Random fixes (#668)
* fix captain headrev * fix double lathe recipe * fix security webbing whitelist * fix defibrillator doafter * revert hardsuits armor stats
This commit is contained in:
@@ -74,7 +74,6 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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base.Started(uid, component, gameRule, args);
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base.Started(uid, component, gameRule, args);
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component.CommandCheck = _timing.CurTime + component.TimerWait;
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component.CommandCheck = _timing.CurTime + component.TimerWait;
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}
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}
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protected override void ActiveTick(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, float frameTime)
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protected override void ActiveTick(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, float frameTime)
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{
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{
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base.ActiveTick(uid, component, gameRule, frameTime);
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base.ActiveTick(uid, component, gameRule, frameTime);
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@@ -102,8 +101,10 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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var revsLost = CheckRevsLose();
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var revsLost = CheckRevsLose();
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var commandLost = CheckCommandLose();
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var commandLost = CheckCommandLose();
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// This is (revsLost, commandsLost) concatted together
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// This is (revsLost, commandsLost) concatted together
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// (moony wrote this comment idk what it means)
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// (moony wrote this comment idk what it means)
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var index = (commandLost ? 1 : 0) | (revsLost ? 2 : 0);
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var index = (commandLost ? 1 : 0) | (revsLost ? 2 : 0);
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args.AddLine(Loc.GetString(Outcomes[index]));
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args.AddLine(Loc.GetString(Outcomes[index]));
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@@ -62,13 +62,14 @@ public sealed class DefibrillatorSystem : EntitySystem
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// WD START
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// WD START
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private void OnStaminaHitAttempt(Entity<DefibrillatorComponent> ent, ref StaminaDamageOnHitAttemptEvent args)
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private void OnStaminaHitAttempt(Entity<DefibrillatorComponent> ent, ref StaminaDamageOnHitAttemptEvent args)
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{
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{
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var (uid, comp) = ent;
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if (ent.Comp.Enabled && _powerCell.TryUseActivatableCharge(ent))
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if (comp.Enabled && _powerCell.TryUseActivatableCharge(uid))
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{
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{
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if (!_powerCell.HasActivatableCharge(uid))
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if (!_powerCell.HasActivatableCharge(ent))
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TryDisable(uid, comp);
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TryDisable(ent);
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comp.NextZapTime = _timing.CurTime + TimeSpan.FromSeconds(3);
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_appearance.SetData(uid, DefibrillatorVisuals.Ready, false);
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ent.Comp.NextZapTime = _timing.CurTime + TimeSpan.FromSeconds(3);
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_appearance.SetData(ent, DefibrillatorVisuals.Ready, false);
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return;
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return;
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}
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}
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@@ -194,10 +195,11 @@ public sealed class DefibrillatorSystem : EntitySystem
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return false;
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return false;
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_audio.PlayPvs(component.ChargeSound, uid);
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_audio.PlayPvs(component.ChargeSound, uid);
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
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uid, target, uid)
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uid, target, uid)
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{
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{
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BreakOnMove = user == target, // WD EDIT
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BreakOnMove = user != target, // WD EDIT
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DuplicateCondition = DuplicateConditions.None, // WD EDIT
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DuplicateCondition = DuplicateConditions.None, // WD EDIT
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BlockDuplicate = true,
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnHandChange = true,
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@@ -50,7 +50,9 @@ public sealed class SharedRevolutionarySystem : EntitySystem
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{
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{
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var stunTime = TimeSpan.FromSeconds(4);
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var stunTime = TimeSpan.FromSeconds(4);
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var name = Identity.Entity(uid, EntityManager);
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var name = Identity.Entity(uid, EntityManager);
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RemComp<RevolutionaryComponent>(uid);
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RemComp<RevolutionaryComponent>(uid);
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_sharedStun.TryParalyze(uid, stunTime, true);
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_sharedStun.TryParalyze(uid, stunTime, true);
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_popupSystem.PopupEntity(Loc.GetString("rev-break-control", ("name", name)), uid);
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_popupSystem.PopupEntity(Loc.GetString("rev-break-control", ("name", name)), uid);
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}
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}
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@@ -655,7 +655,7 @@
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- CartridgeAmmo
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- CartridgeAmmo
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- type: entity
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- type: entity
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parent: ClothingBeltSecurity
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parent: ClothingBeltStorageBase
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id: ClothingBeltSecurityWebbing
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id: ClothingBeltSecurityWebbing
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name: security webbing
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name: security webbing
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description: Unique and versatile chest rig, can hold security gear.
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description: Unique and versatile chest rig, can hold security gear.
