Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -285,7 +285,7 @@ public sealed partial class StaminaSystem : EntitySystem
}
EnsureComp<ActiveStaminaComponent>(uid);
Dirty(component);
Dirty(uid, component);
if (value <= 0)
return;
@@ -345,7 +345,7 @@ public sealed partial class StaminaSystem : EntitySystem
comp.NextUpdate += TimeSpan.FromSeconds(1f);
TakeStaminaDamage(uid, -comp.Decay, comp);
Dirty(comp);
Dirty(uid, comp);
}
}
@@ -368,7 +368,7 @@ public sealed partial class StaminaSystem : EntitySystem
// Give them buffer before being able to be re-stunned
component.NextUpdate = _timing.CurTime + component.StunTime + StamCritBufferTime;
EnsureComp<ActiveStaminaComponent>(uid);
Dirty(component);
Dirty(uid, component);
_adminLogger.Add(LogType.Stamina, LogImpact.Medium, $"{ToPrettyString(uid):user} entered stamina crit");
}
@@ -385,7 +385,7 @@ public sealed partial class StaminaSystem : EntitySystem
component.NextUpdate = _timing.CurTime;
SetStaminaAlert(uid, component);
RemComp<ActiveStaminaComponent>(uid);
Dirty(component);
Dirty(uid, component);
_adminLogger.Add(LogType.Stamina, LogImpact.Low, $"{ToPrettyString(uid):user} recovered from stamina crit");
}
}