Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -9,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.Components.Actor
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@@ -1,8 +1,5 @@
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using static Content.Shared.GameObjects.Components.SharedGasAnalyzerComponent;
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namespace Content.Client.GameObjects.Components.Atmos
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@@ -1,6 +1,6 @@
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using Content.Client.UserInterface.Stylesheets;
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using System;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -8,9 +8,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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@@ -1,19 +1,11 @@
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using System;
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using Content.Client.Animations;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Client.Animations;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Animations;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -1,8 +1,8 @@
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using Content.Shared.GameObjects.Components.Cargo;
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Shared.GameObjects;
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using System;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects.Components.Cargo
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{
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@@ -1,9 +1,9 @@
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using Content.Shared.GameObjects.Components.Cargo;
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using System;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using System;
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namespace Content.Client.GameObjects.Components.Cargo
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{
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@@ -1,13 +1,12 @@
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#nullable enable
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using Content.Client.GameObjects.Components.Chemistry.ChemMaster;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Localization;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedChemMasterComponent;
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using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
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namespace Content.Client.GameObjects.Components.Chemistry
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namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
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{
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/// <summary>
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/// Initializes a <see cref="ChemMasterWindow"/> and updates it when new server messages are received.
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@@ -1,10 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -12,10 +10,9 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedChemMasterComponent;
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using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
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namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
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{
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@@ -1,14 +1,13 @@
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Robust.Shared.Timing;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Content.Shared.Chemistry;
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namespace Content.Client.GameObjects.Components.Chemistry
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{
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@@ -1,15 +1,15 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent;
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using static Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser.SharedReagentDispenserComponent;
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namespace Content.Client.GameObjects.Components.Chemistry
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namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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{
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/// <summary>
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/// Initializes a <see cref="ReagentDispenserWindow"/> and updates it when new server messages are received.
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@@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -12,9 +11,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent;
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using static Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser.SharedReagentDispenserComponent;
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namespace Content.Client.GameObjects.Components.Chemistry
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namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedReagentDispenserComponent"/>
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components
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{
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/// <summary>
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/// Fuck I really hate doing this
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@@ -2,7 +2,6 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Localization;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent;
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namespace Content.Client.GameObjects.Components.Disposal
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@@ -1,5 +1,4 @@
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using System.Runtime.CompilerServices;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.Components.Disposal;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -1,4 +1,3 @@
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using System;
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using Content.Shared.GameObjects.Components.Gravity;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Preferences.Appearance;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -10,9 +10,9 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using static Content.Shared.GameObjects.Components.Inventory.SharedInventoryComponent.ClientInventoryMessage;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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/// <summary>
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/// A character UI which shows items the user has equipped within his inventory
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@@ -1,4 +1,6 @@
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using Content.Client.Utility;
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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@@ -9,10 +11,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Content.Client.UserInterface;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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// Dynamically instantiated by ClientInventoryComponent.
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[UsedImplicitly]
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@@ -8,7 +8,7 @@ using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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public abstract class InventoryInterfaceController : IDisposable
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{
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -4,16 +4,16 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Client.GameObjects.Components.Instruments
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{
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@@ -1,12 +1,10 @@
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using System;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -1,6 +1,6 @@
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.Items
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{
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[RegisterComponent]
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public class ItemStatusComponent : Component
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@@ -1,21 +1,20 @@
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using System;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Content.Shared.Kitchen;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.GameObjects;
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using Content.Shared.Chemistry;
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using Content.Shared.Kitchen;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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@@ -7,7 +7,6 @@ using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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@@ -1,6 +1,5 @@
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using System;
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using System.Linq;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Preferences.Appearance;
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using JetBrains.Annotations;
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@@ -2,7 +2,6 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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@@ -1,13 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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@@ -15,7 +13,6 @@ using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Mobs
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@@ -1,13 +1,10 @@
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using System;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -1,12 +1,11 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using DrawDepth = Content.Shared.GameObjects.DrawDepth;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -4,7 +4,6 @@ using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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@@ -3,7 +3,7 @@ using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Client.GameObjects.Components
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namespace Content.Client.GameObjects.Components.Paper
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{
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||||
public class PaperBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
namespace Content.Client.GameObjects.Components.Paper
|
||||
{
|
||||
public class PaperWindow : SS14Window
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Pointing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
|
||||
@@ -4,7 +4,6 @@ using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
|
||||
@@ -4,14 +4,12 @@ using Content.Shared.Physics;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Sound
|
||||
{
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Client.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Triggers;
|
||||
using Content.Shared.GameObjects.Components.Trigger;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Doors
|
||||
namespace Content.Client.GameObjects.Components.Trigger
|
||||
{
|
||||
public class TimerTriggerVisualizer : AppearanceVisualizer
|
||||
{
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using Content.Client.GameObjects.Components.Actor;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using Content.Client.GameObjects.Components.HUD.Inventory;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,25 +1,16 @@
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using static Content.Client.StaticIoC;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Client.Construction;
|
||||
using Content.Client.GameObjects.Components.Construction;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
/// The client-side implementation of the construction system, which is used for constructing entities in game.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
|
||||
public class ConstructionSystem : SharedConstructionSystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
|
||||
@@ -95,8 +95,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
||||
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
|
||||
_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
|
||||
_inputSystem = EntitySystem.Get<InputSystem>();
|
||||
_interactionSystem = Get<SharedInteractionSystem>();
|
||||
_inputSystem = Get<InputSystem>();
|
||||
// needs to fire on mouseup and mousedown so we can detect a drag / drop
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
@@ -13,7 +12,6 @@ using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -109,7 +107,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
FormattedMessage message;
|
||||
if (entity.Uid.IsClientSide())
|
||||
{
|
||||
message = ExamineSystem.GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
|
||||
message = GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.Atmos;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Client.Player;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
|
||||
@@ -6,8 +6,8 @@ using System.Threading;
|
||||
using Content.Client.State;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
|
||||
Reference in New Issue
Block a user