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@@ -52,11 +52,12 @@
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Blunt: 0.9
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Blunt: 0.9
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Slash: 0.9
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Slash: 0.9
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Piercing: 0.9
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Piercing: 0.9
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Heat: 0.8
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Heat: 0.2
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Radiation: 0.5
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Radiation: 0.5
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Caustic: 0.5
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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walkModifier: 0.75
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sprintModifier: 0.7
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sprintModifier: 0.75
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- type: HeldSpeedModifier
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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@@ -75,6 +76,8 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.04
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highPressureMultiplier: 0.04
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lowPressureMultiplier: 1000
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.01
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- type: ExplosionResistance
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- type: ExplosionResistance
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damageCoefficient: 0.5
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damageCoefficient: 0.5
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- type: Armor
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- type: Armor
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@@ -87,8 +90,8 @@
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Caustic: 0.5
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Caustic: 0.5
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Radiation: 0.2
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Radiation: 0.2
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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walkModifier: 0.85
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sprintModifier: 0.7
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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@@ -117,7 +120,7 @@
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Caustic: 0.8
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Caustic: 0.8
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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walkModifier: 0.9
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sprintModifier: 0.8
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sprintModifier: 0.9
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- type: HeldSpeedModifier
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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@@ -143,12 +146,13 @@
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coefficients:
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coefficients:
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Blunt: 0.7
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Blunt: 0.7
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Slash: 0.7
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Slash: 0.7
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Piercing: 0.5
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Piercing: 0.7
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Radiation: 0.3
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Radiation: 0.3
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Heat: 0.8
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Caustic: 0.7
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Caustic: 0.7
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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walkModifier: 0.85
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sprintModifier: 0.75
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -175,8 +179,9 @@
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Blunt: 0.6
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Blunt: 0.6
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Slash: 0.6
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Slash: 0.6
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Piercing: 0.5
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Piercing: 0.5
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Heat: 0.3
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Heat: 0.5
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Radiation: 0.1
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Radiation: 0.1
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Caustic: 0.5
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- type: ExplosionResistance
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- type: ExplosionResistance
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damageCoefficient: 0.2
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damageCoefficient: 0.2
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- type: TemperatureProtection
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- type: TemperatureProtection
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@@ -207,16 +212,17 @@
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Slash: 0.6
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Slash: 0.6
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Piercing: 0.6
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Piercing: 0.6
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Caustic: 0.7
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Caustic: 0.7
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Heat: 0.7
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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walkModifier: 0.85
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sprintModifier: 0.75
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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#Brigmedic Hardsuit
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#Brigmedic Hardsuit
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitBrigmedic
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id: ClothingOuterHardsuitBrigmedic
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name: brigmedic hardsuit
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name: brigmedic hardsuit
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description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
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description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
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@@ -225,25 +231,19 @@
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: Armor
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- type: Armor
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modifiers:
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modifiers:
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coefficients:
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coefficients:
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Blunt: 0.8
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Blunt: 0.8
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Slash: 0.8
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Slash: 0.8
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Piercing: 0.7
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Piercing: 0.7
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- type: ClothingSpeedModifier
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Heat: 0.9
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walkModifier: 0.65
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sprintModifier: 0.65
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
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#Warden's Hardsuit
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#Warden's Hardsuit
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitWarden
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id: ClothingOuterHardsuitWarden
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name: warden's hardsuit
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name: warden's hardsuit
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description: A specialized riot suit geared to combat low pressure environments.
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description: A specialized riot suit geared to combat low pressure environments.
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@@ -252,28 +252,20 @@
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.4
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- type: Armor
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- type: Armor
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modifiers:
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modifiers:
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coefficients:
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coefficients:
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Blunt: 0.5
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Blunt: 0.55
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Slash: 0.6
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Slash: 0.55
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Piercing: 0.6
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Piercing: 0.55
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Caustic: 0.7
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Caustic: 0.65
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- type: ClothingSpeedModifier
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Heat: 0.65
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walkModifier: 0.7
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sprintModifier: 0.7
|
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitWarden
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clothingPrototype: ClothingHeadHelmetHardsuitWarden
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|
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#Captain's Hardsuit
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#Captain's Hardsuit
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- type: entity
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitWarden
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id: ClothingOuterHardsuitCap
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id: ClothingOuterHardsuitCap
|
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name: captain's armored spacesuit
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name: captain's armored spacesuit
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description: A formal armored spacesuit, made for the station's captain.
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description: A formal armored spacesuit, made for the station's captain.
