From 4a6d0ae5a480cf6414aec18deff026f85c1b0f4c Mon Sep 17 00:00:00 2001 From: Swept Date: Sun, 8 Nov 2020 01:40:49 +0000 Subject: [PATCH] More belts and welders (#2453) * Adds sprites * Added prototypes * Adds experimental and mini welder * Adds welder to CE's belt * Lazily filled out the belts * Added to spawn jobs * Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/2453 * Update Resources/Prototypes/Entities/Objects/Tools/welders.yml Co-authored-by: DrSmugleaf Co-authored-by: DrSmugleaf --- Resources/Prototypes/Catalog/Fills/belt.yml | 25 -- .../Entities/Clothing/Belt/belts.yml | 179 +++++++++++-- .../Entities/Clothing/Belt/filled_belts.yml | 65 +++++ .../Entities/Objects/Tools/tools.yml | 34 --- .../Entities/Objects/Tools/welders.yml | 77 ++++++ .../Roles/Jobs/Civilian/janitor.yml | 1 + .../Roles/Jobs/Engineering/chief_engineer.yml | 2 +- .../Jobs/Medical/chief_medical_officer.yml | 1 + .../Roles/Jobs/Medical/medical_doctor.yml | 1 + .../Roles/Jobs/Security/head_of_security.yml | 1 + .../Roles/Jobs/Security/security_officer.yml | 1 + .../Prototypes/Roles/Jobs/Security/warden.yml | 1 + .../Belt/assault.rsi/equipped-BELT.png | Bin 0 -> 363 bytes .../Clothing/Belt/assault.rsi/icon.png | Bin 0 -> 382 bytes .../Clothing/Belt/assault.rsi/inhand-left.png | Bin 0 -> 341 bytes .../Belt/assault.rsi/inhand-right.png | Bin 0 -> 368 bytes .../Clothing/Belt/assault.rsi/meta.json | 74 ++++++ .../Belt/bandolier.rsi/equipped-BELT.png | Bin 0 -> 376 bytes .../Clothing/Belt/bandolier.rsi/icon.png | Bin 0 -> 342 bytes .../Belt/bandolier.rsi/inhand-left.png | Bin 0 -> 311 bytes .../Belt/bandolier.rsi/inhand-right.png | Bin 0 -> 309 bytes .../Clothing/Belt/bandolier.rsi/meta.json | 74 ++++++ .../Belt/belt_icon_overlay.rsi/crowbar.png | Bin 0 -> 176 bytes .../belt_icon_overlay.rsi/crowbar_brass.png | Bin 0 -> 206 bytes .../belt_icon_overlay.rsi/crowbar_large.png | Bin 0 -> 176 bytes .../belt_icon_overlay.rsi/crowbar_red.png | Bin 0 -> 186 bytes .../belt_icon_overlay.rsi/cutters_brass.png | Bin 0 -> 203 bytes .../belt_icon_overlay.rsi/cutters_red.png | Bin 0 -> 207 bytes .../belt_icon_overlay.rsi/cutters_yellow.png | Bin 0 -> 212 bytes .../Belt/belt_icon_overlay.rsi/drill_bolt.png | Bin 0 -> 223 bytes .../belt_icon_overlay.rsi/drill_screw.png | Bin 0 -> 223 bytes .../Belt/belt_icon_overlay.rsi/flashbang.png | Bin 0 -> 228 bytes .../belt_icon_overlay.rsi/jaws_cutter.png | Bin 0 -> 271 bytes .../Belt/belt_icon_overlay.rsi/jaws_pry.png | Bin 0 -> 271 bytes .../Belt/belt_icon_overlay.rsi/meta.json | 236 ++++++++++++++++++ .../Belt/belt_icon_overlay.rsi/multitool.png | Bin 0 -> 141 bytes .../belt_icon_overlay.rsi/multitool_red.png | Bin 0 -> 141 bytes .../multitool_yellow.png | Bin 0 -> 141 bytes .../belt_icon_overlay.rsi/screwdriver.png | Bin 0 -> 145 bytes .../screwdriver_brass.png | Bin 0 -> 172 bytes .../screwdriver_head.png | Bin 0 -> 110 bytes .../screwdriver_nuke.png | Bin 0 -> 172 bytes .../Belt/belt_icon_overlay.rsi/stunbaton.png | Bin 0 -> 210 bytes .../stunbaton_active.png | Bin 0 -> 210 bytes .../stunbaton_nocell.png | Bin 0 -> 210 bytes .../Belt/belt_icon_overlay.rsi/wrench.png | Bin 0 -> 180 bytes .../belt_icon_overlay.rsi/wrench_brass.png | Bin 0 -> 168 bytes .../belt_icon_overlay.rsi/wrench_medical.png | Bin 0 -> 180 bytes .../Belt/belt_mob_overlay.rsi/baton.png | Bin 0 -> 196 bytes .../Belt/belt_mob_overlay.rsi/gun.png | Bin 0 -> 147 bytes .../Belt/belt_mob_overlay.rsi/handcuff.png | Bin 0 -> 148 bytes .../Belt/belt_mob_overlay.rsi/injector.png | Bin 0 -> 275 bytes .../Belt/belt_mob_overlay.rsi/meta.json | 101 ++++++++ .../Belt/belt_mob_overlay.rsi/tank.png | Bin 0 -> 327 bytes .../Belt/belt_utility.rsi/equipped-BELT.png | Bin 294 -> 0 bytes .../Clothing/Belt/belt_utility.rsi/meta.json | 1 - .../Clothing/Belt/ce.rsi/equipped-BELT.png | Bin 0 -> 459 bytes .../Textures/Clothing/Belt/ce.rsi/icon.png | Bin 0 -> 433 bytes .../Clothing/Belt/ce.rsi/inhand-left.png | Bin 0 -> 333 bytes .../Clothing/Belt/ce.rsi/inhand-right.png | Bin 0 -> 334 bytes .../Textures/Clothing/Belt/ce.rsi/meta.json | 74 ++++++ .../Belt/champion.rsi/equipped-BELT.png | Bin 0 -> 510 bytes .../Clothing/Belt/champion.rsi/icon.png | Bin 0 -> 580 bytes .../Belt/champion.rsi/inhand-left.png | Bin 0 -> 336 bytes .../Belt/champion.rsi/inhand-right.png | Bin 0 -> 360 bytes .../Clothing/Belt/champion.rsi/meta.json | 74 ++++++ .../Belt/holster.rsi/equipped-BELT.png | Bin 0 -> 351 bytes .../Clothing/Belt/holster.rsi/icon.png | Bin 0 -> 295 bytes .../Clothing/Belt/holster.rsi/inhand-left.png | Bin 0 -> 247 bytes .../Belt/holster.rsi/inhand-right.png | Bin 0 -> 234 bytes .../Clothing/Belt/holster.rsi/meta.json | 74 ++++++ .../Belt/janitor.rsi/equipped-BELT.png | Bin 0 -> 369 bytes .../Clothing/Belt/janitor.rsi/icon.png | Bin 0 -> 495 bytes .../Clothing/Belt/janitor.rsi/inhand-left.png | Bin 0 -> 354 bytes .../Belt/janitor.rsi/inhand-right.png | Bin 0 -> 345 bytes .../Clothing/Belt/janitor.rsi/meta.json | 74 ++++++ .../Belt/medical.rsi/equipped-BELT.png | Bin 0 -> 342 bytes .../Clothing/Belt/medical.rsi/icon.png | Bin 0 -> 387 bytes .../Clothing/Belt/medical.rsi/inhand-left.png | Bin 0 -> 356 bytes .../Belt/medical.rsi/inhand-right.png | Bin 0 -> 336 bytes .../Clothing/Belt/medical.rsi/meta.json | 74 ++++++ .../militarywebbing.rsi/equipped-BELT.png | Bin 0 -> 721 bytes .../Belt/militarywebbing.rsi/icon.png | Bin 0 -> 376 bytes .../Belt/militarywebbing.rsi/inhand-left.png | Bin 0 -> 440 bytes .../Belt/militarywebbing.rsi/inhand-right.png | Bin 0 -> 451 bytes .../Belt/militarywebbing.rsi/meta.json | 74 ++++++ .../Belt/security.rsi/equipped-BELT.png | Bin 0 -> 366 bytes .../Clothing/Belt/security.rsi/icon.png | Bin 0 -> 452 bytes .../Belt/security.rsi/inhand-left.png | Bin 0 -> 341 bytes .../Belt/security.rsi/inhand-right.png | Bin 0 -> 368 bytes .../Clothing/Belt/security.rsi/meta.json | 74 ++++++ .../securitywebbing.rsi/equipped-BELT.png | Bin 0 -> 867 bytes .../Belt/securitywebbing.rsi/icon.png | Bin 0 -> 487 bytes .../Belt/securitywebbing.rsi/inhand-left.png | Bin 0 -> 440 bytes .../Belt/securitywebbing.rsi/inhand-right.png | Bin 0 -> 451 bytes .../Belt/securitywebbing.rsi/meta.json | 74 ++++++ .../Clothing/Belt/sheath.rsi/meta.json | 65 +++++ .../Belt/sheath.rsi/sheath-equipped-BELT.png | Bin 0 -> 315 bytes .../sheath.rsi/sheath-sabre-equipped-BELT.png | Bin 0 -> 500 bytes .../Clothing/Belt/sheath.rsi/sheath-sabre.png | Bin 0 -> 418 bytes .../Clothing/Belt/sheath.rsi/sheath.png | Bin 0 -> 277 bytes .../Belt/suspenders.rsi/inhand-left.png | Bin 0 -> 362 bytes .../Belt/suspenders.rsi/inhand-right.png | Bin 0 -> 371 bytes .../Clothing/Belt/suspenders.rsi/meta.json | 38 ++- .../Belt/utility.rsi/equipped-BELT.png | Bin 0 -> 402 bytes .../utilitybelt.png => utility.rsi/icon.png} | Bin .../Clothing/Belt/utility.rsi/inhand-left.png | Bin 0 -> 331 bytes .../Belt/utility.rsi/inhand-right.png | Bin 0 -> 352 bytes .../Clothing/Belt/utility.rsi/meta.json | 38 +++ .../Doors/airlock_maint.rsi/meta.json | 2 +- .../Tools/welder.rsi/{welder.png => icon.png} | Bin .../Objects/Tools/welder.rsi/meta.json | 216 ++++++++-------- .../Tools/welder_experimental.rsi/icon.png | Bin 0 -> 583 bytes .../Tools/welder_experimental.rsi/meta.json | 121 +++++++++ .../off-inhand-left.png | Bin 0 -> 345 bytes .../off-inhand-right.png | Bin 0 -> 358 bytes .../on-inhand-left.png | Bin 0 -> 868 bytes .../on-inhand-right.png | Bin 0 -> 809 bytes .../welder_experimental.rsi/welder_flame.png | Bin 0 -> 296 bytes .../Objects/Tools/welder_mini.rsi/icon.png | Bin 0 -> 312 bytes .../Objects/Tools/welder_mini.rsi/meta.json | 30 +++ .../Tools/welder_mini.rsi/welder_flame.png | Bin 0 -> 295 bytes 122 files changed, 1786 insertions(+), 190 deletions(-) delete mode 100644 Resources/Prototypes/Catalog/Fills/belt.yml create mode 100644 Resources/Prototypes/Entities/Clothing/Belt/filled_belts.yml create mode 100644 Resources/Prototypes/Entities/Objects/Tools/welders.yml create mode 100644 Resources/Textures/Clothing/Belt/assault.