Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,23 +1,19 @@
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.VendingMachines;
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using NUnit.Framework;
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using Robust.Server.AI;
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using Robust.Shared.Log;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests.AI
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{
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[TestFixture]
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[TestOf(typeof(AiControllerTest))]
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@@ -47,7 +43,7 @@ namespace Content.IntegrationTests.Tests
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Assert.That(attrib != null, $"No AiLogicProcessorAttribute found on {processor.Name}");
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processorNames.Add(attrib.SerializeName);
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}
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foreach (var entity in prototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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var comps = entity.Components;
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@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.EntitySystems;
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using NUnit.Framework;
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@@ -7,7 +8,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using StrapComponent = Content.Server.GameObjects.Components.Strap.StrapComponent;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,6 +1,5 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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@@ -5,7 +5,6 @@ using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Disposal;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -1,7 +1,7 @@
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -9,7 +9,6 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.DoAfter
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{
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@@ -35,7 +34,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
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var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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});
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await server.WaitRunTicks(1);
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Assert.That(task.Result == DoAfterStatus.Finished);
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}
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@@ -63,4 +62,4 @@ namespace Content.IntegrationTests.Tests.DoAfter
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Assert.That(task.Result == DoAfterStatus.Cancelled, $"Result was {task.Result}");
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}
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}
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}
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}
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@@ -1,20 +1,21 @@
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Robust.Shared.Log;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(Robust.Shared.GameObjects.Entity))]
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[TestOf(typeof(Entity))]
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public class EntityTest : ContentIntegrationTest
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{
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[Test]
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@@ -41,7 +42,7 @@ namespace Content.IntegrationTests.Tests
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server.Assert(() =>
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{
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var testLocation = new GridCoordinates(new Robust.Shared.Maths.Vector2(0, 0), grid);
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var testLocation = new GridCoordinates(new Vector2(0, 0), grid);
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//Generate list of non-abstract prototypes to test
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foreach (var prototype in prototypeMan.EnumeratePrototypes<EntityPrototype>())
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@@ -1,8 +1,6 @@
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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@@ -1,11 +1,10 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.GUI;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.IntegrationTests.Tests
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