Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components.Clothing;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.Preferences.Appearance;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
@@ -10,9 +10,9 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.SharedInventoryComponent.ClientInventoryMessage;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
{
|
||||
/// <summary>
|
||||
/// A character UI which shows items the user has equipped within his inventory
|
||||
|
||||
Reference in New Issue
Block a user