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/assault.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/assault.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/assault.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/assault.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/bandolier.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/bandolier.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/bandolier.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/bandolier.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/bandolier.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/crowbar.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/crowbar_brass.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/crowbar_large.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/crowbar_red.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/cutters_brass.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/cutters_red.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/cutters_yellow.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/drill_bolt.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/drill_screw.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/flashbang.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/jaws_cutter.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/jaws_pry.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/multitool.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/multitool_red.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/multitool_yellow.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/screwdriver.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/screwdriver_brass.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/screwdriver_head.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/screwdriver_nuke.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/stunbaton.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/stunbaton_active.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/stunbaton_nocell.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/wrench.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/wrench_brass.png create mode 100644 Resources/Textures/Clothing/Belt/belt_icon_overlay.rsi/wrench_medical.png create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/baton.png create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/gun.png create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/handcuff.png create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/injector.png create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/belt_mob_overlay.rsi/tank.png delete mode 100644 Resources/Textures/Clothing/Belt/belt_utility.rsi/equipped-BELT.png delete mode 100644 Resources/Textures/Clothing/Belt/belt_utility.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/ce.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/ce.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/ce.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/ce.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/ce.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/champion.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/champion.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/champion.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/champion.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/champion.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/holster.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/holster.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/holster.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/holster.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/holster.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/janitor.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/janitor.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/janitor.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/janitor.