Airlocks use unshaded overlays for the lights.
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@@ -5,12 +5,16 @@
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components:
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- type: Clickable
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- type: Sprite
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netsync: false
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drawdepth: Mobs # They're on the same layer as mobs, perspective.
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sprite: Buildings/airlock_basic.rsi
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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- type: Icon
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sprite: Buildings/airlock_basic.rsi
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