Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -71,7 +71,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
marker.Marker = projectile.Weapon.Value;
marker.EndTime = _timing.CurTime + component.Duration;
component.Amount--;
Dirty(marker);
Dirty(args.OtherEntity, marker);
if (_netManager.IsServer)
{
@@ -81,7 +81,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
}
else
{
Dirty(component);
Dirty(uid, component);
}
}
}

View File

@@ -21,17 +21,17 @@ namespace Content.Shared.Weapons.Misc;
public abstract partial class SharedTetherGunSystem : EntitySystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrownItemSystem _thrown = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrownItemSystem _thrown = default!;
private const string TetherJoint = "tether";
@@ -282,7 +282,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
RemComp<TetheredComponent>(component.Tethered.Value);
_blocker.UpdateCanMove(component.Tethered.Value);
component.Tethered = null;
Dirty(component);
Dirty(gunUid, component);
}
[Serializable, NetSerializable]

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@@ -49,19 +49,19 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
if (ammo.Count == ammo.Capacity)
{
recharge.NextCharge = null;
Dirty(recharge);
Dirty(uid, recharge);
continue;
}
recharge.NextCharge = recharge.NextCharge.Value + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(recharge);
Dirty(uid, recharge);
}
}
private void OnInit(EntityUid uid, RechargeBasicEntityAmmoComponent component, MapInitEvent args)
{
component.NextCharge = _timing.CurTime;
Dirty(component);
Dirty(uid, component);
}
private void OnExamined(EntityUid uid, RechargeBasicEntityAmmoComponent component, ExaminedEvent args)
@@ -86,7 +86,7 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
if (recharge.NextCharge == null || recharge.NextCharge < _timing.CurTime)
{
recharge.NextCharge = _timing.CurTime + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(recharge);
Dirty(uid, recharge);
}
}
}

View File

@@ -25,7 +25,7 @@ public sealed class RechargeCycleAmmoSystem : EntitySystem
return;
_gun.UpdateBasicEntityAmmoCount(uid, basic.Count.Value + 1, basic);
Dirty(basic);
Dirty(uid, basic);
args.Handled = true;
}
}

View File

@@ -117,7 +117,7 @@ public abstract partial class SharedGunSystem : EntitySystem
if (melee.NextAttack > component.NextFire)
{
component.NextFire = melee.NextAttack;
Dirty(component);
Dirty(uid, component);
}
}