
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_addQueue.Clear();
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foreach(var entity in RemQueue)
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foreach(var entity in _remQueue)
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{
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RemComp<SummonableRespawningComponent>(entity);
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}
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RemQueue.Clear();
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_remQueue.Clear();
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foreach (var (respawning, summonableComp) in EntityQuery<SummonableRespawningComponent, SummonableComponent>())
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{
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@@ -66,7 +68,7 @@ namespace Content.Server.Bible
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{
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continue;
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}
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/// Clean up the old body
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// Clean up the old body
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if (summonableComp.Summon != null)
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{
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EntityManager.DeleteEntity(summonableComp.Summon.Value);
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@@ -75,9 +77,9 @@ namespace Content.Server.Bible
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summonableComp.AlreadySummoned = false;
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_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", summonableComp.Owner)), summonableComp.Owner, Filter.Pvs(summonableComp.Owner));
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SoundSystem.Play("/Audio/Effects/radpulse9.ogg", Filter.Pvs(summonableComp.Owner), summonableComp.Owner, AudioParams.Default.WithVolume(-4f));
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/// Clean up the accumulator and respawn tracking component
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// Clean up the accumulator and respawn tracking component
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summonableComp.Accumulator = 0;
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RemQueue.Enqueue(respawning.Owner);
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_remQueue.Enqueue(respawning.Owner);
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}
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}
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@@ -92,9 +94,8 @@ namespace Content.Server.Bible
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{
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return;
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}
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if (args.Target == null || args.Target == args.User || !TryComp<MobStateComponent>(args.Target, out var mobState)
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|| mobState.IsDead())
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if (args.Target == null || args.Target == args.User || _mobStateSystem.IsDead(args.Target.Value))
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{
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return;
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}
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@@ -152,8 +153,9 @@ namespace Content.Server.Bible
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{
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Act = () =>
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{
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TransformComponent? position = Comp<TransformComponent>(args.User);
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AttemptSummon(component, args.User, position);
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if (!TryComp<TransformComponent>(args.User, out var userXform)) return;
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AttemptSummon(component, args.User, userXform);
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},
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Text = Loc.GetString("bible-summon-verb"),
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Priority = 2
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@@ -179,13 +181,13 @@ namespace Content.Server.Bible
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/// </summary>
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private void OnFamiliarDeath(EntityUid uid, FamiliarComponent component, MobStateChangedEvent args)
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{
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if (!args.Component.IsDead() || component.Source == null)
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if (args.CurrentMobState != DamageState.Dead || component.Source == null)
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return;
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var source = component.Source;
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if (source != null && TryComp<SummonableComponent>(source, out var summonable))
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{
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AddQueue.Enqueue(summonable.Owner);
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_addQueue.Enqueue(summonable.Owner);
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}
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}
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@@ -207,10 +209,10 @@ namespace Content.Server.Bible
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var familiar = EntityManager.SpawnEntity(component.SpecialItemPrototype, position.Coordinates);
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component.Summon = familiar;
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/// We only want to add the familiar component to mobs
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// We only want to add the familiar component to mobs
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if (HasComp<MobStateComponent>(familiar))
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{
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/// Make this Summon the familiar's source
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// Make this Summon the familiar's source
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var familiarComp = EnsureComp<FamiliarComponent>(familiar);
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familiarComp.Source = component.Owner;
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Hands.Components;
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using Content.Server.MobState;
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using Content.Server.Popups;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -20,6 +21,7 @@ namespace Content.Server.Chat
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public bool Suicide(EntityUid victim)
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{
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@@ -30,7 +32,7 @@ namespace Content.Server.Chat
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}
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// Checks to see if the player is dead.
