Fix a bunch of warnings (#9528)

This commit is contained in:
metalgearsloth
2022-07-09 09:07:47 +10:00
committed by GitHub
parent 9f80b7b68a
commit 4a393d4665
16 changed files with 65 additions and 82 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Server.Cooldown;
using Content.Server.Bible.Components;
using Content.Server.MobState;
using Content.Server.Popups;
using Robust.Shared.Random;
using Robust.Shared.Audio;
@@ -25,6 +26,7 @@ namespace Content.Server.Bible
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override void Initialize()
{
@@ -37,8 +39,8 @@ namespace Content.Server.Bible
SubscribeLocalEvent<FamiliarComponent, MobStateChangedEvent>(OnFamiliarDeath);
}
private Queue<EntityUid> AddQueue = new();
private Queue<EntityUid> RemQueue = new();
private readonly Queue<EntityUid> _addQueue = new();
private readonly Queue<EntityUid> _remQueue = new();
/// <summary>
/// This handles familiar respawning.
@@ -47,17 +49,17 @@ namespace Content.Server.Bible
{
base.Update(frameTime);
foreach(var entity in AddQueue)
foreach(var entity in _addQueue)
{
EnsureComp<SummonableRespawningComponent>(entity);
}
AddQueue.Clear();
_addQueue.Clear();
foreach(var entity in RemQueue)
foreach(var entity in _remQueue)
{
RemComp<SummonableRespawningComponent>(entity);
}
RemQueue.Clear();
_remQueue.Clear();
foreach (var (respawning, summonableComp) in EntityQuery<SummonableRespawningComponent, SummonableComponent>())
{
@@ -66,7 +68,7 @@ namespace Content.Server.Bible
{
continue;
}
/// Clean up the old body
// Clean up the old body
if (summonableComp.Summon != null)
{
EntityManager.DeleteEntity(summonableComp.Summon.Value);
@@ -75,9 +77,9 @@ namespace Content.Server.Bible
summonableComp.AlreadySummoned = false;
_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", summonableComp.Owner)), summonableComp.Owner, Filter.Pvs(summonableComp.Owner));
SoundSystem.Play("/Audio/Effects/radpulse9.ogg", Filter.Pvs(summonableComp.Owner), summonableComp.Owner, AudioParams.Default.WithVolume(-4f));
/// Clean up the accumulator and respawn tracking component
// Clean up the accumulator and respawn tracking component
summonableComp.Accumulator = 0;
RemQueue.Enqueue(respawning.Owner);
_remQueue.Enqueue(respawning.Owner);
}
}
@@ -92,9 +94,8 @@ namespace Content.Server.Bible
{
return;
}
if (args.Target == null || args.Target == args.User || !TryComp<MobStateComponent>(args.Target, out var mobState)
|| mobState.IsDead())
if (args.Target == null || args.Target == args.User || _mobStateSystem.IsDead(args.Target.Value))
{
return;
}
@@ -152,8 +153,9 @@ namespace Content.Server.Bible
{
Act = () =>
{
TransformComponent? position = Comp<TransformComponent>(args.User);
AttemptSummon(component, args.User, position);
if (!TryComp<TransformComponent>(args.User, out var userXform)) return;
AttemptSummon(component, args.User, userXform);
},
Text = Loc.GetString("bible-summon-verb"),
Priority = 2
@@ -179,13 +181,13 @@ namespace Content.Server.Bible
/// </summary>
private void OnFamiliarDeath(EntityUid uid, FamiliarComponent component, MobStateChangedEvent args)
{
if (!args.Component.IsDead() || component.Source == null)
if (args.CurrentMobState != DamageState.Dead || component.Source == null)
return;
var source = component.Source;
if (source != null && TryComp<SummonableComponent>(source, out var summonable))
{
AddQueue.Enqueue(summonable.Owner);
_addQueue.Enqueue(summonable.Owner);
}
}
@@ -207,10 +209,10 @@ namespace Content.Server.Bible
var familiar = EntityManager.SpawnEntity(component.SpecialItemPrototype, position.Coordinates);
component.Summon = familiar;
/// We only want to add the familiar component to mobs
// We only want to add the familiar component to mobs
if (HasComp<MobStateComponent>(familiar))
{
/// Make this Summon the familiar's source
// Make this Summon the familiar's source
var familiarComp = EnsureComp<FamiliarComponent>(familiar);
familiarComp.Source = component.Owner;
}