Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -93,7 +93,7 @@ public sealed partial class EnsnareableSystem
component.Ensnared = target;
_container.Insert(ensnare, ensnareable.Container);
ensnareable.IsEnsnared = true;
Dirty(ensnareable);
Dirty(target, ensnareable);
UpdateAlert(target, ensnareable);
var ev = new EnsnareEvent(component.WalkSpeed, component.SprintSpeed);
@@ -107,7 +107,7 @@ public sealed partial class EnsnareableSystem
/// <param name="user">The entity that is freeing the target</param>
/// <param name="ensnare">The entity used to ensnare</param>
/// <param name="component">The ensnaring component</param>
public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
{
//Don't do anything if they don't have the ensnareable component.
if (!HasComp<EnsnareableComponent>(target))
@@ -148,7 +148,7 @@ public sealed partial class EnsnareableSystem
_container.Remove(ensnare, ensnareable.Container, force: true);
ensnareable.IsEnsnared = ensnareable.Container.ContainedEntities.Count > 0;
Dirty(ensnareable);
Dirty(component.Ensnared.Value, ensnareable);
component.Ensnared = null;
UpdateAlert(target, ensnareable);