PA fixes.
Improved unlit layers for control box. Fixed rotation bugs. Fixes #3479
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@@ -454,7 +454,7 @@ namespace Content.Server.GameObjects.Components.PA
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Vector2i RotateOffset(in Vector2i vec)
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{
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var rot = new Angle(Owner.Transform.LocalRotation + Math.PI / 2);
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var rot = new Angle(Owner.Transform.LocalRotation);
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return (Vector2i) rot.RotateVec(vec);
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}
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}
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@@ -82,9 +82,9 @@ namespace Content.Server.GameObjects.Components.PA
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physicsComponent
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.EnsureController<BulletController>()
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.LinearVelocity = angle.ToVec() * 20f;
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.LinearVelocity = angle.ToWorldVec() * 20f;
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Owner.Transform.LocalRotation = new Angle(angle + Angle.FromDegrees(180));
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Owner.Transform.LocalRotation = angle;
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Timer.Spawn(3000, () => Owner.Delete());
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}
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}
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