Airlocks use unshaded overlays for the lights.

This commit is contained in:
Pieter-Jan Briers
2019-06-02 13:40:56 +02:00
parent 50bc1bff48
commit 4a4fcad7ef
14 changed files with 669 additions and 4 deletions

View File

@@ -5,12 +5,16 @@
components:
- type: Clickable
- type: Sprite
netsync: false
drawdepth: Mobs # They're on the same layer as mobs, perspective.
sprite: Buildings/airlock_basic.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
- type: Icon
sprite: Buildings/airlock_basic.rsi