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/janitor.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/medical.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/medical.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/medical.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/medical.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/medical.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/militarywebbing.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/militarywebbing.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/militarywebbing.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/militarywebbing.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/militarywebbing.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/security.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/security.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/security.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/security.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/security.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/sheath.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Belt/sheath.rsi/sheath-equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/sheath.rsi/sheath-sabre-equipped-BELT.png create mode 100644 Resources/Textures/Clothing/Belt/sheath.rsi/sheath-sabre.png create mode 100644 Resources/Textures/Clothing/Belt/sheath.rsi/sheath.png create mode 100644 Resources/Textures/Clothing/Belt/suspenders.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/suspenders.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/utility.rsi/equipped-BELT.png rename Resources/Textures/Clothing/Belt/{belt_utility.rsi/utilitybelt.png => utility.rsi/icon.png} (100%) create mode 100644 Resources/Textures/Clothing/Belt/utility.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Belt/utility.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Belt/utility.rsi/meta.json rename Resources/Textures/Objects/Tools/welder.rsi/{welder.png => icon.png} (100%) create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/icon.png create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/meta.json create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/off-inhand-right.png create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/on-inhand-right.png create mode 100644 Resources/Textures/Objects/Tools/welder_experimental.rsi/welder_flame.png create mode 100644 Resources/Textures/Objects/Tools/welder_mini.rsi/icon.png create mode 100644 Resources/Textures/Objects/Tools/welder_mini.rsi/meta.json create mode 100644 Resources/Textures/Objects/Tools/welder_mini.rsi/welder_flame.png diff --git a/Resources/Prototypes/Catalog/Fills/belt.yml b/Resources/Prototypes/Catalog/Fills/belt.yml deleted file mode 100644 index 12f5fc37db..0000000000 --- a/Resources/Prototypes/Catalog/Fills/belt.yml +++ /dev/null @@ -1,25 +0,0 @@ -- type: entity - id: UtilityBeltClothingFilled - parent: UtilityBeltClothing - suffix: Filled - components: - - type: StorageFill - contents: - - name: Crowbar - - name: Wrench - - name: Screwdriver - - name: Wirecutter - - name: Welder - - name: Multitool - - name: ApcExtensionCableStack - -- type: entity - id: UtilityBeltClothingFilledEvent - parent: UtilityBeltClothing - suffix: Filled - components: - - type: StorageFill - contents: - - name: Crowbar - - name: Screwdriver - - name: Multitool diff --git a/Resources/Prototypes/Entities/Clothing/Belt/belts.yml b/Resources/Prototypes/Entities/Clothing/Belt/belts.yml index f7f4cbd9e1..201ed2fe0e 100644 --- a/Resources/Prototypes/Entities/Clothing/Belt/belts.yml +++ b/Resources/Prototypes/Entities/Clothing/Belt/belts.yml @@ -1,30 +1,162 @@ +# BASE - type: entity parent: Clothing - id: BeltBase + id: ClothingBeltBase abstract: true components: + - type: Sprite + state: icon - type: Clothing Slots: [belt] - -- type: entity - parent: BeltBase - id: UtilityBeltClothing - name: utility belt - description: