Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -29,7 +29,7 @@ public sealed partial class HumanoidAppearanceSystem
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{
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Text = "Modify markings",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
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Act = () =>
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{
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_uiSystem.TryOpen(uid, HumanoidMarkingModifierKey.Key, actor.PlayerSession);
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@@ -63,7 +63,7 @@ public sealed partial class HumanoidAppearanceSystem
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component.CustomBaseLayers[message.Layer] = message.Info.Value;
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}
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Dirty(component);
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Dirty(uid, component);
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if (message.ResendState)
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{
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@@ -88,7 +88,7 @@ public sealed partial class HumanoidAppearanceSystem
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}
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component.MarkingSet = message.MarkingSet;
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Dirty(component);
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Dirty(uid, component);
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if (message.ResendState)
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{
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@@ -64,7 +64,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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grammar.Gender = sourceHumanoid.Gender;
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}
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Dirty(targetHumanoid);
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Dirty(target, targetHumanoid);
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}
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/// <summary>
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@@ -85,7 +85,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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humanoid.MarkingSet.Remove(prototype.MarkingCategory, marking);
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if (sync)
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Dirty(humanoid);
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Dirty(uid, humanoid);
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}
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/// <summary>
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@@ -106,7 +106,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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}
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humanoid.MarkingSet.Remove(category, index);
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Dirty(humanoid);
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Dirty(uid, humanoid);
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}
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/// <summary>
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@@ -135,7 +135,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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}
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humanoid.MarkingSet.Replace(category, index, marking);
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Dirty(humanoid);
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Dirty(uid, humanoid);
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}
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/// <summary>
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@@ -162,7 +162,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
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markings[index].SetColor(i, colors[i]);
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}
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Dirty(humanoid);
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Dirty(uid, humanoid);
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}
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/// <summary>
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