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@@ -285,13 +277,11 @@
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- type: PressureProtection
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- type: PressureProtection
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highPressureMultiplier: 0.02
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highPressureMultiplier: 0.02
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
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- type: ExplosionResistance
|
|
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damageCoefficient: 0.5
|
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.8
|
Blunt: 0.6
|
||||||
Slash: 0.8
|
Slash: 0.6
|
||||||
Piercing: 0.6
|
Piercing: 0.6
|
||||||
Heat: 0.5
|
Heat: 0.5
|
||||||
Radiation: 0.5
|
Radiation: 0.5
|
||||||
@@ -299,7 +289,6 @@
|
|||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.8
|
walkModifier: 0.8
|
||||||
sprintModifier: 0.8
|
sprintModifier: 0.8
|
||||||
- type: HeldSpeedModifier
|
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitCap
|
clothingPrototype: ClothingHeadHelmetHardsuitCap
|
||||||
|
|
||||||
@@ -329,8 +318,8 @@
|
|||||||
Radiation: 0.0
|
Radiation: 0.0
|
||||||
Caustic: 0.7
|
Caustic: 0.7
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.75
|
walkModifier: 0.85
|
||||||
sprintModifier: 0.8
|
sprintModifier: 0.85
|
||||||
- type: HeldSpeedModifier
|
- type: HeldSpeedModifier
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
|
clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
|
||||||
@@ -365,7 +354,7 @@
|
|||||||
parent: ClothingOuterHardsuitBase
|
parent: ClothingOuterHardsuitBase
|
||||||
id: ClothingOuterHardsuitRd
|
id: ClothingOuterHardsuitRd
|
||||||
name: experimental research hardsuit
|
name: experimental research hardsuit
|
||||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Able to be compressed to small sizes.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
|
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
|
||||||
@@ -386,15 +375,16 @@
|
|||||||
- type: ExplosionResistance
|
- type: ExplosionResistance
|
||||||
damageCoefficient: 0.1
|
damageCoefficient: 0.1
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.75
|
walkModifier: 0.8
|
||||||
sprintModifier: 0.75
|
sprintModifier: 0.8
|
||||||
- type: HeldSpeedModifier
|
- type: HeldSpeedModifier
|
||||||
- type: Item
|
- type: Item
|
||||||
size: Normal
|
size: Huge
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- WhitelistChameleon
|
- WhitelistChameleon
|
||||||
- HighRiskItem
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- HighRiskItem
|
||||||
|
- Hardsuit
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitRd
|
clothingPrototype: ClothingHeadHelmetHardsuitRd
|
||||||
- type: StaticPrice
|
- type: StaticPrice
|
||||||
@@ -474,8 +464,6 @@
|
|||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
||||||
- type: Item
|
|
||||||
size: Huge
|
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
|
||||||
- type: PressureProtection
|
- type: PressureProtection
|
||||||
@@ -540,15 +528,13 @@
|
|||||||
coefficient: 0.001
|
coefficient: 0.001
|
||||||
- type: ExplosionResistance
|
- type: ExplosionResistance
|
||||||
damageCoefficient: 0.2
|
damageCoefficient: 0.2
|
||||||
- type: FireProtection
|
|
||||||
reduction: 0.8 # perfect protection like atmos firesuit for pyro tf2 ops
|
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.6
|
Blunt: 0.5
|
||||||
Slash: 0.6
|
Slash: 0.5
|
||||||
Piercing: 0.6
|
Piercing: 0.5
|
||||||
Heat: 0.2
|
Heat: 0.4
|
||||||
Radiation: 0.01
|
Radiation: 0.01
|
||||||
Caustic: 0.5
|
Caustic: 0.5
|
||||||
- type: Item
|
- type: Item
|
||||||
@@ -581,7 +567,7 @@
|
|||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.4
|
Blunt: 0.4
|
||||||
Slash: 0.4
|
Slash: 0.4
|
||||||
Piercing: 0.3
|
Piercing: 0.4
|
||||||
Heat: 0.5
|
Heat: 0.5
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
Caustic: 0.4
