Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,11 +1,9 @@
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.UserInterface;
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using Content.Shared.Input;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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@@ -1,10 +1,9 @@
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using Content.Client.GameObjects.Components.HUD.Inventory;
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using Content.Client.UserInterface;
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using Content.Shared.Input;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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@@ -1,25 +1,16 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Player;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using static Content.Client.StaticIoC;
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namespace Content.Client.GameObjects.EntitySystems
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{
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@@ -3,6 +3,7 @@ using Content.Client.Construction;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.UserInterface;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
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/// The client-side implementation of the construction system, which is used for constructing entities in game.
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/// </summary>
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[UsedImplicitly]
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public class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
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public class ConstructionSystem : SharedConstructionSystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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@@ -95,8 +95,8 @@ namespace Content.Client.GameObjects.EntitySystems
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_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
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_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
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_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
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_inputSystem = EntitySystem.Get<InputSystem>();
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_interactionSystem = Get<SharedInteractionSystem>();
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_inputSystem = Get<InputSystem>();
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// needs to fire on mouseup and mousedown so we can detect a drag / drop
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
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@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.UserInterface;
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@@ -13,7 +12,6 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -109,7 +107,7 @@ namespace Content.Client.GameObjects.EntitySystems
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FormattedMessage message;
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if (entity.Uid.IsClientSide())
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{
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message = ExamineSystem.GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
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message = GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
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}
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else
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{
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@@ -1,22 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Atmos;
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using Content.Client.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -1,7 +1,6 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Client.Physics;
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using Robust.Client.Player;
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@@ -1,5 +1,4 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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@@ -6,8 +6,8 @@ using System.Threading;
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using Content.Client.State;
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using Content.Client.UserInterface;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.EntitySystems;
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