Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,7 +1,7 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Clothing;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Items.Clothing;
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using Content.Shared.GameObjects.Components.Inventory;
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namespace Content.Server.AI.Utility.Considerations.Clothing
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@@ -1,7 +1,7 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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namespace Content.Server.AI.Utility.Considerations.Combat
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{
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@@ -1,6 +1,6 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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namespace Content.Server.AI.Utility.Considerations.Combat
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{
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@@ -1,6 +1,6 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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namespace Content.Server.AI.Utility.Considerations.Combat
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{
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@@ -1,9 +1,6 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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@@ -1,6 +1,5 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.GUI;
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namespace Content.Server.AI.Utility.Considerations.Hands
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@@ -2,7 +2,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Hands;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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namespace Content.Server.AI.Utility.Considerations.Inventory
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{
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@@ -1,8 +1,7 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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namespace Content.Server.AI.Utility.Considerations.Inventory
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{
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