Belt for holding all your usual tools - components: - - type: Sprite - sprite: Clothing/Belt/belt_utility.rsi - state: utilitybelt - - type: Clothing size: 50 QuickEquip: false - sprite: Clothing/Belt/belt_utility.rsi + +# CONTENT +- type: entity + parent: ClothingBeltBase + id: ClothingBeltAssault + name: assault belt + description: "A tactical assault belt." + components: + - type: Sprite + sprite: Clothing/Belt/assault.rsi + - type: Clothing + sprite: Clothing/Belt/assault.rsi - type: Storage - capacity: 40 # Full tool loadout is 35, plus an extra + capacity: 40 - type: entity - parent: BeltBase - id: SuspendersClothing + parent: ClothingBeltBase + id: ClothingBeltBandolier + name: assault belt + description: "A bandolier for holding shotgun ammunition." + components: + - type: Sprite + sprite: Clothing/Belt/bandolier.rsi + - type: Clothing + sprite: Clothing/Belt/bandolier.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltChiefEngineer + name: the Chief Engineer's toolbelt + description: "Holds tools, looks snazzy." + components: + - type: Sprite + sprite: Clothing/Belt/ce.rsi + - type: Clothing + sprite: Clothing/Belt/ce.rsi + - type: Storage + capacity: 60 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltChampion + name: championship belt + description: "Proves to the world that you are the strongest!" + components: + - type: Sprite + sprite: Clothing/Belt/champion.rsi + - type: Clothing + sprite: Clothing/Belt/champion.rsi + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltHolster + name: shoulder holster + description: "A holster to carry a handgun and ammo. WARNING: Badasses only." + components: + - type: Sprite + sprite: Clothing/Belt/holster.rsi + - type: Clothing + sprite: Clothing/Belt/holster.rsi + - type: Storage + capacity: 20 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltJanitor + name: janibelt + description: "A belt used to hold most janitorial supplies." + components: + - type: Sprite + sprite: Clothing/Belt/janitor.rsi + - type: Clothing + sprite: Clothing/Belt/janitor.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltMedical + name: medical belt + description: "Can hold various medical equipment." + components: + - type: Sprite + sprite: Clothing/Belt/medical.rsi + - type: Clothing + sprite: Clothing/Belt/medical.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltSecurity + name: security belt + description: "Can hold security gear like handcuffs and flashes." + components: + - type: Sprite + sprite: Clothing/Belt/security.rsi + - type: Clothing + sprite: Clothing/Belt/security.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltSecurityWebbing + name: security webbing + description: "Unique and versatile chest rig, can hold security gear." + components: + - type: Sprite + sprite: Clothing/Belt/securitywebbing.rsi + - type: Clothing + sprite: Clothing/Belt/securitywebbing.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltMilitaryWebbing + name: chest rig + description: "A set of tactical webbing worn by Syndicate boarding parties." + components: + - type: Sprite + sprite: Clothing/Belt/militarywebbing.rsi + - type: Clothing + sprite: Clothing/Belt/militarywebbing.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltSheath + name: sabre sheath + description: "An ornate sheath designed to hold an officer's blade." + components: + - type: Sprite + sprite: Clothing/Belt/sheath.rsi + state: sheath + - type: Clothing + sprite: Clothing/Belt/sheath.rsi + - type: Storage + capacity: 40 + +- type: entity + parent: ClothingBeltBase + id: ClothingBeltSuspenders name: suspenders description: For holding your pants up. components: @@ -32,6 +164,17 @@ sprite: Clothing/Belt/suspenders.rsi state: icon - type: Clothing - size: 50 - QuickEquip: false sprite: Clothing/Belt/suspenders.rsi + +- type: entity + parent: ClothingBeltBase + id: UtilityBeltClothing #Change to ClothingBeltUtility + name: utility belt + description: "Can hold various