Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

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@@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.AI.WorldState
{

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.Interfaces.GameTicking;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;

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@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;

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@@ -1,4 +1,3 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;

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@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;

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@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,4 +1,3 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,7 +1,6 @@
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects;
using Logger = Robust.Shared.Log.Logger;
using Robust.Shared.Log;
namespace Content.Server.AI.WorldState.States.Inventory
{

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@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;

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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;

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@@ -2,7 +2,6 @@ using System;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
namespace Content.Server.AI.WorldState.States.Nutrition
{