Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Preferences.Appearance;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -10,9 +10,9 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using static Content.Shared.GameObjects.Components.Inventory.SharedInventoryComponent.ClientInventoryMessage;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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/// <summary>
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/// A character UI which shows items the user has equipped within his inventory
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@@ -1,4 +1,6 @@
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using Content.Client.Utility;
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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@@ -9,10 +11,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Content.Client.UserInterface;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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// Dynamically instantiated by ClientInventoryComponent.
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[UsedImplicitly]
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@@ -8,7 +8,7 @@ using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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public abstract class InventoryInterfaceController : IDisposable
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{
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