|
Caustic: 0.4
|
||||||
@@ -614,12 +600,12 @@
|
|||||||
Blunt: 0.2
|
Blunt: 0.2
|
||||||
Slash: 0.2
|
Slash: 0.2
|
||||||
Piercing: 0.2
|
Piercing: 0.2
|
||||||
Heat: 0.2
|
Heat: 0.4
|
||||||
Radiation: 0.2
|
Radiation: 0.2
|
||||||
Caustic: 0.2
|
Caustic: 0.2
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.9
|
walkModifier: 0.9
|
||||||
sprintModifier: 0.65
|
sprintModifier: 0.7
|
||||||
- type: HeldSpeedModifier
|
- type: HeldSpeedModifier
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitCybersun
|
clothingPrototype: ClothingHeadHelmetHardsuitCybersun
|
||||||
@@ -645,14 +631,10 @@
|
|||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.6
|
Blunt: 0.6
|
||||||
Slash: 0.6
|
Slash: 0.6
|
||||||
Piercing: 0.4
|
Piercing: 0.6
|
||||||
Heat: 0.25
|
Heat: 0.6
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
Caustic: 0.75
|
Caustic: 0.25
|
||||||
- type: ClothingSpeedModifier
|
|
||||||
walkModifier: 0.8
|
|
||||||
sprintModifier: 0.8
|
|
||||||
- type: HeldSpeedModifier
|
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitWizard
|
clothingPrototype: ClothingHeadHelmetHardsuitWizard
|
||||||
- type: ContainerContainer
|
- type: ContainerContainer
|
||||||
@@ -676,6 +658,9 @@
|
|||||||
canInteractUse: false
|
canInteractUse: false
|
||||||
damageEnergyDraw: 15
|
damageEnergyDraw: 15
|
||||||
domePrototype: EnergyDomeSmallPink
|
domePrototype: EnergyDomeSmallPink
|
||||||
|
- type: ClothingSpeedModifier
|
||||||
|
walkModifier: 0.9
|
||||||
|
sprintModifier: 0.9
|
||||||
- type: PowerCellDraw
|
- type: PowerCellDraw
|
||||||
drawRate: 8
|
drawRate: 8
|
||||||
useRate: 0
|
useRate: 0
|
||||||
@@ -881,25 +866,23 @@
|
|||||||
- type: PressureProtection
|
- type: PressureProtection
|
||||||
highPressureMultiplier: 0.02
|
highPressureMultiplier: 0.02
|
||||||
lowPressureMultiplier: 1000
|
lowPressureMultiplier: 1000
|
||||||
- type: TemperatureProtection
|
|
||||||
coefficient: 0.001
|
|
||||||
- type: ExplosionResistance
|
|
||||||
damageCoefficient: 0.2
|
|
||||||
- type: Armor
|
|
||||||
modifiers:
|
|
||||||
coefficients:
|
|
||||||
Blunt: 0.1 #best armor in the game
|
|
||||||
Slash: 0.1
|
|
||||||
Piercing: 0.1
|
|
||||||
Heat: 0.1
|
|
||||||
Radiation: 0.1
|
|
||||||
Caustic: 0.1
|
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 1.0
|
walkModifier: 1.0
|
||||||
sprintModifier: 1.0
|
sprintModifier: 1.0
|
||||||
- type: HeldSpeedModifier
|
- type: Armor
|
||||||
|
modifiers:
|
||||||
|
coefficients:
|
||||||
|
Blunt: 0.2 #best armor in the game
|
||||||
|
Slash: 0.2
|
||||||
|
Piercing: 0.2
|
||||||
|
Heat: 0.2
|
||||||
|
Radiation: 0.2
|
||||||
|
Caustic: 0.2
|
||||||
|
- type: ExplosionResistance
|
||||||
|
damageCoefficient: 0.2
|
||||||
- type: ToggleableClothing
|
- type: ToggleableClothing
|
||||||
clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
|
clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
|
||||||
|
- type: GiftIgnore
|
||||||
|
|
||||||
#CBURN Hardsuit
|
#CBURN Hardsuit
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -184,6 +184,9 @@
|
|||||||
mindComponents:
|
mindComponents:
|
||||||
- type: RevolutionaryRole
|
- type: RevolutionaryRole
|
||||||
prototype: HeadRev
|
prototype: HeadRev
|
||||||
|
blacklist: # WD
|
||||||
|
components:
|
||||||
|
- CommandStaff
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: Sandbox
|
id: Sandbox
|
||||||
|
|||||||
@@ -406,14 +406,6 @@
|
|||||||
materials:
|
materials:
|
||||||
Steel: 300
|
Steel: 300
|
||||||
|
|
||||||
- type: latheRecipe # WD
|
|
||||||
id: MagazinePistolCaselessRifle
|
|
||||||
result: MagazinePistolCaselessRifle
|
|
||||||
category: Ammo
|
|
||||||
completetime: 5
|
|
||||||
materials:
|
|
||||||
Steel: 300
|
|
||||||
|
|
||||||
- type: latheRecipe
|
- type: latheRecipe
|
||||||
id: ShellShotgunIncendiary
|
id: ShellShotgunIncendiary
|
||||||
result: ShellShotgunIncendiary
|
result: ShellShotgunIncendiary
|
||||||
|
|||||||
Reference in New Issue
Block a user