Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

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@@ -1,7 +1,7 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing

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@@ -1,7 +1,7 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Shared.GameObjects;
using Content.Server.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Damage;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,9 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Containers;

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
namespace Content.Server.AI.Utility.Considerations.Hands

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@@ -2,7 +2,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

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@@ -1,8 +1,7 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.AI.Utility.Considerations.Inventory
{