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if (!EntityManager.TryGetComponent<MobStateComponent>(victim, out var mobState) || mobState.IsDead())
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if (!TryComp<MobStateComponent>(victim, out var mobState) || _mobState.IsDead(victim, mobState))
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{
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return false;
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}
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@@ -41,7 +43,7 @@ namespace Content.Server.Chat
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var suicideEvent = new SuicideEvent(victim);
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// If you are critical, you wouldn't be able to use your surroundings to suicide, so you do the default suicide
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if (!mobState.IsCritical())
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if (!_mobState.IsCritical(victim, mobState))
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{
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EnvironmentSuicideHandler(victim, suicideEvent);
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}
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@@ -54,7 +56,6 @@ namespace Content.Server.Chat
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/// <summary>
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/// If not handled, does the default suicide, which is biting your own tongue
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/// </summary>
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/// <param name="victim">The person attempting to die</param>
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private static void DefaultSuicideHandler(EntityUid victim, SuicideEvent suicideEvent)
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{
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if (suicideEvent.Handled) return;
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@@ -69,12 +70,11 @@ namespace Content.Server.Chat
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/// <summary>
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/// Raise event to attempt to use held item, or surrounding entities to commit suicide
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/// </summary>
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/// <param name="victim">The person attempting to die</param>
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private void EnvironmentSuicideHandler(EntityUid victim, SuicideEvent suicideEvent)
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{
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// Suicide by held item
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if (EntityManager.TryGetComponent(victim, out HandsComponent? handsComponent)
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&& handsComponent.ActiveHandEntity is EntityUid item)
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&& handsComponent.ActiveHandEntity is { } item)
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{
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RaiseLocalEvent(item, suicideEvent, false);
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@@ -82,11 +82,13 @@ namespace Content.Server.Chat
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return;
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}
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var itemQuery = GetEntityQuery<SharedItemComponent>();
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// Suicide by nearby entity (ex: Microwave)
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foreach (var entity in _entityLookupSystem.GetEntitiesInRange(victim, 1, LookupFlags.Approximate | LookupFlags.Anchored))
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{
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// Skip any nearby items that can be picked up, we already checked the active held item above
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if (EntityManager.HasComponent<SharedItemComponent>(entity))
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if (itemQuery.HasComponent(entity))
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continue;
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RaiseLocalEvent(entity, suicideEvent, false);
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@@ -1,26 +1,5 @@
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using Content.Shared.CCVar;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Server.Body.Components;
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using Robust.Server.Maps;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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namespace Content.Server.Salvage;
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@@ -50,7 +29,7 @@ public sealed class SalvageMobRestrictionsSystem : EntitySystem
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{
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rg = AddComp<SalvageMobRestrictionsGridComponent>(gridUid);
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}
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rg!.MobsToKill.Add(uid);
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rg.MobsToKill.Add(uid);
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component.LinkedGridEntity = gridUid;
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}
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@@ -66,10 +66,10 @@ public sealed partial class DockingSystem
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private void OnRequestUndock(EntityUid uid, ShuttleConsoleComponent component, UndockRequestMessage args)
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{
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_sawmill.Debug($"Received undock request for {ToPrettyString(args.Entity)}");
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_sawmill.Debug($"Received undock request for {ToPrettyString(args.DockEntity)}");
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// TODO: Validation
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if (!TryComp<DockingComponent>(args.Entity, out var dock) ||
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if (!TryComp<DockingComponent>(args.DockEntity, out var dock) ||
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!dock.Docked) return;
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Undock(dock);
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@@ -77,28 +77,28 @@ public sealed partial class DockingSystem
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private void OnRequestAutodock(EntityUid uid, ShuttleConsoleComponent component, AutodockRequestMessage args)
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{
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_sawmill.Debug($"Received autodock request for {ToPrettyString(args.Entity)}");
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_sawmill.Debug($"Received autodock request for {ToPrettyString(args.DockEntity)}");
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var player = args.Session.AttachedEntity;
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if (player == null || !HasComp<DockingComponent>(args.Entity)) return;
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if (player == null || !HasComp<DockingComponent>(args.DockEntity)) return;
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// TODO: Validation
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var comp = EnsureComp<AutoDockComponent>(args.Entity);
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var comp = EnsureComp<AutoDockComponent>(args.DockEntity);
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comp.Requesters.Add(player.Value);
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}
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private void OnRequestStopAutodock(EntityUid uid, ShuttleConsoleComponent component, StopAutodockRequestMessage args)
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{
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_sawmill.Debug($"Received stop autodock request for {ToPrettyString(args.Entity)}");
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_sawmill.Debug($"Received stop autodock request for {ToPrettyString(args.DockEntity)}");
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var player = args.Session.AttachedEntity;
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// TODO: Validation
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if (player == null || !TryComp<AutoDockComponent>(args.Entity, out var comp)) return;
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if (player == null || !TryComp<AutoDockComponent>(args.DockEntity, out var comp)) return;
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comp.Requesters.Remove(player.Value);
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if (comp.Requesters.Count == 0)
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RemComp<AutoDockComponent>(args.Entity);
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RemComp<AutoDockComponent>(args.DockEntity);
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}
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}
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@@ -259,12 +259,12 @@ namespace Content.Server.Weapon.Melee
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}
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else if (type != null && damageSoundComp.SoundTypes?.TryGetValue(type, out var damageSoundType) == true)
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{
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SoundSystem.Play(damageSoundType!.GetSound(), Filter.Pvs(target, entityManager: EntityManager), target, AudioHelpers.WithVariation(DamagePitchVariation));
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SoundSystem.Play(damageSoundType.GetSound(), Filter.Pvs(target, entityManager: EntityManager), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (type != null && damageSoundComp.SoundGroups?.TryGetValue(type, out var damageSoundGroup) == true)
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{
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SoundSystem.Play(damageSoundGroup!.GetSound(), Filter.Pvs(target, entityManager: EntityManager), target, AudioHelpers.WithVariation(DamagePitchVariation));
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SoundSystem.Play(damageSoundGroup.GetSound(), Filter.Pvs(target, entityManager: EntityManager), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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}
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