Random fixes (#668)
* fix captain headrev * fix double lathe recipe * fix security webbing whitelist * fix defibrillator doafter * revert hardsuits armor stats
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@@ -74,7 +74,6 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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base.Started(uid, component, gameRule, args);
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component.CommandCheck = _timing.CurTime + component.TimerWait;
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}
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protected override void ActiveTick(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, float frameTime)
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{
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base.ActiveTick(uid, component, gameRule, frameTime);
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@@ -102,8 +101,10 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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var revsLost = CheckRevsLose();
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var commandLost = CheckCommandLose();
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// This is (revsLost, commandsLost) concatted together
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// (moony wrote this comment idk what it means)
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var index = (commandLost ? 1 : 0) | (revsLost ? 2 : 0);
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args.AddLine(Loc.GetString(Outcomes[index]));
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