Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

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@@ -1,30 +1,30 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,27 +1,28 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.Interfaces.GameObjects.Components.Items;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,12 +1,17 @@
using Content.Server.Chemistry;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Chemistry;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -15,12 +20,6 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.EntitySystems.Click;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,4 +1,4 @@
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,27 +1,15 @@
using Content.Server.GameObjects.Components.Fluids;
using System.Linq;
using Content.Server.GameObjects.Components.Fluids;
using Content.Shared.Chemistry;
using Content.Shared.Physics;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.EntityFrameworkCore.Update.Internal;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Chemistry
{