things." + components: + - type: Sprite + sprite: Clothing/Belt/utility.rsi + - type: Clothing + sprite: Clothing/Belt/utility.rsi + - type: Storage + capacity: 40 # Full tool loadout is 35, plus an extra diff --git a/Resources/Prototypes/Entities/Clothing/Belt/filled_belts.yml b/Resources/Prototypes/Entities/Clothing/Belt/filled_belts.yml new file mode 100644 index 0000000000..4959eac56f --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Belt/filled_belts.yml @@ -0,0 +1,65 @@ +- type: entity + id: UtilityBeltClothingFilled #Change to ClothingBeltUtilityFilled + parent: UtilityBeltClothing #Change to ClothingBeltUtility + description: "Holds tools." + suffix: Filled + components: + - type: StorageFill + contents: + - name: Crowbar + - name: Wrench + - name: Screwdriver + - name: Wirecutter + - name: Welder + - name: Multitool + +- type: entity + id: UtilityBeltClothingFilledEvent + parent: UtilityBeltClothing + suffix: Filled + components: + - type: StorageFill + contents: + - name: Crowbar + - name: Screwdriver + - name: Multitool + +- type: entity + id: ClothingBeltChiefEngineerFilled + parent: ClothingBeltChiefEngineer + suffix: Filled + components: + - type: StorageFill + contents: + - name: PowerDrill + - name: JawsOfLife + - name: WelderExperimental + - name: Multitool + - name: ApcExtensionCableStack + +- type: entity + id: ClothingBeltSecurityFilled + parent: ClothingBeltSecurity + suffix: Filled + components: + - type: StorageFill + contents: + - name: SecGlasses + - name: GrenadeFlashBang + - name: GrenadeFlashBang + - name: Stunbaton + - name: Handcuffs + - name: Handcuffs + +- type: entity + id: ClothingBeltJanitorFilled + parent: ClothingBeltJanitor + suffix: Filled + components: + - type: StorageFill + contents: + - name: Soap #Make a soap group and pick between when i'm not lazy + - name: SprayBottleSpaceCleaner + - name: # GrenadeChem + - name: # GrenadeChem + - name: FlashlightLantern diff --git a/Resources/Prototypes/Entities/Objects/Tools/tools.yml b/Resources/Prototypes/Entities/Objects/Tools/tools.yml index 0941fe2bf0..cafa7ee90f 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/tools.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/tools.yml @@ -61,40 +61,6 @@ cyan: "#18a2d5" yellow: "#ffa500" -- type: entity - name: welding tool - parent: BaseItem - id: Welder - description: 'Melts anything as long as it''s fueled, don''t forget your eye protection!' - components: - - type: Sprite - sprite: Objects/Tools/welder.rsi - layers: - - state: welder - - state: welder_flame - shader: unshaded - visible: false - - type: Item - size: 10 - sprite: Objects/Tools/welder.rsi - HeldPrefix: off - - type: ItemCooldown - - type: MeleeWeapon - - type: ItemStatus - - type: SolutionContainer - maxVol: 100 - caps: AddTo, NoExamine - contents: - reagents: - - ReagentId: chem.WeldingFuel - Quantity: 100 - - type: Welder - weldSoundCollection: Welder - - type: PointLight - enabled: false - radius: 1.5 - color: orange - - type: entity name: wrench parent: BaseItem diff --git a/Resources/Prototypes/Entities/Objects/Tools/welders.yml b/Resources/Prototypes/Entities/Objects/Tools/welders.yml new file mode 100644 index 0000000000..d36404eeb6 --- /dev/null +++ b/Resources/Prototypes/Entities/Objects/Tools/welders.yml @@ -0,0 +1,77 @@ +- type: entity + name: welding tool + parent: BaseItem + id: Welder + description: "Melts anything as long as it's fueled, don't forget your eye protection!" + components: + - type: Sprite + sprite: Objects/Tools/welder.rsi + layers: + - state: icon + - state: welder_flame + shader: unshaded + visible: false + - type: Item + size: 10 + sprite: Objects/Tools/welder.rsi + HeldPrefix: off + - type: ItemCooldown + - type: MeleeWeapon + - type: ItemStatus + - type: SolutionContainer + maxVol: 100 + caps: AddTo, NoExamine + contents: + reagents: + - ReagentId: chem.WeldingFuel + Quantity: 100 + - type: Welder + weldSoundCollection: Welder + - type: PointLight + enabled: false + radius: 