Fixes Blocking bugs (#9424)
* Fixes Riot shield bugs * Removes redundant check and extra parenthesis * Requested changes * Prevent block with another shield if already blocking.
This commit is contained in:
@@ -1,11 +1,14 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Toggleable;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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@@ -21,6 +24,8 @@ public sealed class BlockingSystem : EntitySystem
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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@@ -71,6 +76,17 @@ public sealed class BlockingSystem : EntitySystem
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if(args.Handled)
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return;
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foreach (var shield in _handsSystem.EnumerateHeld(args.Performer))
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{
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if (shield == uid)
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continue;
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if (TryComp<BlockingComponent>(shield, out var otherBlockComp) && otherBlockComp.IsBlocking)
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{
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CantBlockError(args.Performer);
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return;
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}
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}
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if (component.IsBlocking)
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StopBlocking(uid, component, args.Performer);
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else
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@@ -112,11 +128,16 @@ public sealed class BlockingSystem : EntitySystem
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if (component.BlockingToggleAction != null)
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{
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if (_containerSystem.IsEntityInContainer(user) || !_mapManager.TryFindGridAt(xform.MapPosition, out var grid))
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{
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CantBlockError(user);
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return false;
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}
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_transformSystem.AnchorEntity(xform);
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if (!xform.Anchored)
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{
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var msgError = Loc.GetString("action-popup-blocking-user-cant-block");
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_popupSystem.PopupEntity(msgError, user, Filter.Entities(user));
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CantBlockError(user);
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return false;
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}
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_actionsSystem.SetToggled(component.BlockingToggleAction, true);
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@@ -141,6 +162,12 @@ public sealed class BlockingSystem : EntitySystem
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return true;
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}
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private void CantBlockError(EntityUid user)
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{
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var msgError = Loc.GetString("action-popup-blocking-user-cant-block");
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_popupSystem.PopupEntity(msgError, user, Filter.Entities(user));
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}
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/// <summary>
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/// Called where you want the user to stop blocking.
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/// </summary>
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@@ -166,7 +193,9 @@ public sealed class BlockingSystem : EntitySystem
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if (component.BlockingToggleAction != null && TryComp<BlockingUserComponent>(user, out var blockingUserComponent)
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&& TryComp<PhysicsComponent>(user, out var physicsComponent))
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{
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_transformSystem.Unanchor(xform);
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if (xform.Anchored)
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_transformSystem.Unanchor(xform);
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_actionsSystem.SetToggled(component.BlockingToggleAction, false);
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_fixtureSystem.DestroyFixture(physicsComponent, BlockingComponent.BlockFixtureID);
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physicsComponent.BodyType = blockingUserComponent.OriginalBodyType;
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@@ -181,6 +210,7 @@ public sealed class BlockingSystem : EntitySystem
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/// <summary>
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/// Called where you want someone to stop blocking and to remove the <see cref="BlockingUserComponent"/> from them
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/// Won't remove the <see cref="BlockingUserComponent"/> if they're holding another blocking item
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/// </summary>
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/// <param name="uid"> The item the component is attached to</param>
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/// <param name="component"> The <see cref="BlockingComponent"/> </param>
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@@ -190,6 +220,15 @@ public sealed class BlockingSystem : EntitySystem
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if (component.IsBlocking)
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StopBlocking(uid, component, user);
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foreach (var shield in _handsSystem.EnumerateHeld(user))
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{
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if (HasComp<BlockingComponent>(shield) && TryComp<BlockingUserComponent>(user, out var blockingUserComponent))
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{
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blockingUserComponent.BlockingItem = shield;
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return;
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}
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}
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RemComp<BlockingUserComponent>(user);
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component.User = null;
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}
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