1.5 + color: orange + +- type: entity + name: experimental welding tool + parent: Welder + id: WelderExperimental + description: "An experimental welder capable of self-fuel generation and less harmful to the eyes." + components: + - type: Sprite + sprite: Objects/Tools/welder_experimental.rsi + - type: Item + sprite: Objects/Tools/welder_experimental.rsi + - type: SolutionContainer + maxVol: 1000 + caps: AddTo, NoExamine + contents: + reagents: + - ReagentId: chem.WeldingFuel + Quantity: 1000 + - type: PointLight + enabled: false + radius: 1.5 + color: lightblue + +- type: entity + name: emergency welding tool + parent: Welder + id: WelderMini + description: "A miniature welder used during emergencies." + components: + - type: Sprite + sprite: Objects/Tools/welder_mini.rsi + - type: Item + sprite: Objects/Tools/welder_mini.rsi + - type: SolutionContainer + maxVol: 25 + caps: AddTo, NoExamine + contents: + reagents: + - ReagentId: chem.WeldingFuel + Quantity: 25 + - type: PointLight + enabled: false + radius: 1.0 + color: orange diff --git a/Resources/Prototypes/Roles/Jobs/Civilian/janitor.yml b/Resources/Prototypes/Roles/Jobs/Civilian/janitor.yml index 6aabd73d23..e621a685ff 100644 --- a/Resources/Prototypes/Roles/Jobs/Civilian/janitor.yml +++ b/Resources/Prototypes/Roles/Jobs/Civilian/janitor.yml @@ -19,3 +19,4 @@ head: HatPurplesoft idcard: JanitorPDA ears: HeadsetService + belt: ClothingBeltJanitorFilled diff --git a/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml b/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml index 6ee26c2903..7a9aed6f53 100644 --- a/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml +++ b/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml @@ -23,5 +23,5 @@ backpack: BackpackEngineeringFilled shoes: ShoesBrown idcard: CEPDA - belt: UtilityBeltClothingFilled ears: HeadsetEngineering + belt: ClothingBeltChiefEngineerFilled diff --git a/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml b/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml index de798fc49d..24861e8d62 100644 --- a/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml +++ b/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml @@ -25,3 +25,4 @@ outerclothing: OuterclothingLabcoatcmo idcard: CMOPDA ears: HeadsetMedicalAlt + belt: ClothingBeltMedical diff --git a/Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml b/Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml index 376f81107e..4455b8b2a1 100644 --- a/Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml +++ b/Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml @@ -20,3 +20,4 @@ outerclothing: OuterclothingLabcoatmedspecopen idcard: MedicalPDA ears: HeadsetMedical + belt: ClothingBeltMedical diff --git a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml index 47117c74f7..57fe23f4b3 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml @@ -28,3 +28,4 @@ head: HatBeretHoS idcard: HoSPDA ears: HeadsetSecurityAlt + belt: ClothingBeltSecurityFilled diff --git a/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml b/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml index 1abec1dabd..cd49ef39c9 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml @@ -22,3 +22,4 @@ outerclothing: OuterclothingArmorVest idcard: SecurityPDA ears: HeadsetSecurity + belt: ClothingBeltSecurityFilled diff --git a/Resources/Prototypes/Roles/Jobs/Security/warden.yml b/Resources/Prototypes/Roles/Jobs/Security/warden.yml index 9e223a4a9a..00b6db25c3 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/warden.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/warden.yml @@ -23,3 +23,4 @@ outerclothing: OuterclothingArmorVest idcard: WardenPDA ears: HeadsetSecurity + belt: ClothingBeltSecurityFilled diff --git a/Resources/Textures/Clothing/Belt/assault.rsi/equipped-BELT.png b/Resources/Textures/Clothing/Belt/assault.rsi/equipped-BELT.png new file mode 100644 index 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